adding block for sounds
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0ebffd8549
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@ -2,6 +2,8 @@
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"Sound.buffer": "Returns the underlaying Buffer object.",
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"Sound.play": "Play sound.",
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"music": "Generation of music tones.",
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"music._soundPicker": "A sound",
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"music._soundPicker|param|sound": "the sound",
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"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
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"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
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"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
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@ -10,6 +12,8 @@
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"music.noteFrequency": "Get the frequency of a note.",
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"music.noteFrequency|param|name": "the note name, eg: Note.C",
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"music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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"music.playSoundEffect": "Plays a sound",
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"music.playSoundEffect|param|sound": "the sound to play",
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"music.playSoundUntilDone": "Play a sound and wait until the sound is done.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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"music.playSoundUntilDone|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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"music.playSound|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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@ -28,9 +28,11 @@
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"Sounds.PowerUp|block": "power up",
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"Sounds.Siren|block": "siren",
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"Sounds.Wawawawaa|block": "wawawawaa",
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"music._soundPicker|block": "%sound",
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"music.beat|block": "%fraction|beat",
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"music.changeTempoBy|block": "change tempo by %value|(bpm)",
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"music.noteFrequency|block": "%note",
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"music.playSoundEffect|block": "play %sound",
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"music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
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"music.playSound|block": "play sound %sound=music_sounds",
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"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
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@ -42,6 +44,133 @@
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"music.stopAllSounds|block": "stop all sounds",
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"music.tempo|block": "tempo (bpm)",
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"music|block": "music",
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"sounds.animalsCatPurr|block": "Animals cat purr",
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"sounds.animalsDogBark1|block": "Animals dog bark 1",
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"sounds.animalsDogBark2|block": "Animals dog bark 2",
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"sounds.animalsDogGrowl|block": "Animals dog growl",
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"sounds.animalsDogSniff|block": "Animals dog sniff",
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"sounds.animalsDogWhine|block": "Animals dog whine",
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"sounds.animalsElephantCall|block": "Animals elephant call",
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"sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
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"sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
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"sounds.animalsInsectChirp|block": "Animals insect chirp",
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"sounds.animalsSnakeHiss|block": "Animals snake hiss",
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"sounds.animalsSnakeRattle|block": "Animals snake rattle",
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"sounds.animalsTRexRoar|block": "Animals trex roar",
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"sounds.colorsBlack|block": "Colors black",
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"sounds.colorsBlue|block": "Colors blue",
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"sounds.colorsBrown|block": "Colors brown",
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"sounds.colorsGreen|block": "Colors green",
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"sounds.colorsRed|block": "Colors red",
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"sounds.colorsWhite|block": "Colors white",
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"sounds.colorsYellow|block": "Colors yellow",
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"sounds.communicationBravo|block": "Communication bravo",
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"sounds.communicationEv3|block": "Communication ev3",
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"sounds.communicationFantastic|block": "Communication fantastic",
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"sounds.communicationGameOver|block": "Communication game over",
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"sounds.communicationGoodJob|block": "communicationGoodJob",
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"sounds.communicationGoodbye|block": "communication goodbye",
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"sounds.communicationGood|block": "communication good",
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"sounds.communicationGo|block": "Communication go",
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"sounds.communicationHello|block": "communication hello",
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"sounds.communicationHi|block": "communication hi",
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"sounds.communicationLego|block": "communication lego",
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"sounds.communicationMindstorms|block": "communication mindstorms",
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"sounds.communicationMorning|block": "communication morning",
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"sounds.communicationNo|block": "communication no",
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"sounds.communicationOkay|block": "communication okay",
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"sounds.communicationOkeyDokey|block": "communication okey dokey",
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"sounds.communicationSorry|block": "communication sorry",
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"sounds.communicationThankYou|block": "communication thank you",
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"sounds.communicationYes|block": "communication yes",
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"sounds.expressionsBoing|block": "expressions boing",
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"sounds.expressionsBoo|block": "expressions boo",
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"sounds.expressionsCheering|block": "expressions cheering",
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"sounds.expressionsCrunching|block": "expressions crunching",
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"sounds.expressionsCrying|block": "expressions crying",
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"sounds.expressionsFanfare|block": "expressions fanfare",
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"sounds.expressionsKungFu|block": "expressions kung fu",
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"sounds.expressionsLaughing1|block": "expressions laughing1",
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"sounds.expressionsLaughing2|block": "expressions laughing2",
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"sounds.expressionsMagicWand|block": "expressions magic wand",
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"sounds.expressionsOuch|block": "expressions ouch",
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"sounds.expressionsShouting|block": "expressions shouting",
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"sounds.expressionsSmack|block": "expressions smack",
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"sounds.expressionsSneezing|block": "expressions sneezing",
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"sounds.expressionsSnoring|block": "expressions snoring",
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"sounds.expressionsUhOh|block": "expressions uh oh",
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"sounds.informationActivate|block": "information activate",
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"sounds.informationAnalyze|block": "information analyze",
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"sounds.informationBackwards|block": "information backwards",
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"sounds.informationColor|block": "information color",
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"sounds.informationDetected|block": "information detected",
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"sounds.informationDown|block": "information down",
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"sounds.informationErrorAlarm|block": "information error alarm",
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"sounds.informationError|block": "information error",
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"sounds.informationFlashing|block": "information flashing",
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"sounds.informationForward|block": "information forward",
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"sounds.informationLeft|block": "information left",
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"sounds.informationObject|block": "information object",
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"sounds.informationRight|block": "information right",
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"sounds.informationSearching|block": "information searching",
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"sounds.informationStart|block": "information start",
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"sounds.informationStop|block": "information stop",
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"sounds.informationTouch|block": "information touch",
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"sounds.informationTurn|block": "information turn",
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"sounds.informationUp|block": "information up",
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"sounds.mechanicalAirRelease|block": "mechanical air release",
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"sounds.mechanicalAirbrake|block": "mechanical airbrake",
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"sounds.mechanicalBackingAlert|block": "mechanical backing alert",
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"sounds.mechanicalBlip1|block": "mechanical blip1",
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"sounds.mechanicalBlip2|block": "mechanical blip2",
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"sounds.mechanicalBlip3|block": "mechanical blip3",
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"sounds.mechanicalBlip4|block": "mechanical blip4",
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"sounds.mechanicalHorn1|block": "mechanical horn1",
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"sounds.mechanicalHorn2|block": "mechanical horn2",
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"sounds.mechanicalLaser|block": "mechanical laser",
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"sounds.mechanicalMotorIdle|block": "mechanical motor idle",
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"sounds.mechanicalMotorStart|block": "mechanical motor start",
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"sounds.mechanicalMotorStop|block": "mechanical motor stop",
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"sounds.mechanicalRatchet|block": "mechanical ratchet",
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"sounds.mechanicalSonar|block": "\"mechanical sonar\"",
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"sounds.mechanicalTickTack|block": "mechanical tick tack",
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"sounds.mechanicalWalk|block": "mechanical walk",
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"sounds.movementsArm1|block": "movements arm1",
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"sounds.movementsArm2|block": "movements arm2",
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"sounds.movementsArm3|block": "movements arm3",
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"sounds.movementsArm4|block": "movements arm4",
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"sounds.movementsDropLoad|block": "movements drop load",
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"sounds.movementsLiftLoad|block": "movements lift load",
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"sounds.movementsServo1|block": "movements servo1",
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"sounds.movementsServo2|block": "movements servo2",
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"sounds.movementsServo3|block": "movements servo3",
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"sounds.movementsServo4|block": "movements servo4",
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"sounds.movementsSlideLoad|block": "movements slide load",
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"sounds.movementsSnap|block": "movements snap",
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"sounds.movementsSpeedDown|block": "movements speed down",
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"sounds.movementsSpeedIdle|block": "movements speed idle",
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"sounds.movementsSpeedUp|block": "movements speed up",
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"sounds.movementsSpeeding|block": "movements speeding",
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"sounds.numbersEight|block": "numbers eight",
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"sounds.numbersFive|block": "numbers five",
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"sounds.numbersFour|block": "numbers four",
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"sounds.numbersNine|block": "numbers nine",
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"sounds.numbersOne|block": "numbers one",
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"sounds.numbersSeven|block": "numbers seven",
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"sounds.numbersSix|block": "numbers six",
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"sounds.numbersTen|block": "numbers ten",
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"sounds.numbersThree|block": "numbers three",
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"sounds.numbersTwo|block": "numbers two",
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"sounds.numbersZero|block": "numbers zero",
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"sounds.systemClick|block": "system click",
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"sounds.systemConfirm|block": "system confirm",
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"sounds.systemConnect|block": "system connect",
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"sounds.systemDownload|block": "system download",
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"sounds.systemGeneralAlert|block": "system general alert",
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"sounds.systemOverpower|block": "system overpower",
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"sounds.systemPowerDown|block": "system power down",
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"sounds.systemReady|block": "system ready",
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"sounds.systemStartUp|block": "S",
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"{id:category}Music": "Music",
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"{id:category}Sound": "Sound",
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"{id:category}Sounds": "Sounds"
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@ -1,256 +1,280 @@
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namespace sounds {
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//% fixedInstance jres
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//% fixedInstance jres block="Animals cat purr"
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export const animalsCatPurr = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals dog bark 1"
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export const animalsDogBark1 = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals dog bark 2"
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export const animalsDogBark2 = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals dog growl"
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export const animalsDogGrowl = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals dog sniff"
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export const animalsDogSniff = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals dog whine"
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export const animalsDogWhine = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals elephant call"
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export const animalsElephantCall = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals insect buzz1"
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export const animalsInsectBuzz1 = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals insect buzz2"
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export const animalsInsectBuzz2 = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals insect chirp"
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export const animalsInsectChirp = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals snake hiss"
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export const animalsSnakeHiss = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals snake rattle"
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export const animalsSnakeRattle = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Animals trex roar"
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export const animalsTRexRoar = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Colors black"
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export const colorsBlack = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Colors blue"
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export const colorsBlue = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Colors brown"
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export const colorsBrown = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Colors green"
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export const colorsGreen = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Colors red"
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export const colorsRed = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Colors white"
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export const colorsWhite = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Colors yellow"
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export const colorsYellow = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Communication bravo"
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export const communicationBravo = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Communication ev3"
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export const communicationEv3 = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Communication fantastic"
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export const communicationFantastic = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Communication game over"
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export const communicationGameOver = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="Communication go"
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export const communicationGo = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communicationGoodJob"
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export const communicationGoodJob = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication good"
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export const communicationGood = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication goodbye"
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export const communicationGoodbye = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication hello"
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export const communicationHello = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication hi"
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export const communicationHi = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication lego"
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export const communicationLego = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication mindstorms"
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export const communicationMindstorms = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication morning"
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export const communicationMorning = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication no"
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export const communicationNo = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication okay"
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export const communicationOkay = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication okey dokey"
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export const communicationOkeyDokey = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication sorry"
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export const communicationSorry = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication thank you"
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export const communicationThankYou = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="communication yes"
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export const communicationYes = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions boing"
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export const expressionsBoing = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions boo"
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export const expressionsBoo = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions cheering"
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export const expressionsCheering = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions crunching"
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export const expressionsCrunching = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions crying"
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export const expressionsCrying = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions fanfare"
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export const expressionsFanfare = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions kung fu"
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export const expressionsKungFu = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions laughing1"
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export const expressionsLaughing1 = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions laughing2"
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export const expressionsLaughing2 = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions magic wand"
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export const expressionsMagicWand = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions ouch"
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export const expressionsOuch = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions shouting"
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export const expressionsShouting = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions smack"
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export const expressionsSmack = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions sneezing"
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export const expressionsSneezing = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions snoring"
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export const expressionsSnoring = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="expressions uh oh"
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export const expressionsUhOh = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information activate"
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export const informationActivate = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information analyze"
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export const informationAnalyze = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information backwards"
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export const informationBackwards = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information color"
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export const informationColor = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information detected"
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export const informationDetected = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information down"
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export const informationDown = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information error alarm"
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export const informationErrorAlarm = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information error"
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export const informationError = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information flashing"
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export const informationFlashing = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information forward"
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export const informationForward = music.fromWAV(hex``);
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//% fixedInstance jres
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//% fixedInstance jres block="information left"
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export const informationLeft = music.fromWAV(hex``);
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//% fixedInstance jres
|
||||
//% fixedInstance jres block="information object"
|
||||
export const informationObject = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="information right"
|
||||
export const informationRight = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="information searching"
|
||||
export const informationSearching = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="information start"
|
||||
export const informationStart = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="information stop"
|
||||
export const informationStop = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="information touch"
|
||||
export const informationTouch = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="information turn"
|
||||
export const informationTurn = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="information up"
|
||||
export const informationUp = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical air release"
|
||||
export const mechanicalAirRelease = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical airbrake"
|
||||
export const mechanicalAirbrake = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical backing alert"
|
||||
export const mechanicalBackingAlert = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical blip1"
|
||||
export const mechanicalBlip1 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical blip2"
|
||||
export const mechanicalBlip2 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical blip3"
|
||||
export const mechanicalBlip3 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical blip4"
|
||||
export const mechanicalBlip4 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical horn1"
|
||||
export const mechanicalHorn1 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical horn2"
|
||||
export const mechanicalHorn2 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical laser"
|
||||
export const mechanicalLaser = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical motor idle"
|
||||
export const mechanicalMotorIdle = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical motor start"
|
||||
export const mechanicalMotorStart = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical motor stop"
|
||||
export const mechanicalMotorStop = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical ratchet"
|
||||
export const mechanicalRatchet = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block='"mechanical sonar"'
|
||||
export const mechanicalSonar = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical tick tack"
|
||||
export const mechanicalTickTack = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="mechanical walk"
|
||||
export const mechanicalWalk = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements arm1"
|
||||
export const movementsArm1 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements arm2"
|
||||
export const movementsArm2 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements arm3"
|
||||
export const movementsArm3 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements arm4"
|
||||
export const movementsArm4 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements drop load"
|
||||
export const movementsDropLoad = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements lift load"
|
||||
export const movementsLiftLoad = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements servo1"
|
||||
export const movementsServo1 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements servo2"
|
||||
export const movementsServo2 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements servo3"
|
||||
export const movementsServo3 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements servo4"
|
||||
export const movementsServo4 = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements slide load"
|
||||
export const movementsSlideLoad = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements snap"
|
||||
export const movementsSnap = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements speed down"
|
||||
export const movementsSpeedDown = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements speed idle"
|
||||
export const movementsSpeedIdle = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements speed up"
|
||||
export const movementsSpeedUp = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="movements speeding"
|
||||
export const movementsSpeeding = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers eight"
|
||||
export const numbersEight = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers five"
|
||||
export const numbersFive = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers four"
|
||||
export const numbersFour = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers nine"
|
||||
export const numbersNine = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers one"
|
||||
export const numbersOne = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers seven"
|
||||
export const numbersSeven = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers six"
|
||||
export const numbersSix = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers ten"
|
||||
export const numbersTen = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers three"
|
||||
export const numbersThree = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers two"
|
||||
export const numbersTwo = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="numbers zero"
|
||||
export const numbersZero = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system click"
|
||||
export const systemClick = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system confirm"
|
||||
export const systemConfirm = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system connect"
|
||||
export const systemConnect = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system download"
|
||||
export const systemDownload = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system general alert"
|
||||
export const systemGeneralAlert = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system overpower"
|
||||
export const systemOverpower = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system power down"
|
||||
export const systemPowerDown = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block="system ready"
|
||||
export const systemReady = music.fromWAV(hex``);
|
||||
//% fixedInstance jres
|
||||
//% fixedInstance jres block=S
|
||||
export const systemStartUp = music.fromWAV(hex``);
|
||||
}
|
||||
|
||||
namespace music {
|
||||
/**
|
||||
* Plays a sound
|
||||
* @param sound the sound to play
|
||||
*/
|
||||
//% blockId=music_play_sound_effect block="play %sound"
|
||||
//% weight=98
|
||||
export function playSoundEffect(sound: Sound) {
|
||||
if (!sound) return;
|
||||
|
||||
sound.play();
|
||||
}
|
||||
|
||||
/**
|
||||
* A sound
|
||||
* @param sound the sound
|
||||
*/
|
||||
//% blockId=music_sound_picker block="%sound" shim=TD_ID
|
||||
//% weight=0 blockHidden=1
|
||||
export function _soundPicker(sound: Sound): Sound {
|
||||
return sound;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user