driving base sim

This commit is contained in:
Peli de Halleux 2019-10-01 22:17:47 -07:00
parent 93cfb76f68
commit 540a097198

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namespace pxsim {
export class RobotGameTable {
readonly ctx: CanvasRenderingContext2D;
readonly data: ImageData;
cx: number; // cm
cy: number; // cm
angle: number; // radians
cwidth: number; // cm
constructor(public canvas: HTMLCanvasElement, public scale: number) {
this.ctx = this.canvas.getContext("2d");
this.data = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
this.cx = this.width / 2;
this.cy = 0;
}
/**
* Gets the width in cm
*/
get width() {
return this.canvas.width * this.scale;
}
/**
* gets the height in cm
*/
get height() {
return this.canvas.height * this.scale;
}
color(): number {
// compute color sensor position from center;
// todo
const px = Math.max(0, Math.min(this.data.width, (this.cx ) / this.scale));
const py = Math.max(0, Math.min(this.data.height, (this.cy ) / this.scale));
// get color
const i = px * this.data.width + py;
let c =
(this.data.data[i] << 16) | (this.data.data[i + 1] << 8) | (this.data.data[i + 2]);
// map color to known color
return c;
}
intensity(): number {
const c = this.color();
return ((c >> 16 & 0xff) + (c >> 8 & 0xff) + (c & 0xff)) / 3;
}
ultrasonicDistance() {
// obstacles?
}
}
}