Make scroll work
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ddc53df7f8
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3e9a94d35f
@ -23,6 +23,18 @@ enum class ScreenFont {
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// We only support up to 4 arguments for C++ functions - need to pack them on the TS side
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namespace screen {
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extern "C" {
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void DisplaySetPixel(byte X, byte Y);
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void DisplayClrPixel(byte X, byte Y);
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void DisplayXorPixel(byte X, byte Y);
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}
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void pokeScreen() {
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DisplayXorPixel(0, 0);
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DisplayXorPixel(0, 0);
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}
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//%
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void _drawLine(uint32_t p0, uint32_t p1, Draw mode) {
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DMESG("line %x %x %x", p0, p1, mode);
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@ -57,6 +69,8 @@ void clear() {
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//%
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void scroll(int v) {
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LcdScroll(v);
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pokeScreen(); // missing in ev3-api
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//LcdUpdate();
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}
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/** Set font for drawText() */
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@ -64,5 +78,4 @@ void scroll(int v) {
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void setFont(ScreenFont font) {
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LcdSelectFont((uint8_t)font);
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}
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}
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@ -1,23 +1,36 @@
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screen.clear()
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screen.setFont(ScreenFont.Large)
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screen.drawText(10, 30, "Hello PXT!")
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screen.drawRect(10, 70, 20, 10, Draw.Fill)
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screen.drawEllipse(40, 40, 20, 10)
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output.setLights(LightsPattern.GreenPulse)
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screen.drawEllipse(40, 40, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Orange)
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input.buttonEnter.onEvent(ButtonEvent.Click, () => {
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screen.clear()
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})
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input.buttonLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawRect(10, 70, 20, 10, Draw.Fill)
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})
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input.buttonRight.onEvent(ButtonEvent.Click, () => {
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screen.setFont(ScreenFont.Normal)
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screen.drawText(10, 60, "Bang!")
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})
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.scroll(10)
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screen.scroll(-10)
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})
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.scroll(-10)
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screen.scroll(10)
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})
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for (let i = 0; i < 3; ++i) {
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loops.forever(() => {
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let r = Math.randomRange(0, 100)
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serial.writeValue("R", r)
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//screen.drawText(10, 10, `R=${r}`)
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loops.pause(1000)
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})
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loops.pause(300)
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