Add setLights shadow block
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@ -20,6 +20,7 @@
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"input.remoteTopRight": "Remote top-right button.",
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"output.createBuffer": "Create a new zero-initialized buffer.",
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"output.createBuffer|param|size": "number of bytes in the buffer",
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"output.getPattern": "Pattern block.",
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"output.setLights": "Set lights.",
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"screen.clear": "Clear screen and reset font to normal.",
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"screen.doubleIcon": "Double size of an icon.",
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@ -16,7 +16,8 @@
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"input.remoteTopLeft|block": "remote top-left",
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"input.remoteTopRight|block": "remote top-right",
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"input|block": "input",
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"output.setLights|block": "set lights %pattern",
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"output.getPattern|block": "%pattern",
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"output.setLights|block": "set lights %pattern=led_pattern",
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"output|block": "output",
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"screen|block": "screen",
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"serial|block": "serial",
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@ -216,8 +216,8 @@ namespace output {
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/**
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* Set lights.
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*/
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//% blockId=setLights block="set lights %pattern"
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export function setLights(pattern: LightsPattern): void {
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//% blockId=setLights block="set lights %pattern=led_pattern"
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export function setLights(pattern: number): void {
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if (currPattern === pattern)
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return
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currPattern = pattern
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@ -225,4 +225,15 @@ namespace output {
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cmd[0] = pattern + 48
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input.internal.getBtnsMM().write(cmd)
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}
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/**
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* Pattern block.
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*/
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//% blockId=led_pattern block="%pattern"
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//% shim=TD_ID colorSecondary="#6e9a36"
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//% blockHidden=true
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export function getPattern(pattern: LightsPattern): number {
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return pattern;
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}
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}
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