Restore 'play sound effect' name
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@ -11,10 +11,10 @@
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"music.fromWAV": "Makes a sound bound to a buffer in WAV format.",
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"music.noteFrequency": "Get the frequency of a note.",
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"music.noteFrequency|param|name": "the note name, eg: Note.C",
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"music.playSound": "Start playing a sound and don't wait for it to finish.",
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"music.playSoundUntilDone": "Plays a sound",
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"music.playSoundUntilDone|param|sound": "the sound to play",
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"music.playSound|param|sound": "the sound to play",
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"music.playSoundEffect": "Start playing a sound and don't wait for it to finish.",
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"music.playSoundEffectUntilDone": "Plays a sound",
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"music.playSoundEffectUntilDone|param|sound": "the sound to play",
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"music.playSoundEffect|param|sound": "the sound to play",
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"music.playTone": "Play a tone through the speaker for some amount of time.",
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"music.playTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
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"music.playTone|param|ms": "tone duration in milliseconds (ms)",
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@ -24,8 +24,8 @@
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"music.beat|block": "%fraction|beat",
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"music.changeTempoBy|block": "change tempo by %value|(bpm)",
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"music.noteFrequency|block": "%note",
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"music.playSoundUntilDone|block": "play sound %sound|until done",
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"music.playSound|block": "play sound %sound",
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"music.playSoundEffectUntilDone|block": "play sound effect %sound|until done",
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"music.playSoundEffect|block": "play sound effect %sound",
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"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
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"music.rest|block": "rest|for %duration=device_beat",
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"music.ringTone|block": "ring tone|at %note=device_note",
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@ -260,9 +260,9 @@ namespace music {
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* Plays a sound
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* @param sound the sound to play
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*/
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//% blockId=music_play_sound_until_done block="play sound %sound|until done"
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//% blockId=music_play_sound_effect_until_done block="play sound effect %sound|until done"
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//% weight=98
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export function playSoundUntilDone(sound: Sound) {
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export function playSoundEffectUntilDone(sound: Sound) {
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if (!sound) return;
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sound.play();
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}
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@ -281,9 +281,9 @@ namespace music {
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* Start playing a sound and don't wait for it to finish.
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* @param sound the sound to play
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*/
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//% blockId=music_play_sound block="play sound %sound"
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//% blockId=music_play_sound_effect block="play sound effect %sound"
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//% weight=99
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export function playSound(sound: Sound) {
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export function playSoundEffect(sound: Sound) {
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control.runInBackground(() => sound.play());
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}
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}
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