refactored remote button

This commit is contained in:
Peli de Halleux 2017-10-26 21:10:37 -07:00
parent 21b34cb459
commit 215e846a54
7 changed files with 115 additions and 47 deletions

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@ -21,7 +21,7 @@
"input": "Respond to and read data from buttons and sensors.", "input": "Respond to and read data from buttons and sensors.",
"input.Button": "Generic button class, for device buttons and sensors.", "input.Button": "Generic button class, for device buttons and sensors.",
"input.Button.isPressed": "Check if button is currently pressed or not.", "input.Button.isPressed": "Check if button is currently pressed or not.",
"input.Button.onEvent": "Do something when a button or sensor is clicked, double clicked, etc...", "input.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
"input.Button.onEvent|param|body": "code to run when the event is raised", "input.Button.onEvent|param|body": "code to run when the event is raised",
"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.", "input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.", "input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
@ -36,6 +36,10 @@
"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected", "input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)", "input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.", "input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"input.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"input.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"input.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
"input.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
"input.TouchSensor.isTouched": "Check if touch sensor is touched.", "input.TouchSensor.isTouched": "Check if touch sensor is touched.",
"input.TouchSensor.onEvent": "Do something when a touch sensor is touched...", "input.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
"input.TouchSensor.onEvent|param|body": "code to run when the event is raised", "input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
@ -47,11 +51,11 @@
"input.buttonLeft": "Left button on the EV3 Brick.", "input.buttonLeft": "Left button on the EV3 Brick.",
"input.buttonRight": "Right button on the EV3 Brick.", "input.buttonRight": "Right button on the EV3 Brick.",
"input.buttonUp": "Up button on the EV3 Brick.", "input.buttonUp": "Up button on the EV3 Brick.",
"input.remoteBottomLeft": "Remote bottom-left button.", "input.remoteButtonBottomLeft": "Remote bottom-left button.",
"input.remoteBottomRight": "Remote bottom-right button.", "input.remoteButtonBottomRight": "Remote bottom-right button.",
"input.remoteCenter": "Remote beacon (center) button.", "input.remoteButtonCenter": "Remote beacon (center) button.",
"input.remoteTopLeft": "Remote top-left button.", "input.remoteButtonTopLeft": "Remote top-left button.",
"input.remoteTopRight": "Remote top-right button.", "input.remoteButtonTopRight": "Remote top-right button.",
"output.Motor.off": "Power off the motor.", "output.Motor.off": "Power off the motor.",
"output.Motor.on": "Power on the motor.", "output.Motor.on": "Power on the motor.",
"output.Motor.onForTime": "Power on the motor for a specified number of milliseconds.", "output.Motor.onForTime": "Power on the motor for a specified number of milliseconds.",

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@ -44,6 +44,9 @@
"input.InfraredSensor.onObjectNear|block": "on %sensor|object near", "input.InfraredSensor.onObjectNear|block": "on %sensor|object near",
"input.InfraredSensor.proximity|block": "%infrared|proximity", "input.InfraredSensor.proximity|block": "%infrared|proximity",
"input.InfraredSensor.remoteCommand|block": "%infrared|remote command", "input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
"input.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
"input.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
"input.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
"input.TouchSensor.isTouched|block": "%sensor|is touched", "input.TouchSensor.isTouched|block": "%sensor|is touched",
"input.TouchSensor.onEvent|block": "on %sensor|%event", "input.TouchSensor.onEvent|block": "on %sensor|%event",
"input.UltraSonicSensor.distance|block": "%sensor|distance", "input.UltraSonicSensor.distance|block": "%sensor|distance",
@ -65,11 +68,11 @@
"input.infraredSensor2|block": "infrared sensor 2", "input.infraredSensor2|block": "infrared sensor 2",
"input.infraredSensor3|block": "infrared sensor 3", "input.infraredSensor3|block": "infrared sensor 3",
"input.infraredSensor4|block": "infrared sensor 4", "input.infraredSensor4|block": "infrared sensor 4",
"input.remoteBottomLeft|block": "remote bottom-left", "input.remoteButtonBottomLeft|block": "remote button bottom-left",
"input.remoteBottomRight|block": "remote bottom-right", "input.remoteButtonBottomRight|block": "remote button bottom-right",
"input.remoteCenter|block": "remote center", "input.remoteButtonCenter|block": "remote button center",
"input.remoteTopLeft|block": "remote top-left", "input.remoteButtonTopLeft|block": "remote button top-left",
"input.remoteTopRight|block": "remote top-right", "input.remoteButtonTopRight|block": "remote button top-right",
"input.touchSensor1|block": "touch sensor 1", "input.touchSensor1|block": "touch sensor 1",
"input.touchSensor2|block": "touch sensor 2", "input.touchSensor2|block": "touch sensor 2",
"input.touchSensor3|block": "touch sensor 3", "input.touchSensor3|block": "touch sensor 3",
@ -106,6 +109,7 @@
"{id:group}Gyro Sensor": "Gyro Sensor", "{id:group}Gyro Sensor": "Gyro Sensor",
"{id:group}Infrared Sensor": "Infrared Sensor", "{id:group}Infrared Sensor": "Infrared Sensor",
"{id:group}Motors": "Motors", "{id:group}Motors": "Motors",
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
"{id:group}Touch Sensor": "Touch Sensor", "{id:group}Touch Sensor": "Touch Sensor",
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor" "{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
} }

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@ -65,7 +65,7 @@ namespace input {
} }
//% hidden //% hidden
update(curr: boolean) { _update(curr: boolean) {
if (this._isPressed == curr) return if (this._isPressed == curr) return
this._isPressed = curr this._isPressed = curr
if (curr) { if (curr) {
@ -112,7 +112,7 @@ namespace input {
} }
/** /**
* Do something when a button or sensor is clicked, double clicked, etc... * Do something when a button or sensor is clicked, up or down.
* @param button the button that needs to be clicked or used * @param button the button that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected * @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised * @param body code to run when the event is raised
@ -159,7 +159,7 @@ namespace input {
if (curr & DAL.BUTTON_ID_ESCAPE) if (curr & DAL.BUTTON_ID_ESCAPE)
control.reset() control.reset()
for (let b of buttons) for (let b of buttons)
b.update(!!(curr & b.mask)) b._update(!!(curr & b.mask))
}) })
control.dmesg("runtime started, " + control.deviceFirmwareVersion()) control.dmesg("runtime started, " + control.deviceFirmwareVersion())
} }

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@ -40,17 +40,17 @@ namespace input {
} }
} }
let buttons: Button[] let buttons: RemoteInfraredBeaconButton[]
function create(ir: InfraredSensor) { function create(ir: InfraredSensor) {
// it's created by referencing it // it's created by referencing it
} }
export function irButton(id: IrRemoteButton) { export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
if (buttons == null) { if (buttons == null) {
buttons = [] buttons = []
for (let i = 0; i < 5; ++i) { for (let i = 0; i < 5; ++i) {
buttons.push(new Button()) buttons.push(new RemoteInfraredBeaconButton(new Button()))
} }
// make sure sensors are up // make sure sensors are up
@ -68,6 +68,65 @@ namespace input {
num = Math.clamp(0, buttons.length - 1, num) num = Math.clamp(0, buttons.length - 1, num)
return buttons[num] return buttons[num]
} }
//% fixedInstances
export class RemoteInfraredBeaconButton extends control.Component {
private button: Button;
constructor(button: Button) {
super();
this.button = button;
}
_update(curr: boolean) {
this.button._update(curr);
}
/**
* Check if a remote button is currently pressed or not.
* @param button the remote button to query the request
*/
//% help=input/remote-infrared-beacon/is-pressed
//% block="%button|is pressed"
//% blockId=remoteButtonIsPressed
//% parts="remote"
//% blockNamespace=input
//% weight=81 blockGap=8
//% group="Remote Infrared Beacon"
isPressed() {
return this.button.isPressed();
}
/**
* See if the remote button was pressed again since the last time you checked.
* @param button the remote button to query the request
*/
//% help=input/remote-infrared-beacon/was-pressed
//% block="%button|was pressed"
//% blockId=remotebuttonWasPressed
//% parts="remote"
//% blockNamespace=input
//% weight=80 blockGap=8
//% group="Remote Infrared Beacon"
wasPressed() {
return this.button.wasPressed();
}
/**
* Do something when a button or sensor is clicked, up or down
* @param button the button that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/remote-infrared-beacon/on-event
//% blockId=remotebuttonEvent block="on %button|%event"
//% parts="remote"
//% blockNamespace=input
//% weight=99 blockGap=8
//% group="Remote Infrared Beacon"
onEvent(ev: ButtonEvent, body: () => void) {
this.button.onEvent(ev, body);
}
}
//% fixedInstances //% fixedInstances
export class InfraredSensor extends internal.UartSensor { export class InfraredSensor extends internal.UartSensor {
@ -100,7 +159,7 @@ namespace input {
if (this.mode == IrSensorMode.RemoteControl) { if (this.mode == IrSensorMode.RemoteControl) {
for (let i = 0; i < buttons.length; ++i) { for (let i = 0; i < buttons.length; ++i) {
let v = !!(curr & (1 << i)) let v = !!(curr & (1 << i))
buttons[i].update(v) buttons[i]._update(v)
} }
} else { } else {
if (curr) if (curr)
@ -194,33 +253,34 @@ namespace input {
//% fixedInstance whenUsed block="infrared sensor 4" //% fixedInstance whenUsed block="infrared sensor 4"
export const infraredSensor4: InfraredSensor = new InfraredSensor(4) export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
/**
* Remote top-left button.
*/
//% whenUsed block="remote top-left" weight=95 fixedInstance
export const remoteTopLeft = irButton(IrRemoteButton.TopLeft)
/**
* Remote top-right button.
*/
//% whenUsed block="remote top-right" weight=95 fixedInstance
export const remoteTopRight = irButton(IrRemoteButton.TopRight)
/**
* Remote bottom-left button.
*/
//% whenUsed block="remote bottom-left" weight=95 fixedInstance
export const remoteBottomLeft = irButton(IrRemoteButton.BottomLeft)
/**
* Remote bottom-right button.
*/
//% whenUsed block="remote bottom-right" weight=95 fixedInstance
export const remoteBottomRight = irButton(IrRemoteButton.BottomRight)
/** /**
* Remote beacon (center) button. * Remote beacon (center) button.
*/ */
//% whenUsed block="remote center" weight=95 fixedInstance //% whenUsed block="remote button center" weight=95 fixedInstance
export const remoteCenter = irButton(IrRemoteButton.CenterBeacon) export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
/**
* Remote top-left button.
*/
//% whenUsed block="remote button top-left" weight=95 fixedInstance
export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
/**
* Remote top-right button.
*/
//% whenUsed block="remote button top-right" weight=95 fixedInstance
export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
/**
* Remote bottom-left button.
*/
//% whenUsed block="remote button bottom-left" weight=95 fixedInstance
export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
/**
* Remote bottom-right button.
*/
//% whenUsed block="remote button bottom-right" weight=95 fixedInstance
export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
} }

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@ -1,5 +1,5 @@
//% color="#B4009E" weight=98 icon="\uf192" //% color="#B4009E" weight=98 icon="\uf192"
//% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote", "Gyro Sensor"]' //% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
namespace input { namespace input {
} }

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@ -36,12 +36,12 @@ input.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
num++ num++
}) })
input.remoteTopLeft.onEvent(ButtonEvent.Click, () => { input.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
screen.print("TOPLEFT " + num, 10, 60) screen.print("TOPLEFT " + num, 10, 60)
num++ num++
}) })
input.remoteTopRight.onEvent(ButtonEvent.Down, () => { input.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
screen.print("TOPRIGH " + num, 10, 60) screen.print("TOPRIGH " + num, 10, 60)
num++ num++
}) })

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@ -28,7 +28,7 @@ namespace input {
} }
_update(prev: number, curr: number) { _update(prev: number, curr: number) {
this.button.update(curr > 0) this.button._update(curr > 0)
} }
_deviceType() { _deviceType() {