refactored remote button
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21b34cb459
commit
215e846a54
@ -21,7 +21,7 @@
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"input": "Respond to and read data from buttons and sensors.",
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"input.Button": "Generic button class, for device buttons and sensors.",
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"input.Button.isPressed": "Check if button is currently pressed or not.",
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"input.Button.onEvent": "Do something when a button or sensor is clicked, double clicked, etc...",
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"input.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
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"input.Button.onEvent|param|body": "code to run when the event is raised",
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"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
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@ -36,6 +36,10 @@
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"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"input.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"input.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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"input.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
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"input.TouchSensor.isTouched": "Check if touch sensor is touched.",
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"input.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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@ -47,11 +51,11 @@
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"input.buttonLeft": "Left button on the EV3 Brick.",
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"input.buttonRight": "Right button on the EV3 Brick.",
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"input.buttonUp": "Up button on the EV3 Brick.",
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"input.remoteBottomLeft": "Remote bottom-left button.",
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"input.remoteBottomRight": "Remote bottom-right button.",
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"input.remoteCenter": "Remote beacon (center) button.",
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"input.remoteTopLeft": "Remote top-left button.",
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"input.remoteTopRight": "Remote top-right button.",
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"input.remoteButtonBottomLeft": "Remote bottom-left button.",
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"input.remoteButtonBottomRight": "Remote bottom-right button.",
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"input.remoteButtonCenter": "Remote beacon (center) button.",
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"input.remoteButtonTopLeft": "Remote top-left button.",
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"input.remoteButtonTopRight": "Remote top-right button.",
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"output.Motor.off": "Power off the motor.",
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"output.Motor.on": "Power on the motor.",
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"output.Motor.onForTime": "Power on the motor for a specified number of milliseconds.",
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@ -44,6 +44,9 @@
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"input.InfraredSensor.onObjectNear|block": "on %sensor|object near",
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"input.InfraredSensor.proximity|block": "%infrared|proximity",
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"input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
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"input.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
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"input.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
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"input.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
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"input.TouchSensor.isTouched|block": "%sensor|is touched",
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"input.TouchSensor.onEvent|block": "on %sensor|%event",
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"input.UltraSonicSensor.distance|block": "%sensor|distance",
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@ -65,11 +68,11 @@
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"input.infraredSensor2|block": "infrared sensor 2",
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"input.infraredSensor3|block": "infrared sensor 3",
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"input.infraredSensor4|block": "infrared sensor 4",
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"input.remoteBottomLeft|block": "remote bottom-left",
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"input.remoteBottomRight|block": "remote bottom-right",
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"input.remoteCenter|block": "remote center",
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"input.remoteTopLeft|block": "remote top-left",
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"input.remoteTopRight|block": "remote top-right",
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"input.remoteButtonBottomLeft|block": "remote button bottom-left",
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"input.remoteButtonBottomRight|block": "remote button bottom-right",
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"input.remoteButtonCenter|block": "remote button center",
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"input.remoteButtonTopLeft|block": "remote button top-left",
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"input.remoteButtonTopRight|block": "remote button top-right",
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"input.touchSensor1|block": "touch sensor 1",
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"input.touchSensor2|block": "touch sensor 2",
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"input.touchSensor3|block": "touch sensor 3",
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@ -106,6 +109,7 @@
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"{id:group}Gyro Sensor": "Gyro Sensor",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Motors": "Motors",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
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"{id:group}Touch Sensor": "Touch Sensor",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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}
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@ -65,7 +65,7 @@ namespace input {
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}
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//% hidden
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update(curr: boolean) {
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_update(curr: boolean) {
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if (this._isPressed == curr) return
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this._isPressed = curr
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if (curr) {
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@ -112,7 +112,7 @@ namespace input {
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}
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/**
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* Do something when a button or sensor is clicked, double clicked, etc...
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* Do something when a button or sensor is clicked, up or down.
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* @param button the button that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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@ -159,7 +159,7 @@ namespace input {
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if (curr & DAL.BUTTON_ID_ESCAPE)
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control.reset()
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for (let b of buttons)
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b.update(!!(curr & b.mask))
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b._update(!!(curr & b.mask))
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})
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control.dmesg("runtime started, " + control.deviceFirmwareVersion())
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}
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118
libs/core/ir.ts
118
libs/core/ir.ts
@ -40,17 +40,17 @@ namespace input {
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}
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}
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let buttons: Button[]
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let buttons: RemoteInfraredBeaconButton[]
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function create(ir: InfraredSensor) {
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// it's created by referencing it
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}
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export function irButton(id: IrRemoteButton) {
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export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
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if (buttons == null) {
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buttons = []
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for (let i = 0; i < 5; ++i) {
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buttons.push(new Button())
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buttons.push(new RemoteInfraredBeaconButton(new Button()))
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}
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// make sure sensors are up
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@ -68,6 +68,65 @@ namespace input {
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num = Math.clamp(0, buttons.length - 1, num)
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return buttons[num]
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}
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//% fixedInstances
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export class RemoteInfraredBeaconButton extends control.Component {
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private button: Button;
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constructor(button: Button) {
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super();
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this.button = button;
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}
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_update(curr: boolean) {
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this.button._update(curr);
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}
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/**
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* Check if a remote button is currently pressed or not.
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* @param button the remote button to query the request
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*/
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//% help=input/remote-infrared-beacon/is-pressed
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//% block="%button|is pressed"
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//% blockId=remoteButtonIsPressed
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//% parts="remote"
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//% blockNamespace=input
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//% weight=81 blockGap=8
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//% group="Remote Infrared Beacon"
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isPressed() {
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return this.button.isPressed();
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}
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/**
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* See if the remote button was pressed again since the last time you checked.
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* @param button the remote button to query the request
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*/
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//% help=input/remote-infrared-beacon/was-pressed
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//% block="%button|was pressed"
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//% blockId=remotebuttonWasPressed
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//% parts="remote"
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//% blockNamespace=input
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//% weight=80 blockGap=8
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//% group="Remote Infrared Beacon"
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wasPressed() {
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return this.button.wasPressed();
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}
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/**
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* Do something when a button or sensor is clicked, up or down
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* @param button the button that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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//% help=input/remote-infrared-beacon/on-event
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//% blockId=remotebuttonEvent block="on %button|%event"
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//% parts="remote"
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//% blockNamespace=input
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//% weight=99 blockGap=8
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//% group="Remote Infrared Beacon"
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onEvent(ev: ButtonEvent, body: () => void) {
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this.button.onEvent(ev, body);
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}
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}
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//% fixedInstances
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export class InfraredSensor extends internal.UartSensor {
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@ -100,7 +159,7 @@ namespace input {
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if (this.mode == IrSensorMode.RemoteControl) {
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for (let i = 0; i < buttons.length; ++i) {
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let v = !!(curr & (1 << i))
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buttons[i].update(v)
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buttons[i]._update(v)
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}
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} else {
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if (curr)
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@ -194,33 +253,34 @@ namespace input {
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//% fixedInstance whenUsed block="infrared sensor 4"
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export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
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/**
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* Remote top-left button.
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*/
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//% whenUsed block="remote top-left" weight=95 fixedInstance
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export const remoteTopLeft = irButton(IrRemoteButton.TopLeft)
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/**
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* Remote top-right button.
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*/
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//% whenUsed block="remote top-right" weight=95 fixedInstance
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export const remoteTopRight = irButton(IrRemoteButton.TopRight)
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/**
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* Remote bottom-left button.
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*/
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//% whenUsed block="remote bottom-left" weight=95 fixedInstance
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export const remoteBottomLeft = irButton(IrRemoteButton.BottomLeft)
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/**
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* Remote bottom-right button.
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*/
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//% whenUsed block="remote bottom-right" weight=95 fixedInstance
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export const remoteBottomRight = irButton(IrRemoteButton.BottomRight)
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/**
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* Remote beacon (center) button.
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*/
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//% whenUsed block="remote center" weight=95 fixedInstance
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export const remoteCenter = irButton(IrRemoteButton.CenterBeacon)
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//% whenUsed block="remote button center" weight=95 fixedInstance
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export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
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/**
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* Remote top-left button.
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*/
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//% whenUsed block="remote button top-left" weight=95 fixedInstance
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export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
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/**
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* Remote top-right button.
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*/
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//% whenUsed block="remote button top-right" weight=95 fixedInstance
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export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
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/**
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* Remote bottom-left button.
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*/
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//% whenUsed block="remote button bottom-left" weight=95 fixedInstance
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export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
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/**
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* Remote bottom-right button.
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*/
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//% whenUsed block="remote button bottom-right" weight=95 fixedInstance
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export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
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}
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@ -1,5 +1,5 @@
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//% color="#B4009E" weight=98 icon="\uf192"
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//% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote", "Gyro Sensor"]'
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//% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
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namespace input {
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}
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@ -36,12 +36,12 @@ input.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
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num++
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})
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input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
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input.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
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screen.print("TOPLEFT " + num, 10, 60)
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num++
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})
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input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
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input.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
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screen.print("TOPRIGH " + num, 10, 60)
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num++
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})
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@ -28,7 +28,7 @@ namespace input {
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}
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_update(prev: number, curr: number) {
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this.button.update(curr > 0)
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this.button._update(curr > 0)
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}
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_deviceType() {
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