commit
3237978cba
@ -9,6 +9,7 @@
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"MMap.setNumber": "Write a number in specified format in the buffer.",
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"MMap.slice": "Read a range of bytes into a buffer.",
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"MMap.write": "Perform write(2) on the underlaying file",
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"TouchSensorEvent": "Touch sensor interactions",
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"control": "Program controls and events.",
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"control.allocateNotifyEvent": "Allocates the next user notification event",
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"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
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@ -23,15 +24,22 @@
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"input.Button.onEvent": "Do something when a button or sensor is clicked, double clicked, etc...",
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"input.Button.onEvent|param|body": "code to run when the event is raised",
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"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"input.ColorSensor.getAmbientLight": "Get current ambient light value from the color sensor.",
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"input.ColorSensor.getColor": "Get the current color from the color sensor.",
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"input.ColorSensor.getReflectedLight": "Get current reflected light value from the color sensor.",
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"input.UltraSonicSensor.getDistance": "Get distance in mm",
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"input.buttonDown": "Down button.",
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"input.buttonEnter": "Enter button.",
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"input.buttonLeft": "Left button.",
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"input.buttonRight": "Right button.",
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"input.buttonUp": "Up button.",
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"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
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"input.ColorSensor.color": "Get the current color from the color sensor.",
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"input.IrSensor.distance": "Get the distance measured by the infrared sensor.",
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"input.IrSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.TouchSensor.isTouched": "Check if touch sensor is touched.",
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"input.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"input.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"input.buttonDown": "Down button on the EV3 Brick.",
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"input.buttonEnter": "Enter button on the EV3 Brick.",
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"input.buttonLeft": "Left button on the EV3 Brick.",
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"input.buttonRight": "Right button on the EV3 Brick.",
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"input.buttonUp": "Up button on the EV3 Brick.",
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"input.remoteBottomLeft": "Remote bottom-left button.",
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"input.remoteBottomRight": "Remote bottom-right button.",
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"input.remoteCenter": "Remote beacon (center) button.",
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@ -41,19 +49,19 @@
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"output.createBuffer|param|size": "number of bytes in the buffer",
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"output.getCurrentSpeed": "Get motor speed.",
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"output.getCurrentSpeed|param|out": "the output connection that the motor is connected to",
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"output.getPattern": "Pattern block.",
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"output.getPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
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"output.setLights": "Set lights.",
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"output.setLights|param|pattern": "the lights pattern to use.",
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"output.pattern": "Pattern block.",
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"output.pattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
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"output.powerMotor": "Switch the motor on or off.",
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"output.powerMotor|param|on": "1 to turn the motor on, 0 to turn it off",
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"output.powerMotor|param|out": "the output connection that the motor is connected to",
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"output.setPower": "Set motor power.",
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"output.setPower|param|out": "the output connection that the motor is connected to",
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"output.setPower|param|power": "the desired power to use. eg: 100",
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"output.setSpeed": "Set motor speed.",
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"output.setSpeed|param|out": "the output connection that the motor is connected to",
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"output.setSpeed|param|speed": "the desired speed to use. eg: 100",
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"output.switchMotor": "Switch the motor on or off.",
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"output.switchMotor|param|on": "1 to turn the motor on, 0 to turn it off",
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"output.switchMotor|param|out": "the output connection that the motor is connected to",
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"output.setStatusLight": "Set lights.",
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"output.setStatusLight|param|pattern": "the lights pattern to use.",
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"output.turn": "Turn a motor on for a specified number of milliseconds.",
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"output.turn|param|ms": "the number of milliseconds to turn the motor on, eg: 500",
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"output.turn|param|out": "the output connection that the motor is connected to",
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@ -61,10 +69,10 @@
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"screen.clear": "Clear screen and reset font to normal.",
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"screen.doubleIcon": "Double size of an icon.",
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"screen.drawIcon": "Draw an icon on the screen.",
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"screen.drawText": "Show text on the screen.",
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"screen.drawText|param|text": "the text to print on the screen, eg: \"Hello world\"",
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"screen.drawText|param|x": "the starting position's x coordinate, eg: 0",
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"screen.drawText|param|y": "the starting position's x coordinate, eg: 0",
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"screen.print": "Show text on the screen.",
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"screen.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
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"screen.print|param|x": "the starting position's x coordinate, eg: 0",
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"screen.print|param|y": "the starting position's x coordinate, eg: 0",
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"serial": "Reading and writing data over a serial connection.",
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"serial.writeDmesg": "Send DMESG debug buffer over serial."
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}
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@ -1,7 +1,6 @@
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{
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"ButtonEvent.Click|block": "click",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.LongClick|block": "long click",
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"ButtonEvent.Up|block": "up",
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"LightsPattern.GreenFlash|block": "Flashing Green",
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"LightsPattern.GreenPulse|block": "Pulsing Green",
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@ -13,36 +12,60 @@
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"LightsPattern.RedFlash|block": "Flashing Red",
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"LightsPattern.RedPulse|block": "Pulsing Red",
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"LightsPattern.Red|block": "Red",
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"TouchSensorEvent.Bumped|block": "bumped",
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"TouchSensorEvent.Released|block": "released",
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"TouchSensorEvent.Touched|block": "touched",
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"control.raiseEvent|block": "raise event|from %src|with value %value",
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"control|block": "control",
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"input.Button.isPressed|block": "%button|is pressed",
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"input.Button.onEvent|block": "on %button|%event",
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"input.Button.wasPressed|block": "%button|was pressed",
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"input.ColorSensor.getAmbientLight|block": "%color| ambient light",
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"input.ColorSensor.getColor|block": "%color| color",
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"input.ColorSensor.getReflectedLight|block": "%color| reflected light",
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"input.buttonDown|block": "button down",
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"input.buttonEnter|block": "button enter",
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"input.buttonLeft|block": "button left",
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"input.buttonRight|block": "button right",
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"input.buttonUp|block": "button up",
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"input.color|block": "color sensor",
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"input.ColorSensor.ambientLight|block": "%color| ambient light",
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"input.ColorSensor.color|block": "%color| color",
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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"input.IrSensor.distance|block": "%infrared|distance",
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"input.IrSensor.remoteCommand|block": "%infrared|remote command",
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"input.TouchSensor.isTouched|block": "%sensor|is touched",
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"input.TouchSensor.onEvent|block": "on %sensor|%event",
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"input.UltraSonicSensor.distance|block": "%sensor|distance",
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"input.buttonDown|block": "brick button down",
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"input.buttonEnter|block": "brick button enter",
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"input.buttonLeft|block": "brick button left",
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"input.buttonRight|block": "brick button right",
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"input.buttonUp|block": "brick button up",
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"input.color1|block": "color sensor 1",
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"input.color2|block": "color sensor 2",
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"input.color3|block": "color sensor 3",
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"input.color4|block": "color sensor 4",
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"input.gyro1|block": "gyro sensor 1",
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"input.gyro2|block": "gyro sensor 2",
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"input.gyro3|block": "gyro sensor 3",
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"input.gyro4|block": "gyro sensor 4",
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"input.remoteBottomLeft|block": "remote bottom-left",
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"input.remoteBottomRight|block": "remote bottom-right",
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"input.remoteCenter|block": "remote center",
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"input.remoteTopLeft|block": "remote top-left",
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"input.remoteTopRight|block": "remote top-right",
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"input.touchSensor|block": "touch sensor",
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"input.touchSensor1|block": "touch sensor 1",
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"input.touchSensor2|block": "touch sensor 2",
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"input.touchSensor3|block": "touch sensor 3",
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"input.touchSensor4|block": "touch sensor 4",
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"input.ultrasonic1|block": "ultrasonic sensor 1",
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"input.ultrasonic2|block": "ultrasonic sensor 2",
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"input.ultrasonic3|block": "ultrasonic sensor 3",
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"input.ultrasonic4|block": "ultrasonic sensor 4",
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"input|block": "input",
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"output.getCurrentSpeed|block": "motor %out|speed",
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"output.getPattern|block": "%pattern",
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"output.setLights|block": "set status light %pattern=led_pattern",
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"output.pattern|block": "%pattern",
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"output.powerMotor|block": "power motor %out|%on",
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"output.setPower|block": "set motor %out| power to %power",
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"output.setSpeed|block": "set motor %out| speed to %speed",
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"output.switchMotor|block": "turn motor %out|%on",
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"output.turn|block": "turn motor %out| on for %ms|milliseconds",
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"output.setStatusLight|block": "set status light %pattern=led_pattern",
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"output.turn|block": "turn motor %out| on for %ms=timePicker|milliseconds",
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"output|block": "output",
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"screen.drawText|block": "print %text| at x: %x| y: %y",
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"screen.print|block": "print %text| at x: %x| y: %y",
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"screen|block": "screen",
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"serial|block": "serial",
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"{id:category}Control": "Control",
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@ -51,7 +74,11 @@
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"{id:category}Output": "Output",
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"{id:category}Screen": "Screen",
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"{id:category}Serial": "Serial",
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"{id:group}Lights": "Lights",
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"{id:group}Brick": "Brick",
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"{id:group}Color Sensor": "Color Sensor",
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"{id:group}Gyro Sensor": "Gyro Sensor",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Motors": "Motors",
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"{id:group}Screen": "Screen"
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"{id:group}Touch Sensor": "Touch Sensor",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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}
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@ -4,34 +4,34 @@
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*/
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const enum LightsPattern {
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//% block=Off enumval=0
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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Off = 0,
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//% block=Green enumval=1
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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Green = 1,
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//% block=Red enumval=2
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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Red = 2,
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//% block=Orange enumval=3
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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Orange = 3,
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//% block="Flashing Green" enumval=4
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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GreenFlash = 4,
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//% block="Flashing Red" enumval=5
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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RedFlash = 5,
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//% block="Flashing Orange" enumval=6
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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OrangeFlash = 6,
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//% block="Pulsing Green" enumval=7
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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GreenPulse = 7,
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//% block="Pulsing Red" enumval=8
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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RedPulse = 8,
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//% block="Pulsing Orange" enumval=9
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//% blockIdentity=output.getPattern
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//% blockIdentity=output.pattern
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OrangePulse = 9,
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}
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@ -41,8 +41,6 @@ const enum LightsPattern {
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const enum ButtonEvent {
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//% block="click"
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Click = 1,
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//% block="long click"
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LongClick = 2,
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//% block="up"
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Up = 3,
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//% block="down"
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@ -76,7 +74,8 @@ namespace input {
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} else {
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control.raiseEvent(this._id, ButtonEvent.Up)
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let delta = control.millis() - this.downTime
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control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
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control.raiseEvent(this._id, ButtonEvent.Click)
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//control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
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}
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}
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@ -87,12 +86,10 @@ namespace input {
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//% help=input/button/is-pressed
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//% block="%button|is pressed"
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//% blockId=buttonIsPressed
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//% parts="buttonpair"
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//% parts="brick"
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=81 blockGap=8
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//% group="Brick"
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isPressed() {
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return this._isPressed
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}
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@ -104,12 +101,10 @@ namespace input {
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//% help=input/button/was-pressed
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//% block="%button|was pressed"
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//% blockId=buttonWasPressed
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//% parts="buttonpair"
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//% parts="brick"
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=80 blockGap=8
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//% group="Brick"
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wasPressed() {
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const r = this._wasPressed
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this._wasPressed = false
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@ -124,12 +119,10 @@ namespace input {
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*/
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//% help=input/button/on-event
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//% blockId=buttonEvent block="on %button|%event"
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//% parts="buttonpair"
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//% parts="brick"
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=99
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//% weight=99 blockGap=8
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//% group="Brick"
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onEvent(ev: ButtonEvent, body: () => void) {
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control.onEvent(this._id, ev, body)
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}
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@ -183,35 +176,36 @@ namespace input {
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initBtns() // always ON as it handles ESCAPE button
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/**
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* Left button.
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* Enter button on the EV3 Brick.
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*/
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//% whenUsed block="button left" weight=95 fixedInstance
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//% whenUsed block="brick button enter" weight=95 fixedInstance
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export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
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/**
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* Left button on the EV3 Brick.
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*/
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//% whenUsed block="brick button left" weight=95 fixedInstance
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export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
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/**
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* Right button.
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* Right button on the EV3 Brick.
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*/
|
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//% whenUsed block="button right" weight=94 fixedInstance
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//% whenUsed block="brick button right" weight=94 fixedInstance
|
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export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
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/**
|
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* Up button.
|
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* Up button on the EV3 Brick.
|
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*/
|
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//% whenUsed block="button up" weight=95 fixedInstance
|
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//% whenUsed block="brick button up" weight=95 fixedInstance
|
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export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
|
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|
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/**
|
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* Down button.
|
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* Down button on the EV3 Brick.
|
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*/
|
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//% whenUsed block="button down" weight=95 fixedInstance
|
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//% whenUsed block="brick button down" weight=95 fixedInstance
|
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export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
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|
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/**
|
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* Enter button.
|
||||
*/
|
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//% whenUsed block="button enter" weight=95 fixedInstance
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export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
|
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}
|
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|
||||
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@ -240,8 +234,8 @@ namespace output {
|
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* @param pattern the lights pattern to use.
|
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*/
|
||||
//% blockId=setLights block="set status light %pattern=led_pattern"
|
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//% weight=100 group="Lights"
|
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export function setLights(pattern: number): void {
|
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//% weight=100 group="Brick"
|
||||
export function setStatusLight(pattern: number): void {
|
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if (currPattern === pattern)
|
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return
|
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currPattern = pattern
|
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@ -258,7 +252,7 @@ namespace output {
|
||||
//% blockId=led_pattern block="%pattern"
|
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//% shim=TD_ID colorSecondary="#6e9a36"
|
||||
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
|
||||
export function getPattern(pattern: LightsPattern): number {
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export function pattern(pattern: LightsPattern): number {
|
||||
return pattern;
|
||||
}
|
||||
}
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|
@ -23,8 +23,8 @@ namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class ColorSensor extends internal.UartSensor {
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
@ -45,7 +45,8 @@ namespace input {
|
||||
//% parts="colorsensor"
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||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
getAmbientLight() {
|
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//% group="Color Sensor"
|
||||
ambientLight() {
|
||||
this.setMode(ColorSensorMode.Ambient)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
@ -60,7 +61,8 @@ namespace input {
|
||||
//% parts="colorsensor"
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||||
//% blockNamespace=input
|
||||
//% weight=64 blockGap=8
|
||||
getReflectedLight(): number {
|
||||
//% group="Color Sensor"
|
||||
reflectedLight(): number {
|
||||
this.setMode(ColorSensorMode.Reflect)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
@ -75,12 +77,22 @@ namespace input {
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=66 blockGap=8
|
||||
getColor(): ColorSensorColor {
|
||||
//% group="Color Sensor"
|
||||
color(): ColorSensorColor {
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed block="color sensor" weight=95 fixedInstance
|
||||
export const color: ColorSensor = new ColorSensor()
|
||||
//% whenUsed block="color sensor 3" weight=95 fixedInstance
|
||||
export const color3: ColorSensor = new ColorSensor(3)
|
||||
|
||||
//% whenUsed block="color sensor 1" weight=95 fixedInstance
|
||||
export const color1: ColorSensor = new ColorSensor(1)
|
||||
|
||||
//% whenUsed block="color sensor 2" weight=95 fixedInstance
|
||||
export const color2: ColorSensor = new ColorSensor(2)
|
||||
|
||||
//% whenUsed block="color sensor 4" weight=95 fixedInstance
|
||||
export const color4: ColorSensor = new ColorSensor(4)
|
||||
}
|
||||
|
@ -5,9 +5,10 @@ const enum GyroSensorMode {
|
||||
}
|
||||
|
||||
namespace input {
|
||||
//% fixedInstances
|
||||
export class GyroSensor extends internal.UartSensor {
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
@ -18,17 +19,48 @@ namespace input {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
getAngle() {
|
||||
/**
|
||||
* Get the current angle from the gyroscope.
|
||||
* @param sensor the gyroscope to query the request
|
||||
*/
|
||||
//% help=input/gyro/angle
|
||||
//% block="%sensor|angle"
|
||||
//% blockId=gyroGetAngle
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
angle() {
|
||||
this.setMode(GyroSensorMode.Angle)
|
||||
return this.getNumber(NumberFormat.Int16LE, 0)
|
||||
}
|
||||
|
||||
getRate() {
|
||||
/**
|
||||
* Get the current rotation rate from the gyroscope.
|
||||
* @param sensor the gyroscope to query the request
|
||||
*/
|
||||
//% help=input/gyro/rate
|
||||
//% block="%sensor|rotation rate"
|
||||
//% blockId=gyroGetRate
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
rate() {
|
||||
this.setMode(GyroSensorMode.Rate)
|
||||
return this.getNumber(NumberFormat.Int16LE, 0)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const gyro: GyroSensor = new GyroSensor()
|
||||
//% fixedInstance whenUsed block="gyro sensor 2"
|
||||
export const gyro2: GyroSensor = new GyroSensor(2)
|
||||
|
||||
//% fixedInstance whenUsed block="gyro sensor 1"
|
||||
export const gyro1: GyroSensor = new GyroSensor(1)
|
||||
|
||||
//% fixedInstance whenUsed block="gyro sensor 3"
|
||||
export const gyro3: GyroSensor = new GyroSensor(3)
|
||||
|
||||
//% fixedInstance whenUsed block="gyro sensor 4"
|
||||
export const gyro4: GyroSensor = new GyroSensor(4)
|
||||
}
|
||||
|
@ -27,30 +27,27 @@ namespace input.internal {
|
||||
let analogMM: MMap
|
||||
let uartMM: MMap
|
||||
let devcon: Buffer
|
||||
let sensors: SensorInfo[]
|
||||
let autoSensors: Sensor[]
|
||||
let sensorInfos: SensorInfo[]
|
||||
|
||||
class SensorInfo {
|
||||
port: number
|
||||
sensor: Sensor
|
||||
sensors: Sensor[]
|
||||
connType: number
|
||||
devType: number
|
||||
manual: boolean
|
||||
|
||||
constructor(p: number) {
|
||||
this.port = p
|
||||
this.connType = DAL.CONN_NONE
|
||||
this.devType = DAL.DEVICE_TYPE_NONE
|
||||
this.sensor = null
|
||||
this.manual = false
|
||||
this.sensors = []
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
if (sensors) return
|
||||
sensors = []
|
||||
for (let i = 0; i < DAL.NUM_INPUTS; ++i) sensors.push(new SensorInfo(i))
|
||||
autoSensors = []
|
||||
if (sensorInfos) return
|
||||
sensorInfos = []
|
||||
for (let i = 0; i < DAL.NUM_INPUTS; ++i) sensorInfos.push(new SensorInfo(i))
|
||||
devcon = output.createBuffer(DevConOff.Size)
|
||||
|
||||
analogMM = control.mmap("/dev/lms_analog", AnalogOff.Size, 0)
|
||||
@ -64,7 +61,7 @@ namespace input.internal {
|
||||
loops.pause(500)
|
||||
})
|
||||
|
||||
for (let info_ of sensors) {
|
||||
for (let info_ of sensorInfos) {
|
||||
let info = info_
|
||||
unsafePollForChanges(50, () => {
|
||||
if (info.sensor) return info.sensor._query()
|
||||
@ -90,7 +87,7 @@ namespace input.internal {
|
||||
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
|
||||
let numChanged = 0
|
||||
|
||||
for (let info of sensors) {
|
||||
for (let info of sensorInfos) {
|
||||
let newConn = conns[info.port]
|
||||
if (newConn == info.connType)
|
||||
continue
|
||||
@ -117,77 +114,42 @@ namespace input.internal {
|
||||
if (numChanged == 0)
|
||||
return
|
||||
|
||||
let autos = sensors.filter(s => !s.manual)
|
||||
|
||||
// first free up disconnected sensors
|
||||
for (let info of autos) {
|
||||
if (info.sensor && info.devType == DAL.DEVICE_TYPE_NONE)
|
||||
info.sensor._setPort(0)
|
||||
}
|
||||
|
||||
for (let info of autos) {
|
||||
if (!info.sensor && info.devType != DAL.DEVICE_TYPE_NONE) {
|
||||
let found = false
|
||||
for (let s of autoSensors) {
|
||||
if (s.getPort() == 0 && s._deviceType() == info.devType) {
|
||||
s._setPort(info.port + 1)
|
||||
found = true
|
||||
break
|
||||
}
|
||||
for (let si of sensorInfos) {
|
||||
if (si.sensor && si.sensor._deviceType() != si.devType) {
|
||||
si.sensor = null
|
||||
}
|
||||
if (si.devType != DAL.DEVICE_TYPE_NONE) {
|
||||
si.sensor = si.sensors.filter(s => s._deviceType() == si.devType)[0] || null
|
||||
if (si.sensor == null) {
|
||||
control.dmesg(`sensor not found for type=${si.devType} at ${si.port}`)
|
||||
} else {
|
||||
control.dmesg(`sensor connected type=${si.devType} at ${si.port}`)
|
||||
si.sensor._activated()
|
||||
}
|
||||
if (!found)
|
||||
control.dmesg(`sensor not found for type=${info.devType} at ${info.port}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Sensor extends control.Component {
|
||||
protected port: number
|
||||
protected port: number // this is 0-based
|
||||
|
||||
constructor() {
|
||||
constructor(port_: number) {
|
||||
super()
|
||||
if (!(1 <= port_ && port_ <= DAL.NUM_INPUTS))
|
||||
control.panic(120)
|
||||
this.port = port_ - 1
|
||||
init()
|
||||
this.port = -1
|
||||
let tp = this._deviceType()
|
||||
if (autoSensors.filter(s => s._deviceType() == tp).length == 0) {
|
||||
autoSensors.push(this)
|
||||
}
|
||||
}
|
||||
|
||||
// 0 - disable, 1-4 port number
|
||||
_setPort(port: number, manual = false) {
|
||||
port = Math.clamp(0, 4, port | 0) - 1;
|
||||
if (port == this.port) return
|
||||
this.port = port
|
||||
control.dmesg(`sensor set port ${port} on devtype=${this._deviceType()}`)
|
||||
for (let i = 0; i < sensors.length; ++i) {
|
||||
if (i != this.port && sensors[i].sensor == this) {
|
||||
sensors[i].sensor = null
|
||||
sensors[i].manual = false
|
||||
}
|
||||
}
|
||||
if (this.port >= 0) {
|
||||
let prev = sensors[this.port].sensor
|
||||
if (prev && prev != this)
|
||||
prev._setPort(0)
|
||||
sensors[this.port].sensor = this
|
||||
sensors[this.port].manual = manual
|
||||
}
|
||||
this._portUpdated()
|
||||
}
|
||||
|
||||
protected _portUpdated() { }
|
||||
|
||||
setPort(port: number) {
|
||||
this._setPort(port, true)
|
||||
}
|
||||
_activated() { }
|
||||
|
||||
// 1-based
|
||||
getPort() {
|
||||
return this.port + 1
|
||||
}
|
||||
|
||||
isManual() {
|
||||
return this.port >= 0 && sensors[this.port].manual
|
||||
isActive() {
|
||||
return sensorInfos[this.port].sensor == this
|
||||
}
|
||||
|
||||
_query() {
|
||||
@ -203,12 +165,12 @@ namespace input.internal {
|
||||
}
|
||||
|
||||
export class AnalogSensor extends Sensor {
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_readPin6() {
|
||||
if (this.port < 0) return 0
|
||||
if (!this.isActive()) return 0
|
||||
return analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.InPin6 + 2 * this.port)
|
||||
}
|
||||
}
|
||||
@ -216,32 +178,26 @@ namespace input.internal {
|
||||
|
||||
|
||||
export class UartSensor extends Sensor {
|
||||
protected mode: number
|
||||
protected realmode: number
|
||||
protected mode: number // the mode user asked for
|
||||
protected realmode: number // the mode the hardware is in
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.mode = 0
|
||||
this.realmode = -1
|
||||
}
|
||||
|
||||
protected _portUpdated() {
|
||||
this.realmode = -1
|
||||
if (this.port >= 0) {
|
||||
if (this.isManual()) {
|
||||
uartReset(this.port)
|
||||
} else {
|
||||
this.realmode = 0
|
||||
}
|
||||
this._setMode(this.mode)
|
||||
}
|
||||
_activated() {
|
||||
this.realmode = 0
|
||||
// uartReset(this.port) // TODO is it ever needed?
|
||||
this._setMode(this.mode)
|
||||
}
|
||||
|
||||
protected _setMode(m: number) {
|
||||
//control.dmesg(`_setMode p=${this.port} m: ${this.realmode} -> ${m}`)
|
||||
let v = m | 0
|
||||
this.mode = v
|
||||
if (this.port < 0) return
|
||||
if (!this.isActive()) return
|
||||
if (this.realmode != this.mode) {
|
||||
this.realmode = v
|
||||
setUartMode(this.port, v)
|
||||
@ -249,10 +205,12 @@ namespace input.internal {
|
||||
}
|
||||
|
||||
getBytes(): Buffer {
|
||||
return getUartBytes(this.port)
|
||||
return getUartBytes(this.isActive() ? this.port : -1)
|
||||
}
|
||||
|
||||
getNumber(fmt: NumberFormat, off: number) {
|
||||
if (!this.isActive())
|
||||
return 0
|
||||
return getUartNumber(fmt, off, this.port)
|
||||
}
|
||||
}
|
||||
|
105
libs/core/ir.ts
105
libs/core/ir.ts
@ -40,29 +40,46 @@ namespace input {
|
||||
}
|
||||
}
|
||||
|
||||
export class IrSensor extends internal.UartSensor {
|
||||
private channel: IrRemoteChannel
|
||||
private buttons: Button[];
|
||||
let buttons: Button[]
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
this.channel = IrRemoteChannel.Ch0
|
||||
this.buttons = []
|
||||
// otherwise button events won't work
|
||||
this.mode = IrSensorMode.RemoteControl
|
||||
function create(ir: IrSensor) {
|
||||
// it's created by referencing it
|
||||
}
|
||||
|
||||
export function irButton(id: IrRemoteButton) {
|
||||
if (buttons == null) {
|
||||
buttons = []
|
||||
for (let i = 0; i < 5; ++i) {
|
||||
this.buttons.push(new Button())
|
||||
buttons.push(new Button())
|
||||
}
|
||||
|
||||
// make sure sensors are up
|
||||
create(ir1)
|
||||
create(ir2)
|
||||
create(ir3)
|
||||
create(ir4)
|
||||
}
|
||||
|
||||
button(id: IrRemoteButton) {
|
||||
let num = -1
|
||||
while (id) {
|
||||
id >>= 1;
|
||||
num++;
|
||||
}
|
||||
num = Math.clamp(0, this.buttons.length - 1, num)
|
||||
return this.buttons[num]
|
||||
let num = -1
|
||||
while (id) {
|
||||
id >>= 1;
|
||||
num++;
|
||||
}
|
||||
num = Math.clamp(0, buttons.length - 1, num)
|
||||
return buttons[num]
|
||||
}
|
||||
|
||||
//% fixedInstance
|
||||
export class IrSensor extends internal.UartSensor {
|
||||
private channel: IrRemoteChannel
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.channel = IrRemoteChannel.Ch0
|
||||
irButton(0) // make sure buttons array is initalized
|
||||
|
||||
// and set the mode, as otherwise button events won't work
|
||||
this.mode = IrSensorMode.RemoteControl
|
||||
}
|
||||
|
||||
_query() {
|
||||
@ -72,9 +89,9 @@ namespace input {
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
for (let i = 0; i < this.buttons.length; ++i) {
|
||||
for (let i = 0; i < buttons.length; ++i) {
|
||||
let v = !!(curr & (1 << i))
|
||||
this.buttons[i].update(v)
|
||||
buttons[i].update(v)
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,16 +109,39 @@ namespace input {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
getDistance() {
|
||||
/**
|
||||
* Get the distance measured by the infrared sensor.
|
||||
* @param ir the infrared sensor
|
||||
*/
|
||||
//% help=input/infrared/distance
|
||||
//% block="%infrared|distance"
|
||||
//% blockId=infraredGetDistance
|
||||
//% parts="infrared"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
distance() {
|
||||
this.setMode(IrSensorMode.Proximity)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
|
||||
getRemoteCommand() {
|
||||
/**
|
||||
* Get the remote commandreceived the infrared sensor.
|
||||
* @param ir the infrared sensor
|
||||
*/
|
||||
//% help=input/infrared/remote-command
|
||||
//% block="%infrared|remote command"
|
||||
//% blockId=infraredGetRemoteCommand
|
||||
//% parts="infrared"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
remoteCommand() {
|
||||
this.setMode(IrSensorMode.RemoteControl)
|
||||
return this.getNumber(NumberFormat.UInt8LE, this.channel)
|
||||
}
|
||||
|
||||
// TODO
|
||||
getDirectionAndDistance() {
|
||||
this.setMode(IrSensorMode.Seek)
|
||||
return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
|
||||
@ -109,35 +149,44 @@ namespace input {
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const ir: IrSensor = new IrSensor()
|
||||
export const ir1: IrSensor = new IrSensor(1)
|
||||
|
||||
//% whenUsed
|
||||
export const ir2: IrSensor = new IrSensor(2)
|
||||
|
||||
//% whenUsed
|
||||
export const ir3: IrSensor = new IrSensor(3)
|
||||
|
||||
//% whenUsed
|
||||
export const ir4: IrSensor = new IrSensor(4)
|
||||
|
||||
/**
|
||||
* Remote top-left button.
|
||||
*/
|
||||
//% whenUsed block="remote top-left" weight=95 fixedInstance
|
||||
export const remoteTopLeft = ir.button(IrRemoteButton.TopLeft)
|
||||
export const remoteTopLeft = irButton(IrRemoteButton.TopLeft)
|
||||
|
||||
/**
|
||||
* Remote top-right button.
|
||||
*/
|
||||
//% whenUsed block="remote top-right" weight=95 fixedInstance
|
||||
export const remoteTopRight = ir.button(IrRemoteButton.TopRight)
|
||||
export const remoteTopRight = irButton(IrRemoteButton.TopRight)
|
||||
|
||||
/**
|
||||
* Remote bottom-left button.
|
||||
*/
|
||||
//% whenUsed block="remote bottom-left" weight=95 fixedInstance
|
||||
export const remoteBottomLeft = ir.button(IrRemoteButton.BottomLeft)
|
||||
export const remoteBottomLeft = irButton(IrRemoteButton.BottomLeft)
|
||||
|
||||
/**
|
||||
* Remote bottom-right button.
|
||||
*/
|
||||
//% whenUsed block="remote bottom-right" weight=95 fixedInstance
|
||||
export const remoteBottomRight = ir.button(IrRemoteButton.BottomRight)
|
||||
export const remoteBottomRight = irButton(IrRemoteButton.BottomRight)
|
||||
|
||||
/**
|
||||
* Remote beacon (center) button.
|
||||
*/
|
||||
//% whenUsed block="remote center" weight=95 fixedInstance
|
||||
export const remoteCenter = ir.button(IrRemoteButton.CenterBeacon)
|
||||
export const remoteCenter = irButton(IrRemoteButton.CenterBeacon)
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
|
||||
//% color="#B4009E" weight=98 icon="\uf192"
|
||||
//% groups='["Touch Sensor", "Gyro Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote", "Brick"]'
|
||||
namespace input {
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ namespace output {
|
||||
* @param ms the number of milliseconds to turn the motor on, eg: 500
|
||||
* @param useBrake whether or not to use the brake, defaults to false
|
||||
*/
|
||||
//% blockId=output_turn block="turn motor %out| on for %ms|milliseconds"
|
||||
//% blockId=output_turn block="turn motor %out| on for %ms=timePicker|milliseconds"
|
||||
//% weight=100 group="Motors"
|
||||
export function turn(out: Output, ms: number, useBrake = false) {
|
||||
// TODO: use current power / speed configuration
|
||||
@ -87,14 +87,14 @@ namespace output {
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param on 1 to turn the motor on, 0 to turn it off
|
||||
*/
|
||||
//% blockId=output_switch block="turn motor %out|%on"
|
||||
//% blockId=outputMotorPowerOnOff block="power motor %out|%on"
|
||||
//% weight=90 group="Motors"
|
||||
//% on.fieldEditor="toggle"
|
||||
export function switchMotor(out: Output, on: number, useBrake = false) {
|
||||
if (on == 0) {
|
||||
output.stop(out, useBrake);
|
||||
} else {
|
||||
//% on.fieldEditor="toggleonoff"
|
||||
export function powerMotor(out: Output, on: boolean, useBrake = false) {
|
||||
if (on) {
|
||||
output.start(out);
|
||||
} else {
|
||||
output.stop(out, useBrake);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,10 +92,10 @@ namespace screen {
|
||||
* @param x the starting position's x coordinate, eg: 0
|
||||
* @param y the starting position's x coordinate, eg: 0
|
||||
*/
|
||||
//% blockId=screen_drawText block="print %text| at x: %x| y: %y"
|
||||
//% weight=99 group="Screen" blockNamespace=output inlineInputMode="inline"
|
||||
//% blockId=screen_print block="print %text| at x: %x| y: %y"
|
||||
//% weight=99 group="Brick" blockNamespace=output inlineInputMode="inline"
|
||||
//% x.min=0 x.max=178 y.min=0 y.max=128
|
||||
export function drawText(text: string, x: number, y: number, mode = Draw.Normal) {
|
||||
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
|
||||
x |= 0
|
||||
y |= 0
|
||||
if (!currFont) currFont = defaultFont()
|
||||
|
@ -1,8 +1,8 @@
|
||||
screen.clear()
|
||||
screen.drawText("PXT!", 10, 30, Draw.Quad)
|
||||
screen.print("PXT!", 10, 30, Draw.Quad)
|
||||
|
||||
screen.drawRect(40, 40, 20, 10, Draw.Fill)
|
||||
output.setLights(LightsPattern.Orange)
|
||||
output.setStatusLight(LightsPattern.Orange)
|
||||
|
||||
screen.drawIcon(100, 50, screen.doubleIcon(screen.heart), Draw.Double | Draw.Transparent)
|
||||
|
||||
@ -12,37 +12,37 @@ input.buttonEnter.onEvent(ButtonEvent.Click, () => {
|
||||
|
||||
input.buttonLeft.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawRect(10, 70, 20, 10, Draw.Fill)
|
||||
output.setLights(LightsPattern.Red)
|
||||
output.setStatusLight(LightsPattern.Red)
|
||||
screen.setFont(screen.microbitFont())
|
||||
})
|
||||
|
||||
input.buttonRight.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Right!", 10, 60)
|
||||
screen.print("Right!", 10, 60)
|
||||
})
|
||||
|
||||
input.buttonDown.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Down! ", 10, 60)
|
||||
screen.print("Down! ", 10, 60)
|
||||
})
|
||||
|
||||
input.buttonUp.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Up! ", 10, 60)
|
||||
screen.print("Up! ", 10, 60)
|
||||
})
|
||||
|
||||
|
||||
let num = 0
|
||||
|
||||
input.touchSensor.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Click! " + num, 10, 60)
|
||||
input.touchSensor1.onEvent(ButtonEvent.Click, () => {
|
||||
screen.print("Click! " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("TOPLEFT " + num, 10, 60)
|
||||
screen.print("TOPLEFT " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
|
||||
screen.drawText("TOPRIGH " + num, 10, 60)
|
||||
screen.print("TOPRIGH " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
@ -54,7 +54,7 @@ loops.forever(() => {
|
||||
/*
|
||||
loops.forever(() => {
|
||||
let v = input.color.getColor()
|
||||
screen.drawText(10, 60, v + " ")
|
||||
screen.print(10, 60, v + " ")
|
||||
loops.pause(200)
|
||||
})
|
||||
*/
|
||||
*/
|
||||
|
@ -1,12 +1,26 @@
|
||||
// keep TouchSensorEvent in sync with ButtonEvent
|
||||
|
||||
/**
|
||||
* Touch sensor interactions
|
||||
*/
|
||||
const enum TouchSensorEvent {
|
||||
//% block="touched"
|
||||
Touched = 4,
|
||||
//% block="bumped"
|
||||
Bumped = 1,
|
||||
//% block="released"
|
||||
Released = 3,
|
||||
}
|
||||
|
||||
namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class TouchSensor extends internal.AnalogSensor {
|
||||
button: Button;
|
||||
private button: Button;
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
this.button = new Button()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.button = new Button();
|
||||
}
|
||||
|
||||
_query() {
|
||||
@ -20,11 +34,45 @@ namespace input {
|
||||
_deviceType() {
|
||||
return DAL.DEVICE_TYPE_TOUCH
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if touch sensor is touched.
|
||||
* @param sensor the port to query the request
|
||||
*/
|
||||
//% help=input/touch/is-touched
|
||||
//% block="%sensor|is touched"
|
||||
//% blockId=touchIsTouched
|
||||
//% parts="touch"
|
||||
//% blockNamespace=input
|
||||
//% weight=81 blockGap=8
|
||||
//% group="Touch Sensor"
|
||||
isTouched() {
|
||||
return this.button.isPressed();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do something when a touch sensor is touched...
|
||||
* @param sensor the touch sensor that needs to be clicked or used
|
||||
* @param event the kind of button gesture that needs to be detected
|
||||
* @param body code to run when the event is raised
|
||||
*/
|
||||
//% help=input/touch/on-event
|
||||
//% blockId=touchEvent block="on %sensor|%event"
|
||||
//% parts="touch"
|
||||
//% blockNamespace=input
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Touch Sensor"
|
||||
onEvent(ev: TouchSensorEvent, body: () => void) {
|
||||
this.button.onEvent(<ButtonEvent><number>ev, body)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const touchSensorImpl: TouchSensor = new TouchSensor()
|
||||
|
||||
//% whenUsed block="touch sensor" weight=95 fixedInstance
|
||||
export const touchSensor: Button = touchSensorImpl.button
|
||||
//% whenUsed block="touch sensor 1" weight=95 fixedInstance
|
||||
export const touchSensor1: TouchSensor = new TouchSensor(1)
|
||||
//% whenUsed block="touch sensor 2" weight=95 fixedInstance
|
||||
export const touchSensor2: TouchSensor = new TouchSensor(2)
|
||||
//% whenUsed block="touch sensor 3" weight=95 fixedInstance
|
||||
export const touchSensor3: TouchSensor = new TouchSensor(3)
|
||||
//% whenUsed block="touch sensor 4" weight=95 fixedInstance
|
||||
export const touchSensor4: TouchSensor = new TouchSensor(4)
|
||||
}
|
||||
|
@ -1,22 +1,42 @@
|
||||
namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class UltraSonicSensor extends internal.UartSensor {
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
return DAL.DEVICE_TYPE_ULTRASONIC
|
||||
}
|
||||
|
||||
/** Get distance in mm */
|
||||
getDistance() {
|
||||
/**
|
||||
* Gets the distance from the sonar in millimeters
|
||||
* @param sensor the ultrasonic sensor port
|
||||
*/
|
||||
//% help=input/ultrasonic/distance
|
||||
//% block="%sensor|distance"
|
||||
//% blockId=sonarGetDistance
|
||||
//% parts="ultrasonic"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
distance() {
|
||||
// it supposedly also has an inch mode, but we stick to mm
|
||||
this._setMode(0)
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const ultrasonic: UltraSonicSensor = new UltraSonicSensor()
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 4"
|
||||
export const ultrasonic4: UltraSonicSensor = new UltraSonicSensor(4)
|
||||
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 1"
|
||||
export const ultrasonic1: UltraSonicSensor = new UltraSonicSensor(1)
|
||||
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 2"
|
||||
export const ultrasonic2: UltraSonicSensor = new UltraSonicSensor(2)
|
||||
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 3"
|
||||
export const ultrasonic3: UltraSonicSensor = new UltraSonicSensor(3)
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ namespace input {
|
||||
}
|
||||
|
||||
//% color="#8AC044" weight=90 icon="\uf185"
|
||||
//% groups='["Lights", "Screen", "Motors"]'
|
||||
//% groups='["Motors", "Brick"]'
|
||||
namespace output {
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user