Fix resizing of screen canvas to ensure it fits within the area in the ev3 svg (#365)
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@ -504,12 +504,12 @@ namespace pxsim.visuals {
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const bBox = this.layoutView.getBrick().getScreenBBox();
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const bBox = this.layoutView.getBrick().getScreenBBox();
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if (!bBox || bBox.width == 0) return;
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if (!bBox || bBox.width == 0) return;
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const scale = (bBox.width - 4) / SCREEN_WIDTH;
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const scale = (bBox.height - 2) / SCREEN_HEIGHT;
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this.screenScaledWidth = (bBox.width - 4);
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this.screenScaledHeight = (bBox.height - 2);
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this.screenScaledHeight = this.screenScaledWidth / SCREEN_WIDTH * SCREEN_HEIGHT;
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this.screenScaledWidth = this.screenScaledHeight / SCREEN_HEIGHT * SCREEN_WIDTH;
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this.screenCanvas.style.top = `${bBox.top + 2}px`;
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this.screenCanvas.style.top = `${bBox.top + 1}px`;
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this.screenCanvas.style.left = `${bBox.left + 2}px`;
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this.screenCanvas.style.left = `${bBox.left + ((bBox.width - this.screenScaledWidth) * 0.5)}px`;
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this.screenCanvas.width = this.screenScaledWidth;
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this.screenCanvas.width = this.screenScaledWidth;
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this.screenCanvas.height = this.screenScaledHeight;
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this.screenCanvas.height = this.screenScaledHeight;
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