fix tutorial

This commit is contained in:
Peli de Halleux 2019-09-25 21:08:44 -07:00
parent 02f2a85d28
commit 6fcf68f174

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@ -15,7 +15,7 @@ At first, it's nice to know that your program is running. Plug in a ``||brick:sh
into the ``||loops:on start||`` block. Change the image to something else if you want!
```blocks
brick.showMood(moods.neutral)
brick.showMood(moods.sleeping)
```
## Step 3 - Try your code @fullscreen
@ -29,7 +29,7 @@ As you may have noticed, the code starts running immediately once you download i
from rolling away, add a ``||brick:pause until enter pressed||`` button to wait for the user to press enter.
```blocks
brick.showMood(moods.neutral)
brick.showMood(moods.sleeping)
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
```
@ -39,8 +39,9 @@ Drag a ``||motors:steer motors||`` block from the **MOTORS** toolbox drawer and
Click on the **(+)** symbol and make sure to tell your motors to turn **1** rotation.
```blocks
brick.showMood(moods.neutral)
brick.showMood(moods.sleeping)
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
brick.showMood(moods.neutral)
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
```