Restore 'play sound effect' name

This commit is contained in:
Caitlin Hennessy 2017-12-01 09:59:59 -08:00
parent aa636aef96
commit 330aff8082
3 changed files with 10 additions and 10 deletions

View File

@ -11,10 +11,10 @@
"music.fromWAV": "Makes a sound bound to a buffer in WAV format.",
"music.noteFrequency": "Get the frequency of a note.",
"music.noteFrequency|param|name": "the note name, eg: Note.C",
"music.playSound": "Start playing a sound and don't wait for it to finish.",
"music.playSoundUntilDone": "Plays a sound",
"music.playSoundUntilDone|param|sound": "the sound to play",
"music.playSound|param|sound": "the sound to play",
"music.playSoundEffect": "Start playing a sound and don't wait for it to finish.",
"music.playSoundEffectUntilDone": "Plays a sound",
"music.playSoundEffectUntilDone|param|sound": "the sound to play",
"music.playSoundEffect|param|sound": "the sound to play",
"music.playTone": "Play a tone through the speaker for some amount of time.",
"music.playTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
"music.playTone|param|ms": "tone duration in milliseconds (ms)",

View File

@ -24,8 +24,8 @@
"music.beat|block": "%fraction|beat",
"music.changeTempoBy|block": "change tempo by %value|(bpm)",
"music.noteFrequency|block": "%note",
"music.playSoundUntilDone|block": "play sound %sound|until done",
"music.playSound|block": "play sound %sound",
"music.playSoundEffectUntilDone|block": "play sound effect %sound|until done",
"music.playSoundEffect|block": "play sound effect %sound",
"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
"music.rest|block": "rest|for %duration=device_beat",
"music.ringTone|block": "ring tone|at %note=device_note",

View File

@ -260,9 +260,9 @@ namespace music {
* Plays a sound
* @param sound the sound to play
*/
//% blockId=music_play_sound_until_done block="play sound %sound|until done"
//% blockId=music_play_sound_effect_until_done block="play sound effect %sound|until done"
//% weight=98
export function playSoundUntilDone(sound: Sound) {
export function playSoundEffectUntilDone(sound: Sound) {
if (!sound) return;
sound.play();
}
@ -281,9 +281,9 @@ namespace music {
* Start playing a sound and don't wait for it to finish.
* @param sound the sound to play
*/
//% blockId=music_play_sound block="play sound %sound"
//% blockId=music_play_sound_effect block="play sound effect %sound"
//% weight=99
export function playSound(sound: Sound) {
export function playSoundEffect(sound: Sound) {
control.runInBackground(() => sound.play());
}
}