adding block for sounds
This commit is contained in:
		@@ -2,6 +2,8 @@
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  "Sound.buffer": "Returns the underlaying Buffer object.",
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					  "Sound.buffer": "Returns the underlaying Buffer object.",
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  "Sound.play": "Play sound.",
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					  "Sound.play": "Play sound.",
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  "music": "Generation of music tones.",
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					  "music": "Generation of music tones.",
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					  "music._soundPicker": "A sound",
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					  "music._soundPicker|param|sound": "the sound",
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  "music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
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					  "music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
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  "music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
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					  "music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
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  "music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
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					  "music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
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@@ -10,6 +12,8 @@
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  "music.noteFrequency": "Get the frequency of a note.",
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					  "music.noteFrequency": "Get the frequency of a note.",
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  "music.noteFrequency|param|name": "the note name, eg: Note.C",
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					  "music.noteFrequency|param|name": "the note name, eg: Note.C",
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  "music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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					  "music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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					  "music.playSoundEffect": "Plays a sound",
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					  "music.playSoundEffect|param|sound": "the sound to play",
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  "music.playSoundUntilDone": "Play a sound and wait until the sound is done.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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					  "music.playSoundUntilDone": "Play a sound and wait until the sound is done.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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  "music.playSoundUntilDone|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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					  "music.playSoundUntilDone|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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  "music.playSound|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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					  "music.playSound|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
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@@ -28,9 +28,11 @@
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  "Sounds.PowerUp|block": "power up",
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					  "Sounds.PowerUp|block": "power up",
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  "Sounds.Siren|block": "siren",
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					  "Sounds.Siren|block": "siren",
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  "Sounds.Wawawawaa|block": "wawawawaa",
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					  "Sounds.Wawawawaa|block": "wawawawaa",
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					  "music._soundPicker|block": "%sound",
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  "music.beat|block": "%fraction|beat",
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					  "music.beat|block": "%fraction|beat",
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  "music.changeTempoBy|block": "change tempo by %value|(bpm)",
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					  "music.changeTempoBy|block": "change tempo by %value|(bpm)",
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  "music.noteFrequency|block": "%note",
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					  "music.noteFrequency|block": "%note",
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					  "music.playSoundEffect|block": "play %sound",
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  "music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
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					  "music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
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  "music.playSound|block": "play sound %sound=music_sounds",
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					  "music.playSound|block": "play sound %sound=music_sounds",
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  "music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
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					  "music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
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@@ -42,6 +44,133 @@
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  "music.stopAllSounds|block": "stop all sounds",
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					  "music.stopAllSounds|block": "stop all sounds",
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  "music.tempo|block": "tempo (bpm)",
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					  "music.tempo|block": "tempo (bpm)",
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  "music|block": "music",
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					  "music|block": "music",
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					  "sounds.animalsCatPurr|block": "Animals cat purr",
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					  "sounds.animalsDogBark1|block": "Animals dog bark 1",
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					  "sounds.animalsDogBark2|block": "Animals dog bark 2",
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					  "sounds.animalsDogGrowl|block": "Animals dog growl",
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					  "sounds.animalsDogSniff|block": "Animals dog sniff",
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					  "sounds.animalsDogWhine|block": "Animals dog whine",
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					  "sounds.animalsElephantCall|block": "Animals elephant call",
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					  "sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
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					  "sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
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					  "sounds.animalsInsectChirp|block": "Animals insect chirp",
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					  "sounds.animalsSnakeHiss|block": "Animals snake hiss",
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					  "sounds.animalsSnakeRattle|block": "Animals snake rattle",
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					  "sounds.animalsTRexRoar|block": "Animals trex roar",
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					  "sounds.colorsBlack|block": "Colors black",
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					  "sounds.colorsBlue|block": "Colors blue",
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					  "sounds.colorsBrown|block": "Colors brown",
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					  "sounds.colorsGreen|block": "Colors green",
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					  "sounds.colorsRed|block": "Colors red",
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					  "sounds.colorsWhite|block": "Colors white",
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					  "sounds.colorsYellow|block": "Colors yellow",
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					  "sounds.communicationBravo|block": "Communication bravo",
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					  "sounds.communicationEv3|block": "Communication ev3",
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					  "sounds.communicationFantastic|block": "Communication fantastic",
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					  "sounds.communicationGameOver|block": "Communication game over",
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					  "sounds.communicationGoodJob|block": "communicationGoodJob",
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					  "sounds.communicationGoodbye|block": "communication goodbye",
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					  "sounds.communicationGood|block": "communication good",
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					  "sounds.communicationGo|block": "Communication go",
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					  "sounds.communicationHello|block": "communication hello",
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					  "sounds.communicationHi|block": "communication hi",
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					  "sounds.communicationLego|block": "communication lego",
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					  "sounds.communicationMindstorms|block": "communication mindstorms",
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					  "sounds.communicationMorning|block": "communication morning",
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					  "sounds.communicationNo|block": "communication no",
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					  "sounds.communicationOkay|block": "communication okay",
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					  "sounds.communicationOkeyDokey|block": "communication okey dokey",
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					  "sounds.communicationSorry|block": "communication sorry",
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					  "sounds.communicationThankYou|block": "communication thank you",
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					  "sounds.communicationYes|block": "communication yes",
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					  "sounds.expressionsBoing|block": "expressions boing",
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					  "sounds.expressionsBoo|block": "expressions boo",
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					  "sounds.expressionsCheering|block": "expressions cheering",
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					  "sounds.expressionsCrunching|block": "expressions crunching",
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					  "sounds.expressionsCrying|block": "expressions crying",
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					  "sounds.expressionsFanfare|block": "expressions fanfare",
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					  "sounds.expressionsKungFu|block": "expressions kung fu",
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					  "sounds.expressionsLaughing1|block": "expressions laughing1",
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					  "sounds.expressionsLaughing2|block": "expressions laughing2",
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					  "sounds.expressionsMagicWand|block": "expressions magic wand",
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					  "sounds.expressionsOuch|block": "expressions ouch",
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					  "sounds.expressionsShouting|block": "expressions shouting",
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					  "sounds.expressionsSmack|block": "expressions smack",
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					  "sounds.expressionsSneezing|block": "expressions sneezing",
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					  "sounds.expressionsSnoring|block": "expressions snoring",
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					  "sounds.expressionsUhOh|block": "expressions uh oh",
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					  "sounds.informationActivate|block": "information activate",
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					  "sounds.informationAnalyze|block": "information analyze",
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					  "sounds.informationBackwards|block": "information backwards",
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					  "sounds.informationColor|block": "information color",
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					  "sounds.informationDetected|block": "information detected",
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					  "sounds.informationDown|block": "information down",
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					  "sounds.informationErrorAlarm|block": "information error alarm",
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					  "sounds.informationError|block": "information error",
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					  "sounds.informationFlashing|block": "information flashing",
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					  "sounds.informationForward|block": "information forward",
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					  "sounds.informationLeft|block": "information left",
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					  "sounds.informationObject|block": "information object",
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					  "sounds.informationRight|block": "information right",
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					  "sounds.informationSearching|block": "information searching",
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					  "sounds.informationStart|block": "information start",
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					  "sounds.informationStop|block": "information stop",
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					  "sounds.informationTouch|block": "information touch",
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					  "sounds.informationTurn|block": "information turn",
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					  "sounds.informationUp|block": "information up",
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					  "sounds.mechanicalAirRelease|block": "mechanical air release",
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					  "sounds.mechanicalAirbrake|block": "mechanical airbrake",
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					  "sounds.mechanicalBackingAlert|block": "mechanical backing alert",
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					  "sounds.mechanicalBlip1|block": "mechanical blip1",
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					  "sounds.mechanicalBlip2|block": "mechanical blip2",
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					  "sounds.mechanicalBlip3|block": "mechanical blip3",
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					  "sounds.mechanicalBlip4|block": "mechanical blip4",
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					  "sounds.mechanicalHorn1|block": "mechanical horn1",
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					  "sounds.mechanicalHorn2|block": "mechanical horn2",
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					  "sounds.mechanicalLaser|block": "mechanical laser",
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					  "sounds.mechanicalMotorIdle|block": "mechanical motor idle",
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					  "sounds.mechanicalMotorStart|block": "mechanical motor start",
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					  "sounds.mechanicalMotorStop|block": "mechanical motor stop",
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					  "sounds.mechanicalRatchet|block": "mechanical ratchet",
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					  "sounds.mechanicalSonar|block": "\"mechanical sonar\"",
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					  "sounds.mechanicalTickTack|block": "mechanical tick tack",
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					  "sounds.mechanicalWalk|block": "mechanical walk",
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					  "sounds.movementsArm1|block": "movements arm1",
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					  "sounds.movementsArm2|block": "movements arm2",
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					  "sounds.movementsArm3|block": "movements arm3",
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					  "sounds.movementsArm4|block": "movements arm4",
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					  "sounds.movementsDropLoad|block": "movements drop load",
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					  "sounds.movementsLiftLoad|block": "movements lift load",
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					  "sounds.movementsServo1|block": "movements servo1",
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					  "sounds.movementsServo2|block": "movements servo2",
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					  "sounds.movementsServo3|block": "movements servo3",
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					  "sounds.movementsServo4|block": "movements servo4",
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					  "sounds.movementsSlideLoad|block": "movements slide load",
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					  "sounds.movementsSnap|block": "movements snap",
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					  "sounds.movementsSpeedDown|block": "movements speed down",
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					  "sounds.movementsSpeedIdle|block": "movements speed idle",
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					  "sounds.movementsSpeedUp|block": "movements speed up",
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					  "sounds.movementsSpeeding|block": "movements speeding",
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					  "sounds.numbersEight|block": "numbers eight",
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					  "sounds.numbersFive|block": "numbers five",
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					  "sounds.numbersFour|block": "numbers four",
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					  "sounds.numbersNine|block": "numbers nine",
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					  "sounds.numbersOne|block": "numbers one",
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					  "sounds.numbersSeven|block": "numbers seven",
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					  "sounds.numbersSix|block": "numbers six",
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					  "sounds.numbersTen|block": "numbers ten",
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					  "sounds.numbersThree|block": "numbers three",
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					  "sounds.numbersTwo|block": "numbers two",
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					  "sounds.numbersZero|block": "numbers zero",
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					  "sounds.systemClick|block": "system click",
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					  "sounds.systemConfirm|block": "system confirm",
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					  "sounds.systemConnect|block": "system connect",
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					  "sounds.systemDownload|block": "system download",
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					  "sounds.systemGeneralAlert|block": "system general alert",
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					  "sounds.systemOverpower|block": "system overpower",
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					  "sounds.systemPowerDown|block": "system power down",
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					  "sounds.systemReady|block": "system ready",
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					  "sounds.systemStartUp|block": "S",
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  "{id:category}Music": "Music",
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					  "{id:category}Music": "Music",
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  "{id:category}Sound": "Sound",
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					  "{id:category}Sound": "Sound",
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  "{id:category}Sounds": "Sounds"
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					  "{id:category}Sounds": "Sounds"
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@@ -1,256 +1,280 @@
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namespace sounds {
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					namespace sounds {
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals cat purr"
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    export const animalsCatPurr = music.fromWAV(hex``);
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					    export const animalsCatPurr = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals dog bark 1"
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    export const animalsDogBark1 = music.fromWAV(hex``);
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					    export const animalsDogBark1 = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals dog bark 2"
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    export const animalsDogBark2 = music.fromWAV(hex``);
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					    export const animalsDogBark2 = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals dog growl"
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    export const animalsDogGrowl = music.fromWAV(hex``);
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					    export const animalsDogGrowl = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals dog sniff"
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    export const animalsDogSniff = music.fromWAV(hex``);
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					    export const animalsDogSniff = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals dog whine"
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    export const animalsDogWhine = music.fromWAV(hex``);
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					    export const animalsDogWhine = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals elephant call"
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    export const animalsElephantCall = music.fromWAV(hex``);
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					    export const animalsElephantCall = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals insect buzz1"
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    export const animalsInsectBuzz1 = music.fromWAV(hex``);
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					    export const animalsInsectBuzz1 = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals insect buzz2"
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    export const animalsInsectBuzz2 = music.fromWAV(hex``);
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					    export const animalsInsectBuzz2 = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals insect chirp"
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    export const animalsInsectChirp = music.fromWAV(hex``);
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					    export const animalsInsectChirp = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals snake hiss"
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    export const animalsSnakeHiss = music.fromWAV(hex``);
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					    export const animalsSnakeHiss = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals snake rattle"
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    export const animalsSnakeRattle = music.fromWAV(hex``);
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					    export const animalsSnakeRattle = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Animals trex roar"
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    export const animalsTRexRoar = music.fromWAV(hex``);
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					    export const animalsTRexRoar = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Colors black"
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    export const colorsBlack = music.fromWAV(hex``);
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					    export const colorsBlack = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Colors blue"
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    export const colorsBlue = music.fromWAV(hex``);
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					    export const colorsBlue = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Colors brown"
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    export const colorsBrown = music.fromWAV(hex``);
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					    export const colorsBrown = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Colors green"
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    export const colorsGreen = music.fromWAV(hex``);
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					    export const colorsGreen = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Colors red"
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    export const colorsRed = music.fromWAV(hex``);
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					    export const colorsRed = music.fromWAV(hex``);
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    //% fixedInstance jres
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					    //% fixedInstance jres block="Colors white"
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			||||||
    export const colorsWhite = music.fromWAV(hex``);
 | 
					    export const colorsWhite = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="Colors yellow"
 | 
				
			||||||
    export const colorsYellow = music.fromWAV(hex``);
 | 
					    export const colorsYellow = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="Communication bravo"
 | 
				
			||||||
    export const communicationBravo = music.fromWAV(hex``);
 | 
					    export const communicationBravo = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="Communication ev3"
 | 
				
			||||||
    export const communicationEv3 = music.fromWAV(hex``);
 | 
					    export const communicationEv3 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="Communication fantastic"
 | 
				
			||||||
    export const communicationFantastic = music.fromWAV(hex``);
 | 
					    export const communicationFantastic = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="Communication game over"
 | 
				
			||||||
    export const communicationGameOver = music.fromWAV(hex``);
 | 
					    export const communicationGameOver = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="Communication go"
 | 
				
			||||||
    export const communicationGo = music.fromWAV(hex``);
 | 
					    export const communicationGo = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communicationGoodJob"
 | 
				
			||||||
    export const communicationGoodJob = music.fromWAV(hex``);
 | 
					    export const communicationGoodJob = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication good"
 | 
				
			||||||
    export const communicationGood = music.fromWAV(hex``);
 | 
					    export const communicationGood = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication goodbye"
 | 
				
			||||||
    export const communicationGoodbye = music.fromWAV(hex``);
 | 
					    export const communicationGoodbye = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication hello"
 | 
				
			||||||
    export const communicationHello = music.fromWAV(hex``);
 | 
					    export const communicationHello = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication hi"
 | 
				
			||||||
    export const communicationHi = music.fromWAV(hex``);
 | 
					    export const communicationHi = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication lego"
 | 
				
			||||||
    export const communicationLego = music.fromWAV(hex``);
 | 
					    export const communicationLego = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication mindstorms"
 | 
				
			||||||
    export const communicationMindstorms = music.fromWAV(hex``);
 | 
					    export const communicationMindstorms = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication morning"
 | 
				
			||||||
    export const communicationMorning = music.fromWAV(hex``);
 | 
					    export const communicationMorning = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication no"
 | 
				
			||||||
    export const communicationNo = music.fromWAV(hex``);
 | 
					    export const communicationNo = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication okay"
 | 
				
			||||||
    export const communicationOkay = music.fromWAV(hex``);
 | 
					    export const communicationOkay = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication okey dokey"
 | 
				
			||||||
    export const communicationOkeyDokey = music.fromWAV(hex``);
 | 
					    export const communicationOkeyDokey = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication sorry"
 | 
				
			||||||
    export const communicationSorry = music.fromWAV(hex``);
 | 
					    export const communicationSorry = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication thank you"
 | 
				
			||||||
    export const communicationThankYou = music.fromWAV(hex``);
 | 
					    export const communicationThankYou = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="communication yes"
 | 
				
			||||||
    export const communicationYes = music.fromWAV(hex``);
 | 
					    export const communicationYes = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions boing"
 | 
				
			||||||
    export const expressionsBoing = music.fromWAV(hex``);
 | 
					    export const expressionsBoing = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions boo"
 | 
				
			||||||
    export const expressionsBoo = music.fromWAV(hex``);
 | 
					    export const expressionsBoo = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions cheering"
 | 
				
			||||||
    export const expressionsCheering = music.fromWAV(hex``);
 | 
					    export const expressionsCheering = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions crunching"
 | 
				
			||||||
    export const expressionsCrunching = music.fromWAV(hex``);
 | 
					    export const expressionsCrunching = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions crying"
 | 
				
			||||||
    export const expressionsCrying = music.fromWAV(hex``);
 | 
					    export const expressionsCrying = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions fanfare"
 | 
				
			||||||
    export const expressionsFanfare = music.fromWAV(hex``);
 | 
					    export const expressionsFanfare = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions kung fu"
 | 
				
			||||||
    export const expressionsKungFu = music.fromWAV(hex``);
 | 
					    export const expressionsKungFu = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions laughing1"
 | 
				
			||||||
    export const expressionsLaughing1 = music.fromWAV(hex``);
 | 
					    export const expressionsLaughing1 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions laughing2"
 | 
				
			||||||
    export const expressionsLaughing2 = music.fromWAV(hex``);
 | 
					    export const expressionsLaughing2 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions magic wand"
 | 
				
			||||||
    export const expressionsMagicWand = music.fromWAV(hex``);
 | 
					    export const expressionsMagicWand = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions ouch"
 | 
				
			||||||
    export const expressionsOuch = music.fromWAV(hex``);
 | 
					    export const expressionsOuch = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions shouting"
 | 
				
			||||||
    export const expressionsShouting = music.fromWAV(hex``);
 | 
					    export const expressionsShouting = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions smack"
 | 
				
			||||||
    export const expressionsSmack = music.fromWAV(hex``);
 | 
					    export const expressionsSmack = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions sneezing"
 | 
				
			||||||
    export const expressionsSneezing = music.fromWAV(hex``);
 | 
					    export const expressionsSneezing = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions snoring"
 | 
				
			||||||
    export const expressionsSnoring = music.fromWAV(hex``);
 | 
					    export const expressionsSnoring = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="expressions uh oh"
 | 
				
			||||||
    export const expressionsUhOh = music.fromWAV(hex``);
 | 
					    export const expressionsUhOh = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information activate"
 | 
				
			||||||
    export const informationActivate = music.fromWAV(hex``);
 | 
					    export const informationActivate = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information analyze"
 | 
				
			||||||
    export const informationAnalyze = music.fromWAV(hex``);
 | 
					    export const informationAnalyze = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information backwards"
 | 
				
			||||||
    export const informationBackwards = music.fromWAV(hex``);
 | 
					    export const informationBackwards = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information color"
 | 
				
			||||||
    export const informationColor = music.fromWAV(hex``);
 | 
					    export const informationColor = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information detected"
 | 
				
			||||||
    export const informationDetected = music.fromWAV(hex``);
 | 
					    export const informationDetected = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information down"
 | 
				
			||||||
    export const informationDown = music.fromWAV(hex``);
 | 
					    export const informationDown = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information error alarm"
 | 
				
			||||||
    export const informationErrorAlarm = music.fromWAV(hex``);
 | 
					    export const informationErrorAlarm = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information error"
 | 
				
			||||||
    export const informationError = music.fromWAV(hex``);
 | 
					    export const informationError = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information flashing"
 | 
				
			||||||
    export const informationFlashing = music.fromWAV(hex``);
 | 
					    export const informationFlashing = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information forward"
 | 
				
			||||||
    export const informationForward = music.fromWAV(hex``);
 | 
					    export const informationForward = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information left"
 | 
				
			||||||
    export const informationLeft = music.fromWAV(hex``);
 | 
					    export const informationLeft = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information object"
 | 
				
			||||||
    export const informationObject = music.fromWAV(hex``);
 | 
					    export const informationObject = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information right"
 | 
				
			||||||
    export const informationRight = music.fromWAV(hex``);
 | 
					    export const informationRight = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information searching"
 | 
				
			||||||
    export const informationSearching = music.fromWAV(hex``);
 | 
					    export const informationSearching = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information start"
 | 
				
			||||||
    export const informationStart = music.fromWAV(hex``);
 | 
					    export const informationStart = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information stop"
 | 
				
			||||||
    export const informationStop = music.fromWAV(hex``);
 | 
					    export const informationStop = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information touch"
 | 
				
			||||||
    export const informationTouch = music.fromWAV(hex``);
 | 
					    export const informationTouch = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information turn"
 | 
				
			||||||
    export const informationTurn = music.fromWAV(hex``);
 | 
					    export const informationTurn = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="information up"
 | 
				
			||||||
    export const informationUp = music.fromWAV(hex``);
 | 
					    export const informationUp = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical air release"
 | 
				
			||||||
    export const mechanicalAirRelease = music.fromWAV(hex``);
 | 
					    export const mechanicalAirRelease = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical airbrake"
 | 
				
			||||||
    export const mechanicalAirbrake = music.fromWAV(hex``);
 | 
					    export const mechanicalAirbrake = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical backing alert"
 | 
				
			||||||
    export const mechanicalBackingAlert = music.fromWAV(hex``);
 | 
					    export const mechanicalBackingAlert = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical blip1"
 | 
				
			||||||
    export const mechanicalBlip1 = music.fromWAV(hex``);
 | 
					    export const mechanicalBlip1 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical blip2"
 | 
				
			||||||
    export const mechanicalBlip2 = music.fromWAV(hex``);
 | 
					    export const mechanicalBlip2 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical blip3"
 | 
				
			||||||
    export const mechanicalBlip3 = music.fromWAV(hex``);
 | 
					    export const mechanicalBlip3 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical blip4"
 | 
				
			||||||
    export const mechanicalBlip4 = music.fromWAV(hex``);
 | 
					    export const mechanicalBlip4 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical horn1"
 | 
				
			||||||
    export const mechanicalHorn1 = music.fromWAV(hex``);
 | 
					    export const mechanicalHorn1 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical horn2"
 | 
				
			||||||
    export const mechanicalHorn2 = music.fromWAV(hex``);
 | 
					    export const mechanicalHorn2 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical laser"
 | 
				
			||||||
    export const mechanicalLaser = music.fromWAV(hex``);
 | 
					    export const mechanicalLaser = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical motor idle"
 | 
				
			||||||
    export const mechanicalMotorIdle = music.fromWAV(hex``);
 | 
					    export const mechanicalMotorIdle = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical motor start"
 | 
				
			||||||
    export const mechanicalMotorStart = music.fromWAV(hex``);
 | 
					    export const mechanicalMotorStart = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical motor stop"
 | 
				
			||||||
    export const mechanicalMotorStop = music.fromWAV(hex``);
 | 
					    export const mechanicalMotorStop = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical ratchet"
 | 
				
			||||||
    export const mechanicalRatchet = music.fromWAV(hex``);
 | 
					    export const mechanicalRatchet = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block='"mechanical sonar"'
 | 
				
			||||||
    export const mechanicalSonar = music.fromWAV(hex``);
 | 
					    export const mechanicalSonar = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical tick tack"
 | 
				
			||||||
    export const mechanicalTickTack = music.fromWAV(hex``);
 | 
					    export const mechanicalTickTack = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="mechanical walk"
 | 
				
			||||||
    export const mechanicalWalk = music.fromWAV(hex``);
 | 
					    export const mechanicalWalk = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements arm1"
 | 
				
			||||||
    export const movementsArm1 = music.fromWAV(hex``);
 | 
					    export const movementsArm1 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements arm2"
 | 
				
			||||||
    export const movementsArm2 = music.fromWAV(hex``);
 | 
					    export const movementsArm2 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements arm3"
 | 
				
			||||||
    export const movementsArm3 = music.fromWAV(hex``);
 | 
					    export const movementsArm3 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements arm4"
 | 
				
			||||||
    export const movementsArm4 = music.fromWAV(hex``);
 | 
					    export const movementsArm4 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements drop load"
 | 
				
			||||||
    export const movementsDropLoad = music.fromWAV(hex``);
 | 
					    export const movementsDropLoad = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements lift load"
 | 
				
			||||||
    export const movementsLiftLoad = music.fromWAV(hex``);
 | 
					    export const movementsLiftLoad = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements servo1"
 | 
				
			||||||
    export const movementsServo1 = music.fromWAV(hex``);
 | 
					    export const movementsServo1 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements servo2"
 | 
				
			||||||
    export const movementsServo2 = music.fromWAV(hex``);
 | 
					    export const movementsServo2 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements servo3"
 | 
				
			||||||
    export const movementsServo3 = music.fromWAV(hex``);
 | 
					    export const movementsServo3 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements servo4"
 | 
				
			||||||
    export const movementsServo4 = music.fromWAV(hex``);
 | 
					    export const movementsServo4 = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements slide load"
 | 
				
			||||||
    export const movementsSlideLoad = music.fromWAV(hex``);
 | 
					    export const movementsSlideLoad = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements snap"
 | 
				
			||||||
    export const movementsSnap = music.fromWAV(hex``);
 | 
					    export const movementsSnap = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements speed down"
 | 
				
			||||||
    export const movementsSpeedDown = music.fromWAV(hex``);
 | 
					    export const movementsSpeedDown = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements speed idle"
 | 
				
			||||||
    export const movementsSpeedIdle = music.fromWAV(hex``);
 | 
					    export const movementsSpeedIdle = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements speed up"
 | 
				
			||||||
    export const movementsSpeedUp = music.fromWAV(hex``);
 | 
					    export const movementsSpeedUp = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="movements speeding"
 | 
				
			||||||
    export const movementsSpeeding = music.fromWAV(hex``);
 | 
					    export const movementsSpeeding = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers eight"
 | 
				
			||||||
    export const numbersEight = music.fromWAV(hex``);
 | 
					    export const numbersEight = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers five"
 | 
				
			||||||
    export const numbersFive = music.fromWAV(hex``);
 | 
					    export const numbersFive = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers four"
 | 
				
			||||||
    export const numbersFour = music.fromWAV(hex``);
 | 
					    export const numbersFour = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers nine"
 | 
				
			||||||
    export const numbersNine = music.fromWAV(hex``);
 | 
					    export const numbersNine = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers one"
 | 
				
			||||||
    export const numbersOne = music.fromWAV(hex``);
 | 
					    export const numbersOne = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers seven"
 | 
				
			||||||
    export const numbersSeven = music.fromWAV(hex``);
 | 
					    export const numbersSeven = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers six"
 | 
				
			||||||
    export const numbersSix = music.fromWAV(hex``);
 | 
					    export const numbersSix = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers ten"
 | 
				
			||||||
    export const numbersTen = music.fromWAV(hex``);
 | 
					    export const numbersTen = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers three"
 | 
				
			||||||
    export const numbersThree = music.fromWAV(hex``);
 | 
					    export const numbersThree = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers two"
 | 
				
			||||||
    export const numbersTwo = music.fromWAV(hex``);
 | 
					    export const numbersTwo = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="numbers zero"
 | 
				
			||||||
    export const numbersZero = music.fromWAV(hex``);
 | 
					    export const numbersZero = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system click"
 | 
				
			||||||
    export const systemClick = music.fromWAV(hex``);
 | 
					    export const systemClick = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system confirm"
 | 
				
			||||||
    export const systemConfirm = music.fromWAV(hex``);
 | 
					    export const systemConfirm = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system connect"
 | 
				
			||||||
    export const systemConnect = music.fromWAV(hex``);
 | 
					    export const systemConnect = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system download"
 | 
				
			||||||
    export const systemDownload = music.fromWAV(hex``);
 | 
					    export const systemDownload = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system general alert"
 | 
				
			||||||
    export const systemGeneralAlert = music.fromWAV(hex``);
 | 
					    export const systemGeneralAlert = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system overpower"
 | 
				
			||||||
    export const systemOverpower = music.fromWAV(hex``);
 | 
					    export const systemOverpower = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system power down"
 | 
				
			||||||
    export const systemPowerDown = music.fromWAV(hex``);
 | 
					    export const systemPowerDown = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block="system ready"
 | 
				
			||||||
    export const systemReady = music.fromWAV(hex``);
 | 
					    export const systemReady = music.fromWAV(hex``);
 | 
				
			||||||
    //% fixedInstance jres
 | 
					    //% fixedInstance jres block=S
 | 
				
			||||||
    export const systemStartUp = music.fromWAV(hex``);
 | 
					    export const systemStartUp = music.fromWAV(hex``);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace music {
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Plays a sound
 | 
				
			||||||
 | 
					     * @param sound the sound to play
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    //% blockId=music_play_sound_effect block="play %sound"
 | 
				
			||||||
 | 
					    //% weight=98
 | 
				
			||||||
 | 
					    export function playSoundEffect(sound: Sound) {
 | 
				
			||||||
 | 
					        if (!sound) return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        sound.play();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * A sound
 | 
				
			||||||
 | 
					     * @param sound the sound
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    //% blockId=music_sound_picker block="%sound" shim=TD_ID
 | 
				
			||||||
 | 
					    //% weight=0 blockHidden=1
 | 
				
			||||||
 | 
					    export function _soundPicker(sound: Sound): Sound {
 | 
				
			||||||
 | 
					        return sound;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user