Fix resizing of screen canvas to ensure it fits within the area in the ev3 svg (#365)

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Sam El-Husseini 2018-03-08 14:34:27 -08:00 committed by GitHub
parent 994e57c395
commit 49dc3b0a75
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@ -504,12 +504,12 @@ namespace pxsim.visuals {
const bBox = this.layoutView.getBrick().getScreenBBox();
if (!bBox || bBox.width == 0) return;
const scale = (bBox.width - 4) / SCREEN_WIDTH;
this.screenScaledWidth = (bBox.width - 4);
this.screenScaledHeight = this.screenScaledWidth / SCREEN_WIDTH * SCREEN_HEIGHT;
const scale = (bBox.height - 2) / SCREEN_HEIGHT;
this.screenScaledHeight = (bBox.height - 2);
this.screenScaledWidth = this.screenScaledHeight / SCREEN_HEIGHT * SCREEN_WIDTH;
this.screenCanvas.style.top = `${bBox.top + 2}px`;
this.screenCanvas.style.left = `${bBox.left + 2}px`;
this.screenCanvas.style.top = `${bBox.top + 1}px`;
this.screenCanvas.style.left = `${bBox.left + ((bBox.width - this.screenScaledWidth) * 0.5)}px`;
this.screenCanvas.width = this.screenScaledWidth;
this.screenCanvas.height = this.screenScaledHeight;