Support for smooth acceleration/deceleration in run (#900)
* removed logging * removing more logging * always use step for single/multiple motors * refactored schedule * account for accel ramp up and down * added default acc/decel * rounding speed/angle * remove hack * use acceleration time in run too * handle missing case * adding notes on motors * adding sample * fixed ramp simulation * clear defaults * some docs, more later * adding basic examples * remove debug msg * clean json * added move schedule * docs * basic docs
This commit is contained in:
parent
7e9cc791ec
commit
56bbcde299
@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
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motors.largeA.run(50)
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```
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The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
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The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
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If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
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If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
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If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
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@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
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// Run motor for 700 Milliseconds.
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motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
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// Run motor for 700 Milliseconds again but no units specified.
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motors.largeA.run(25, 700);
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// Run motors B and C for 700 Milliseconds again but no units specified.
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motors.largeBC.run(25, 700);
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// Run the motor for 45 seconds
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motors.largeA.run(50, 45, MoveUnit.Seconds);
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@ -61,6 +61,14 @@ motors.largeB.run(-25)
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## ~
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## Multiple motors
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When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
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```blocks
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motors.largeBC.run(50)
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```
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## Examples
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### Drive the motor for 20 seconds
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22
docs/reference/motors/motor/schedule.md
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22
docs/reference/motors/motor/schedule.md
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@ -0,0 +1,22 @@
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# Schedule
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Schedules an acceleration, constant and deceleration phase at a given speed.
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```sig
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motors.largeA.schedule(50, 100, 500, 100)
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```
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The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
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## Parameters
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* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
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* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
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* **value**: the [number](/types/number) of movement units to rotate for.
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* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
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* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
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## See also
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[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)
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docs/reference/motors/motor/set-run-acceleration-ramp.md
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docs/reference/motors/motor/set-run-acceleration-ramp.md
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@ -0,0 +1,20 @@
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# Set Run Acceleration Ramp
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```sig
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motors.largeD.setRunAccelerationRamp(1, MoveUnit.Seconds)
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```
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## Examples
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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motors.largeB.run(50, 6, MoveUnit.Rotations)
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})
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brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
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motors.largeC.run(50, 6, MoveUnit.Seconds)
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})
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motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
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motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
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motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
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motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
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```
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docs/reference/motors/motor/set-run-deceleration-ramp.md
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docs/reference/motors/motor/set-run-deceleration-ramp.md
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@ -0,0 +1,20 @@
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# Set Run Deceleration Ramp
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```sig
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motors.largeD.setRunDecelerationRamp(1, MoveUnit.Seconds)
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```
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## Examples
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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motors.largeB.run(50, 6, MoveUnit.Rotations)
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})
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brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
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motors.largeC.run(50, 6, MoveUnit.Seconds)
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})
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motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
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motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
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motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
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motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
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```
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@ -15,7 +15,7 @@
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"cardType": "tutorial",
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"url":"/tutorials/touch-sensor-values",
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"imageUrl":"/static/tutorials/touch-sensor-values.png"
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},
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}, {
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"name": "Pause Until Pressed",
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"description": "Waits for the sensor to be pressed before continuing the program",
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"cardType": "tutorial",
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@ -127,31 +127,43 @@ namespace motors {
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reset(Output.ALL)
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}
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interface MoveSchedule {
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speed: number;
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useSteps: boolean;
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steps: number[];
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}
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//% fixedInstances
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export class MotorBase extends control.Component {
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protected _port: Output;
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protected _portName: string;
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protected _brake: boolean;
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protected _regulated: boolean;
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private _pauseOnRun: boolean;
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private _initialized: boolean;
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private _brakeSettleTime: number;
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private _init: () => void;
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private _run: (speed: number) => void;
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private _move: (steps: boolean, stepsOrTime: number, speed: number) => void;
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private _accelerationSteps: number;
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private _accelerationTime: number;
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private _decelerationSteps: number;
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private _decelerationTime: number;
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protected static output_types: number[] = [0x7, 0x7, 0x7, 0x7];
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constructor(port: Output, init: () => void, run: (speed: number) => void, move: (steps: boolean, stepsOrTime: number, speed: number) => void) {
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constructor(port: Output, init: () => void) {
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super();
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this._port = port;
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this._portName = outputToName(this._port);
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this._brake = false;
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this._regulated = true;
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this._pauseOnRun = true;
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this._initialized = false;
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this._brakeSettleTime = 10;
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this._init = init;
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this._run = run;
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this._move = move;
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this._accelerationSteps = 0;
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this._accelerationTime = 0;
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this._decelerationSteps = 0;
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this._decelerationTime = 0;
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}
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/**
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@ -263,6 +275,34 @@ namespace motors {
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reset(this._port);
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}
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private normalizeSchedule(speed: number, step1: number, step2: number, step3: number, unit: MoveUnit): MoveSchedule {
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const r: MoveSchedule = {
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speed: Math.clamp(-100, 100, speed >> 0),
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useSteps: true,
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steps: [step1, step2, step3]
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}
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let scale = 1;
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switch (unit) {
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case MoveUnit.Rotations:
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scale = 360;
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r.useSteps = true;
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break;
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case MoveUnit.Degrees:
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r.useSteps = true;
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break;
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case MoveUnit.Seconds:
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scale = 1000;
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r.useSteps = false;
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break;
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default:
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r.useSteps = false;
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break;
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}
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for (let i = 0; i < r.steps.length; ++i)
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r.steps[i] = Math.max(0, (r.steps[i] * scale) | 0);
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return r;
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}
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/**
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* Runs the motor at a given speed for limited time or distance.
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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@ -277,41 +317,162 @@ namespace motors {
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//% help=motors/motor/run
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run(speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
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this.init();
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speed = Math.clamp(-100, 100, speed >> 0);
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const schedule = this.normalizeSchedule(speed, 0, value, 0, unit);
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// stop if speed is 0
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if (!speed) {
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if (!schedule.speed) {
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this.stop();
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return;
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}
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// special: 0 is infinity
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if (value == 0) {
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this._run(speed);
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if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
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this._run(schedule.speed);
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return;
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}
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// timed motor moves
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const steps = schedule.steps;
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const useSteps = schedule.useSteps;
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// compute ramp up and down
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steps[0] = (useSteps ? this._accelerationSteps : this._accelerationTime) || 0;
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steps[2] = (useSteps ? this._decelerationSteps : this._decelerationTime) || 0;
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if (steps[0] + steps[2] > steps[1]) {
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// rescale
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const r = steps[1] / (steps[0] + steps[2]);
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steps[0] = Math.floor(steps[0] * r);
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steps[2] *= Math.floor(steps[2] * r);
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}
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steps[1] -= (steps[0] + steps[2]);
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// send ramped command
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this._schedule(schedule);
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this.pauseOnRun(steps[0] + steps[1] + steps[2]);
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}
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/**
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* Schedules a run of the motor with an acceleration, constant and deceleration phase.
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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* @param acceleration acceleration phase measured distance or rotation
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* @param value measured distance or rotation
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* @param deceleration deceleration phase measured distance or rotation
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* @param unit (optional) unit of the value
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*/
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//% blockId=motorSchedule block="schedule %motor at %speed=motorSpeedPicker|\\%|for %acceleration|%value|%deceleration||%unit"
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//% weight=99 blockGap=8
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//% group="Move"
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//% motor.fieldEditor="motors"
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//% help=motors/motor/schedule
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//% inlineInputMode=inline
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schedule(speed: number, acceleration: number, value: number, deceleration: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
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this.init();
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const schedule = this.normalizeSchedule(speed, acceleration, value, deceleration, unit);
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// stop if speed is 0
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if (!schedule.speed) {
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this.stop();
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return;
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}
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// special case: do nothing
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if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
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return;
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}
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// timed motor moves
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let useSteps: boolean;
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let stepsOrTime: number;
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const steps = schedule.steps;
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// send ramped command
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this._schedule(schedule);
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this.pauseOnRun(steps[0] + steps[1] + steps[2]);
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}
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/**
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* Specifies the amount of rotation or time for the acceleration
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* of run commands.
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*/
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//% blockId=outputMotorsetRunAcceleration block="set %motor|run acceleration to $value||$unit"
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//% motor.fieldEditor="motors"
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//% weight=21 blockGap=8
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//% group="Properties"
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//% help=motors/motor/set-run-acceleration-ramp
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setRunAccelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
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switch (unit) {
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case MoveUnit.Rotations:
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stepsOrTime = (value * 360) >> 0;
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useSteps = true;
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this._accelerationSteps = Math.max(0, (value * 360) | 0);
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break;
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case MoveUnit.Degrees:
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stepsOrTime = value >> 0;
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useSteps = true;
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this._accelerationSteps = Math.max(0, value | 0);
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break;
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case MoveUnit.Seconds:
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stepsOrTime = (value * 1000) >> 0;
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useSteps = false;
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this._accelerationTime = Math.max(0, (value * 1000) | 0);
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break;
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default:
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stepsOrTime = value;
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useSteps = false;
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case MoveUnit.MilliSeconds:
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this._accelerationTime = Math.max(0, value | 0);
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break;
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}
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}
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this._move(useSteps, stepsOrTime, speed);
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this.pauseOnRun(stepsOrTime);
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/**
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* Specifies the amount of rotation or time for the acceleration
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* of run commands.
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*/
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//% blockId=outputMotorsetRunDeceleration block="set %motor|run deceleration ramp to $value||$unit"
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//% motor.fieldEditor="motors"
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//% weight=20 blockGap=8
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//% group="Properties"
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//% help=motors/motor/set-run-deceleration-ramp
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setRunDecelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
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switch (unit) {
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case MoveUnit.Rotations:
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this._decelerationSteps = Math.max(0, (value * 360) | 0);
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break;
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case MoveUnit.Degrees:
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this._decelerationSteps = Math.max(0, value | 0);
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break;
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case MoveUnit.Seconds:
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this._decelerationTime = Math.max(0, (value * 1000) | 0);
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break;
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case MoveUnit.MilliSeconds:
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this._decelerationTime = Math.max(0, value | 0);
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break;
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}
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}
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private _run(speed: number) {
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// ramp up acceleration
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if (this._accelerationTime) {
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this._schedule({ speed: speed, useSteps: false, steps: [this._accelerationTime, 100, 0] });
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pause(this._accelerationTime);
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}
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// keep going
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const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
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b.setNumber(NumberFormat.Int8LE, 2, speed)
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writePWM(b)
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if (speed) {
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writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
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}
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}
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private _schedule(schedule: MoveSchedule) {
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const p = {
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useSteps: schedule.useSteps,
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step1: schedule.steps[0],
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step2: schedule.steps[1],
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step3: schedule.steps[2],
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speed: this._regulated ? schedule.speed : undefined,
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power: this._regulated ? undefined : schedule.speed,
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useBrake: this._brake
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};
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step(this._port, p)
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}
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/**
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* Indicates if the motor(s) speed should be regulated. Default is true.
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* @param value true for regulated motor
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*/
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//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
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//% motor.fieldEditor="motors"
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//% weight=58 blockGap=8
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//% group="Properties"
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//% help=motors/motor/set-regulated
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setRegulated(value: boolean) {
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this._regulated = value;
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}
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/**
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@ -338,6 +499,10 @@ namespace motors {
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pauseUntil(() => this.isReady(), timeOut);
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}
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setRunSmoothness(accelerationPercent: number, decelerationPercent: number) {
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}
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protected setOutputType(large: boolean) {
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for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
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if (this._port & (1 << i)) {
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@ -364,12 +529,10 @@ namespace motors {
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//% fixedInstances
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export class Motor extends MotorBase {
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private _large: boolean;
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private _regulated: boolean;
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constructor(port: Output, large: boolean) {
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super(port, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
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super(port, () => this.__init());
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this._large = large;
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this._regulated = true;
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this.markUsed();
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}
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@ -381,44 +544,6 @@ namespace motors {
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this.setOutputType(this._large);
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}
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private __setSpeed(speed: number) {
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const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
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b.setNumber(NumberFormat.Int8LE, 2, speed)
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writePWM(b)
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if (speed) {
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writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
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}
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}
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private __move(steps: boolean, stepsOrTime: number, speed: number) {
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control.dmesg("motor.__move")
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const p = {
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useSteps: steps,
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step1: 0,
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step2: stepsOrTime,
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step3: 0,
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speed: this._regulated ? speed : undefined,
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power: this._regulated ? undefined : speed,
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useBrake: this._brake
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};
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control.dmesg("motor.1")
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step(this._port, p)
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control.dmesg("motor.__move end")
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}
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/**
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* Indicates if the motor speed should be regulated. Default is true.
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* @param value true for regulated motor
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*/
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//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
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//% motor.fieldEditor="motors"
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//% weight=58 blockGap=8
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//% group="Properties"
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//% help=motors/motor/set-regulated
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setRegulated(value: boolean) {
|
||||
this._regulated = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets motor actual speed.
|
||||
* @param motor the port which connects to the motor
|
||||
@ -506,7 +631,7 @@ namespace motors {
|
||||
export class SynchedMotorPair extends MotorBase {
|
||||
|
||||
constructor(ports: Output) {
|
||||
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
|
||||
super(ports, () => this.__init());
|
||||
this.markUsed();
|
||||
}
|
||||
|
||||
@ -518,24 +643,6 @@ namespace motors {
|
||||
this.setOutputType(true);
|
||||
}
|
||||
|
||||
private __setSpeed(speed: number) {
|
||||
syncMotors(this._port, {
|
||||
speed: speed,
|
||||
turnRatio: 0, // same speed
|
||||
useBrake: !!this._brake
|
||||
})
|
||||
}
|
||||
|
||||
private __move(steps: boolean, stepsOrTime: number, speed: number) {
|
||||
syncMotors(this._port, {
|
||||
useSteps: steps,
|
||||
speed: speed,
|
||||
turnRatio: 0, // same speed
|
||||
stepsOrTime: stepsOrTime,
|
||||
useBrake: this._brake
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
|
||||
* Use the Move Tank block for robot vehicles that have two Large Motors,
|
||||
@ -745,26 +852,15 @@ namespace motors {
|
||||
return
|
||||
}
|
||||
speed = Math.clamp(-100, 100, speed)
|
||||
control.dmesg('speed: ' + speed)
|
||||
|
||||
let b = mkCmd(out, op, 15)
|
||||
control.dmesg('STEP 5')
|
||||
b.setNumber(NumberFormat.Int8LE, 2, speed)
|
||||
// note that b[3] is padding
|
||||
control.dmesg('STEP 1')
|
||||
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 0, opts.step1)
|
||||
control.dmesg('STEP 2')
|
||||
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 1, opts.step2)
|
||||
control.dmesg('STEP 3')
|
||||
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 2, opts.step3)
|
||||
control.dmesg('STEP 4')
|
||||
control.dmesg('br ' + opts.useBrake);
|
||||
const br = !!opts.useBrake ? 1 : 0;
|
||||
control.dmesg('Step 4.5 ' + br)
|
||||
b.setNumber(NumberFormat.Int8LE, 4 + 4 * 3, br)
|
||||
control.dmesg('STEP 5')
|
||||
writePWM(b)
|
||||
control.dmesg('end step')
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
namespace pxsim {
|
||||
const MIN_RAMP_SPEED = 3;
|
||||
|
||||
export class MotorNode extends BaseNode {
|
||||
isOutput = true;
|
||||
@ -30,11 +31,11 @@ namespace pxsim {
|
||||
}
|
||||
|
||||
getSpeed() {
|
||||
return this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1);
|
||||
return Math.round(this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1));
|
||||
}
|
||||
|
||||
getAngle() {
|
||||
return this.angle;
|
||||
return Math.round(this.angle);
|
||||
}
|
||||
|
||||
// returns the slave motor if any
|
||||
@ -64,7 +65,7 @@ namespace pxsim {
|
||||
delete this.speedCmdValues;
|
||||
delete this._synchedMotor;
|
||||
this.setChangedState();
|
||||
}
|
||||
}
|
||||
|
||||
clearSyncCmd() {
|
||||
if (this._synchedMotor)
|
||||
@ -160,13 +161,19 @@ namespace pxsim {
|
||||
const dstep = isTimeCommand
|
||||
? pxsim.U.now() - this.speedCmdTime
|
||||
: this.tacho - this.speedCmdTacho;
|
||||
if (dstep < step1) // rampup
|
||||
if (step1 && dstep < step1) { // rampup
|
||||
this.speed = speed * dstep / step1;
|
||||
// ensure non-zero speed
|
||||
this.speed = Math.max(MIN_RAMP_SPEED, Math.ceil(Math.abs(this.speed))) * Math.sign(speed);
|
||||
}
|
||||
else if (dstep < step1 + step2) // run
|
||||
this.speed = speed;
|
||||
else if (dstep < step1 + step2 + step3)
|
||||
this.speed = speed * (step1 + step2 + step3 - dstep) / (step1 + step2 + step3);
|
||||
else {
|
||||
else if (step2 && dstep < step1 + step2 + step3) {
|
||||
this.speed = speed * (step1 + step2 + step3 - dstep)
|
||||
/ (step1 + step2 + step3) + 5;
|
||||
// ensure non-zero speed
|
||||
this.speed = Math.max(MIN_RAMP_SPEED, Math.ceil(Math.abs(this.speed))) * Math.sign(speed);
|
||||
} else {
|
||||
if (brake) this.speed = 0;
|
||||
if (!isTimeCommand) {
|
||||
// we need to patch the actual position of the motor when
|
||||
@ -227,11 +234,10 @@ namespace pxsim {
|
||||
this.angle = this.manualReferenceAngle + this.manualAngle;
|
||||
this.setChangedState();
|
||||
}
|
||||
this.speed = Math.round(this.speed); // integer only
|
||||
|
||||
// don't round speed
|
||||
// compute delta angle
|
||||
const rotations = this.getSpeed() / 100 * this.rotationsPerMilliSecond * elapsed;
|
||||
const deltaAngle = Math.round(rotations * 360);
|
||||
const rotations = this.speed / 100 * this.rotationsPerMilliSecond * elapsed;
|
||||
const deltaAngle = rotations * 360;
|
||||
if (deltaAngle) {
|
||||
this.angle += deltaAngle;
|
||||
this.tacho += Math.abs(deltaAngle);
|
||||
|
Loading…
Reference in New Issue
Block a user