adding block for sounds
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@ -2,6 +2,8 @@
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"Sound.buffer": "Returns the underlaying Buffer object.",
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"Sound.play": "Play sound.",
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"music": "Generation of music tones.",
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"music._soundPicker": "A sound",
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"music._soundPicker|param|sound": "the sound",
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"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
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"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
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"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
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@ -10,6 +12,8 @@
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"music.noteFrequency": "Get the frequency of a note.",
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"music.noteFrequency|param|name": "the note name, eg: Note.C",
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"music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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"music.playSoundEffect": "Plays a sound",
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"music.playSoundEffect|param|sound": "the sound to play",
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"music.playSoundUntilDone": "Play a sound and wait until the sound is done.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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"music.playSoundUntilDone|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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"music.playSound|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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