Implement button mmap

This commit is contained in:
Michal Moskal 2017-07-11 11:40:40 +02:00
parent 46c18af461
commit 4f6941e6cf
3 changed files with 128 additions and 9 deletions

View File

@ -1,10 +1,28 @@
namespace input.internal {
//% shim=pxt::unsafePollForChanges
export function unsafePollForChanges(
periodMs: int32,
query: () => int32,
changeHandler: (prev: int32, curr: int32) => void
) { }
periodMs: number,
query: () => number,
changeHandler: (prev: number, curr: number) => void
) {
// This is implemented in C++ without blocking the regular JS when query() is runnning
// which is generally unsafe. Query should not update globally visible state, and cannot
// call any yielding functions, like sleep().
// This is implementation for the simulator.
control.runInBackground(() => {
let prev = query()
while (true) {
loops.pause(periodMs)
let curr = query()
if (prev !== curr) {
changeHandler(prev, curr)
prev = curr
}
}
})
}
let analogMM: MMap
let uartMM: MMap

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@ -1,6 +1,6 @@
namespace pxsim {
export class EV3ButtonState extends CommonButtonState{
export class EV3ButtonState extends CommonButtonState {
constructor() {
super();
@ -13,6 +13,24 @@ namespace pxsim {
new CommonButton(DAL.BUTTON_ID_ESCAPE),
new CommonButton(DAL.BUTTON_ID_ALL)
];
let data = new Uint8Array(this.buttons.length)
MMapMethods.register("/dev/lms_ui", {
data,
beforeMemRead: () => {
for (let i = 0; i < this.buttons.length; ++i)
data[i] = this.buttons[i].isPressed() ? 1 : 0
},
read: buf => {
let v = "vSIM"
for (let i = 0; i < buf.data.length; ++i)
buf.data[i] = v.charCodeAt(i) || 0
return buf.data.length
},
write: buf => {
pxsim.output.setLights(buf.data[0] - 48)
return 2
}
})
}
}
}

View File

@ -1,9 +1,92 @@
/// <reference path="../../libs/core/enums.d.ts"/>
namespace pxsim.control {
export function mmap(filename: string, size: number, offset: number): void {
namespace pxsim.MMapMethods {
export interface MMapImpl {
data?: Uint8Array;
afterMemWrite?: () => void;
beforeMemRead?: () => void;
read?: (d: Buffer) => number;
write?: (d: Buffer) => number;
ioctl?: (id: number, d: Buffer) => number;
}
import BM = pxsim.BufferMethods
import NumberFormat = BM.NumberFormat
import Buffer = pxsim.RefBuffer
export class MMap extends pxsim.RefObject {
constructor(public impl: MMapImpl, public len: number) {
super()
if (!impl.data) impl.data = new Uint8Array(this.len)
if (!impl.afterMemWrite) impl.afterMemWrite = () => { }
if (!impl.beforeMemRead) impl.beforeMemRead = () => { }
if (!impl.read) impl.read = () => 0
if (!impl.write) impl.write = () => 0
if (!impl.ioctl) impl.ioctl = () => -1
}
destroy() {
}
buf(): Buffer {
return { data: this.impl.data } as any
}
}
export const mmapRegistry: pxt.Map<MMapImpl> = {}
export function register(filename: string, impl: MMapImpl) {
mmapRegistry[filename] = impl
}
export function setNumber(m: MMap, format: NumberFormat, offset: number, value: number): void {
BM.setNumber(m.buf(), format, offset, value)
m.impl.afterMemWrite();
}
export function getNumber(m: MMap, format: NumberFormat, offset: number): number {
m.impl.beforeMemRead()
return BM.getNumber(m.buf(), format, offset)
}
export function slice(m: MMap, offset?: number, length?: number): Buffer {
m.impl.beforeMemRead()
return BM.slice(m.buf(), offset, length)
}
export function length(m: MMap): number {
m.impl.beforeMemRead()
return m.buf().data.length
}
export function ioctl(m: MMap, id: number, data: Buffer): number {
return m.impl.ioctl(id, data)
}
export function write(m: MMap, data: Buffer): number {
return m.impl.write(data)
}
export function read(m: MMap, data: Buffer): number {
return m.impl.read(data)
}
}
namespace pxsim.control {
export function mmap(filename: string, size: number, offset: number): MMapMethods.MMap {
let impl = MMapMethods.mmapRegistry[filename]
if (!impl) impl = {}
return new MMapMethods.MMap(impl, size)
}
export function dmesg(s: string) {
console.log("DMESG: " + s)
}
}
namespace pxsim.output {
export function createBuffer(size: number) {
return BufferMethods.createBuffer(size)
}
}