Add 'intruder alert' tutorial (#452)
* Add 'intrduer alert' tutorial * Use 'detected' option instead of 'near'
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* [Touch Sensor Values](/tutorials/touch-sensor-values)
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* [Touch Sensor Values](/tutorials/touch-sensor-values)
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* [What Color?](/tutorials/what-color)
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* [What Color?](/tutorials/what-color)
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* [Line Following](/tutorials/line-following)
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* [Line Following](/tutorials/line-following)
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* [Green Light, Red Light](/tutorials/greenlight-redlight)
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* [Red Light, Green Light](/tutorials/redlight-greenlight)
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* [Object Near?](/tutorials/object-near)
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* [Object Near?](/tutorials/object-near)
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* [Intruder Alert](/tutorials/intruder-alert)
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* [Coding](/coding)
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* [Coding](/coding)
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* [Autonomous Parking](/coding/autonomous-parking)
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* [Autonomous Parking](/coding/autonomous-parking)
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docs/static/tutorials/intruder-alert.png
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@ -97,3 +97,16 @@ Step by step guides to coding your @boardname@.
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"imageUrl":"/static/tutorials/object-near.png"
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"imageUrl":"/static/tutorials/object-near.png"
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}]
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}]
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```
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```
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## Infrared Sensor
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```codecard
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[{
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"name": "Intruder Alert",
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"description": "Build an intruder alert using the infrared sensor.",
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"cardType": "tutorial",
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"url":"/tutorials/intruder-alert",
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"imageUrl":"/static/tutorials/intruder-alert.png"
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}]
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```
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docs/tutorials/intruder-alert.md
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# Intruder Alert
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## Introduction @fullscreen
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The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an intruder alert using the infrared sensor.
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![Brick in simulator with infrared sensor](/static/tutorials/intruder-alert/intruder-alert.gif)
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## Step 1
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Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out an ``||sensors:on infrared||`` block onto the Workspace (you can place this anywhere). Use the second drop-down menu to select ``detected``.
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![Sensor detect method dropdown selections](/static/tutorials/intruder-alert/detect-method-dropdown.png)
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```blocks
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sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
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})
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```
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## Step 2
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Open the ``||brick:Brick||`` Toolbox drawer. From the **Screen** section, drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||sensors:on infrared||`` block.
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```blocks
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sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
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brick.showImage(images.expressionsBigSmile)
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})
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```
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## Step 3
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In the ``||brick:show image||`` block, use the drop-down menu to select the **STOP** sign image.
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![Screen image selections](/static/tutorials/intruder-alert/show-image-dropdown.png)
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```blocks
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sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
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brick.showImage(images.informationStop1)
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})
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```
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## Step 4
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Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out a ``||brick:set status light||`` block onto the Workspace, and drop it after the ``||brick:show image||`` block.
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```blocks
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sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
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brick.showImage(images.informationStop1)
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brick.setStatusLight(StatusLight.Orange)
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})
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```
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## Step 5
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In the ``||brick:set status light||`` block, use the drop-down menu to select the ``red flash`` light
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![Status light selection dropdown list](/static/tutorials/intruder-alert/set-status-light-dropdown.png)
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```blocks
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sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
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brick.showImage(images.informationStop1)
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brick.setStatusLight(StatusLight.RedFlash)
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})
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```
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## Step 6
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Open the ``||loops:Loops||`` Toolbox drawer. Drag a ``||loops:repeat||`` loop onto the Workspace, and drop it after the ``||brick:set status light||`` block.
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```blocks
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sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
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brick.showImage(images.informationStop1)
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brick.setStatusLight(StatusLight.RedFlash)
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for (let i = 0; i < 4; i++) {
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}
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})
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```
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## Step 7
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Open the ``||music:Music||`` Toolbox drawer. Drag a ``||music:play sound effect until done||`` block onto the Workspace, and drop it into the ``||loops:repeat||`` loop.
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```blocks
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sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
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brick.showImage(images.informationStop1)
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brick.setStatusLight(StatusLight.RedFlash)
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for (let i = 0; i < 4; i++) {
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music.playSoundEffectUntilDone(sounds.animalsCatPurr)
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}
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})
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```
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## Step 8
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In the ``||music:play sound effect until done||`` block, use the drop-down menu to select ``information error alarm`` sound effect.
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![Sound effect dropdown selections](/static/tutorials/intruder-alert/play-sound-effect-dropdown.png)
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## Step 9
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach an Infrared Sensor to Port 1 of your brick. Test your program by putting an object increasingly closer to the Infrared Sensor – your Intruder Alert should trigger when you get too close!
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