Merge pull request #65 from Microsoft/ultrasonicsensor
Ultrasonic/IR sensor refactoring work
This commit is contained in:
commit
73b5e7dc3f
@ -17,10 +17,10 @@
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"sensors.ColorSensor.light|block": "`icons.colorSensor` %color|%mode",
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"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected color %color",
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"sensors.ColorSensor.onLightChanged|block": "on `icons.colorSensor` %sensor|%mode|%condition",
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"sensors.colorSensor1|block": "1",
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"sensors.colorSensor2|block": "2",
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"sensors.colorSensor3|block": "3",
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"sensors.colorSensor4|block": "4",
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"sensors.color1|block": "1",
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"sensors.color2|block": "2",
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"sensors.color3|block": "3",
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"sensors.color4|block": "4",
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"sensors|block": "sensors",
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"{id:category}Sensors": "Sensors",
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"{id:group}Color Sensor": "Color Sensor"
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@ -172,14 +172,14 @@ namespace sensors {
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}
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//% whenUsed block="1" weight=95 fixedInstance
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export const colorSensor1: ColorSensor = new ColorSensor(1)
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export const color1: ColorSensor = new ColorSensor(1)
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//% whenUsed block="3" weight=90 fixedInstance
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export const colorSensor3: ColorSensor = new ColorSensor(3)
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export const color3: ColorSensor = new ColorSensor(3)
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//% whenUsed block="2" weight=90 fixedInstance
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export const colorSensor2: ColorSensor = new ColorSensor(2)
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export const color2: ColorSensor = new ColorSensor(2)
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//% whenUsed block="4" weight=90 fixedInstance
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export const colorSensor4: ColorSensor = new ColorSensor(4)
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export const color4: ColorSensor = new ColorSensor(4)
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}
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@ -1,11 +1,11 @@
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# Color Sensor
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```cards
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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})
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sensors.colorSensor1.color();
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sensors.colorSensor1.ambientLight();
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sensors.colorSensor1.reflectedLight();
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sensors.color1.color();
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sensors.color1.ambientLight();
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sensors.color1.reflectedLight();
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```
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## See Also
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@ -2,7 +2,7 @@
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.ambientLight() > 20) {
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if (sensors.color1.ambientLight() > 20) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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@ -2,7 +2,7 @@
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.color() == ColorSensorColor.Green) {
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if (sensors.color1.color() == ColorSensorColor.Green) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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@ -1,7 +1,7 @@
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# On Color Detected
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```sig
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () { })
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () { })
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```
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# Parameters
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@ -10,7 +10,7 @@ sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () { })
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```blocks
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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brick.showImage(images.expressionsSick)
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})
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```
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@ -2,7 +2,7 @@
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.reflectedLight() > 20) {
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if (sensors.color1.reflectedLight() > 20) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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@ -18,6 +18,8 @@
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"brick.Button.isPressed": "Check if button is currently pressed or not.",
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"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
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"brick.Button.onEvent|param|body": "code to run when the event is raised",
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"brick.Button.waitUntil": "Waits until the event is raised",
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"brick.Button.waitUntil|param|ev": "the event to wait for",
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"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"brick._imagePicker": "An image",
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"brick._imagePicker|param|image": "the image",
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@ -70,24 +72,6 @@
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"screen.unpackPNG": "Decompresses a 1-bit gray scale PNG image to image format.",
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"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"sensors.InfraredSensor.on": "Registers code to run when an object is getting near.",
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"sensors.InfraredSensor.on|param|handler": "the code to run when detected",
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"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"sensors.InfraredSensor.wait": "Waits for the event to occur",
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"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
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"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"sensors.UltraSonicSensor.on": "Registers code to run when the given color is close",
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"sensors.UltraSonicSensor.on|param|handler": "the code to run when detected",
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"sensors.UltraSonicSensor.wait": "Waits for the event to occur",
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"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
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"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
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"sensors.remoteButtonCenter": "Remote beacon (center) button.",
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"sensors.remoteButtonTopLeft": "Remote top-left button.",
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"sensors.remoteButtonTopRight": "Remote top-right button.",
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"serial": "Reading and writing data over a serial connection.",
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"serial.writeDmesg": "Send DMESG debug buffer over serial."
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}
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@ -2,8 +2,6 @@
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"ButtonEvent.Click|block": "click",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.Up|block": "up",
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"InfraredSensorEvent.ObjectDetected|block": "object detected",
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"InfraredSensorEvent.ObjectNear|block": "object near",
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"LightsPattern.GreenFlash|block": "Flashing Green",
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"LightsPattern.GreenPulse|block": "Pulsing Green",
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"LightsPattern.Green|block": "Green",
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@ -19,10 +17,9 @@
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"Output.B|block": "B",
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"Output.C|block": "C",
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"Output.D|block": "D",
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"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
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"UltrasonicSensorEvent.ObjectNear|block": "object near",
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"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
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"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
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"brick.Button.waitUntil|block": "wait until `icons.brickButtons` %button|%event",
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"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
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"brick._imagePicker|block": "%image",
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"brick.buttonDown|block": "down",
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@ -60,34 +57,10 @@
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"screen|block": "screen",
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"sensors.GyroSensor.angle|block": "`icons.gyroSensor` %sensor|angle",
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"sensors.GyroSensor.rate|block": "`icons.gyroSensor` %sensor|rotation rate",
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"sensors.InfraredSensor.on|block": "on `icons.infraredSensor` %sensor|%event",
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"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
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"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
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"sensors.InfraredSensor.wait|block": "wait `icons.infraredSensor` %sensor|for %event",
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"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
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"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
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"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
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"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
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"sensors.UltraSonicSensor.on|block": "on `icons.ultrasonicSensor` %sensor|%event",
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"sensors.UltraSonicSensor.wait|block": "wait `icons.ultrasonicSensor` %sensor|for %event",
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"sensors.gyro1|block": "1",
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"sensors.gyro2|block": "2",
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"sensors.gyro3|block": "3",
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"sensors.gyro4|block": "4",
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"sensors.infraredSensor1|block": "1",
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"sensors.infraredSensor2|block": "2",
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"sensors.infraredSensor3|block": "3",
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"sensors.infraredSensor4|block": "4",
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"sensors.remoteButtonBottomLeft|block": "bottom-left",
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"sensors.remoteButtonBottomRight|block": "bottom-right",
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"sensors.remoteButtonCenter|block": "center",
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"sensors.remoteButtonTopLeft|block": "top-left",
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"sensors.remoteButtonTopRight|block": "top-right",
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"sensors.ultrasonic1|block": "1",
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"sensors.ultrasonic2|block": "2",
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"sensors.ultrasonic3|block": "3",
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"sensors.ultrasonic4|block": "4",
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"sensors|block": "sensors",
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"serial|block": "serial",
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"{id:category}Brick": "Brick",
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"{id:category}Control": "Control",
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@ -101,10 +74,7 @@
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"{id:category}Serial": "Serial",
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"{id:group}Buttons": "Buttons",
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"{id:group}Gyro Sensor": "Gyro Sensor",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Light": "Light",
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"{id:group}Motors": "Motors",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
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"{id:group}Screen": "Screen",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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"{id:group}Screen": "Screen"
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}
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@ -127,6 +127,20 @@ namespace brick {
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onEvent(ev: ButtonEvent, body: () => void) {
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control.onEvent(this._id, ev, body)
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}
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/**
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* Waits until the event is raised
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* @param ev the event to wait for
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*/
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//% help=input/button/wait-until
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//% blockId=buttonWaitUntil block="wait until `icons.brickButtons` %button|%event"
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//% parts="brick"
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//% blockNamespace=brick
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//% weight=98 blockGap=8
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//% group="Buttons"
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waitUntil(ev: ButtonEvent) {
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control.waitForEvent(this._id, ev);
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}
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}
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}
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@ -18,9 +18,7 @@
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"output.ts",
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"core.ts",
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"input.ts",
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"ir.ts",
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"gyro.ts",
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"ultrasonic.ts",
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"shims.d.ts",
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"enums.d.ts",
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"dal.d.ts",
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@ -10,7 +10,9 @@
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"core": "file:../core",
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"music": "file:../music",
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"color-sensor": "file:../color-sensor",
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"touch-sensor": "file:../touch-sensor"
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"touch-sensor": "file:../touch-sensor",
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"ultrasonic-sensor": "file:../ultrasonic-sensor",
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"infrared-sensor": "file:../infrared-sensor"
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},
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"public": true
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}
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3
libs/infrared-sensor/README.md
Normal file
3
libs/infrared-sensor/README.md
Normal file
@ -0,0 +1,3 @@
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# Infrared sensor
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The library to interact with the Infrared Sensor.
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@ -0,0 +1,16 @@
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{
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"sensors.InfraredSensor.onEvent": "Registers code to run when an object is getting near.",
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"sensors.InfraredSensor.onEvent|param|handler": "the code to run when detected",
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"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"sensors.InfraredSensor.waitUntil": "Waits for the event to occur",
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"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
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"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
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"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
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"sensors.remoteButtonCenter": "Remote beacon (center) button.",
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"sensors.remoteButtonTopLeft": "Remote top-left button.",
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"sensors.remoteButtonTopRight": "Remote top-right button."
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}
|
24
libs/infrared-sensor/_locales/infrared-sensor-strings.json
Normal file
24
libs/infrared-sensor/_locales/infrared-sensor-strings.json
Normal file
@ -0,0 +1,24 @@
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{
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"InfraredSensorEvent.ObjectDetected|block": "object detected",
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"InfraredSensorEvent.ObjectNear|block": "object near",
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"sensors.InfraredSensor.onEvent|block": "on `icons.infraredSensor` %sensor|%event",
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"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
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"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
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"sensors.InfraredSensor.waitUntil|block": "wait until `icons.infraredSensor` %sensor| %event",
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"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
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"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
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"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
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"sensors.infraredSensor1|block": "1",
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"sensors.infraredSensor2|block": "2",
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"sensors.infraredSensor3|block": "3",
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"sensors.infraredSensor4|block": "4",
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"sensors.remoteButtonBottomLeft|block": "bottom-left",
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"sensors.remoteButtonBottomRight|block": "bottom-right",
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"sensors.remoteButtonCenter|block": "center",
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"sensors.remoteButtonTopLeft|block": "top-left",
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"sensors.remoteButtonTopRight|block": "top-right",
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"sensors|block": "sensors",
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"{id:category}Sensors": "Sensors",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon"
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}
|
@ -138,12 +138,12 @@ namespace sensors {
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//% fixedInstances
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export class InfraredSensor extends internal.UartSensor {
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private channel: IrRemoteChannel;
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private proximityThreshold: number;
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private proximityThreshold: sensors.internal.ThresholdDetector;
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constructor(port: number) {
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super(port)
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this.channel = IrRemoteChannel.Ch0
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this.proximityThreshold = 10;
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this.proximityThreshold = new sensors.internal.ThresholdDetector(this._id, 0, 100, 10, 90);
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irButton(0) // make sure buttons array is initalized
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// and set the mode, as otherwise button events won't work
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@ -154,10 +154,7 @@ namespace sensors {
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if (this.mode == IrSensorMode.RemoteControl)
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return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
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else if (this.mode == IrSensorMode.Proximity) {
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const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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return d < this.proximityThreshold ? UltrasonicSensorEvent.ObjectNear
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: d > this.proximityThreshold + 5 ? UltrasonicSensorEvent.ObjectDetected
|
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: 0;
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return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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}
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return 0
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}
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@ -168,9 +165,8 @@ namespace sensors {
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let v = !!(curr & (1 << i))
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buttons[i]._update(v)
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}
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} else {
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if (curr)
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control.raiseEvent(this._id, curr);
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||||
} else if (this.mode == IrSensorMode.Proximity) {
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this.proximityThreshold.setLevel(curr);
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||||
}
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||||
}
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||||
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||||
@ -181,7 +177,7 @@ namespace sensors {
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setRemoteChannel(c: IrRemoteChannel) {
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c = Math.clamp(0, 3, c | 0)
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this.channel = c
|
||||
this._setMode(IrSensorMode.RemoteControl)
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this.setMode(IrSensorMode.RemoteControl)
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}
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setMode(m: IrSensorMode) {
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@ -199,24 +195,22 @@ namespace sensors {
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//% blockNamespace=sensors
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//% weight=100 blockGap=8
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||||
//% group="Infrared Sensor"
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||||
on(event: InfraredSensorEvent, handler: () => void) {
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control.onEvent(this._id, InfraredSensorEvent.ObjectNear, handler);
|
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if ( this.proximity() == InfraredSensorEvent.ObjectNear)
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control.runInBackground(handler);
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onEvent(event: InfraredSensorEvent, handler: () => void) {
|
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control.onEvent(this._id, event, handler);
|
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}
|
||||
|
||||
/**
|
||||
* Waits for the event to occur
|
||||
*/
|
||||
//% help=input/ultrasonic/wait
|
||||
//% block="wait `icons.infraredSensor` %sensor|for %event"
|
||||
//% block="wait until `icons.infraredSensor` %sensor| %event"
|
||||
//% blockId=infraredwait
|
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//% parts="infraredsensor"
|
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//% blockNamespace=sensors
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||||
//% weight=99 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
wait(event: InfraredSensorEvent) {
|
||||
// TODO
|
||||
waitUntil(event: InfraredSensorEvent) {
|
||||
control.waitForEvent(this._id, event);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -230,7 +224,7 @@ namespace sensors {
|
||||
//% blockNamespace=sensors
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
proximity() {
|
||||
proximity(): number {
|
||||
this._setMode(IrSensorMode.Proximity)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
@ -246,7 +240,7 @@ namespace sensors {
|
||||
//% blockNamespace=sensors
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
remoteCommand() {
|
||||
remoteCommand(): number {
|
||||
this._setMode(IrSensorMode.RemoteControl)
|
||||
return this.getNumber(NumberFormat.UInt8LE, this.channel)
|
||||
}
|
15
libs/infrared-sensor/pxt.json
Normal file
15
libs/infrared-sensor/pxt.json
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "infrared-sensor",
|
||||
"description": "Infrared Sensor support",
|
||||
"files": [
|
||||
"README.md",
|
||||
"ir.ts"
|
||||
],
|
||||
"testFiles": [
|
||||
"test.ts"
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"core": "file:../core"
|
||||
}
|
||||
}
|
0
libs/infrared-sensor/test.ts
Normal file
0
libs/infrared-sensor/test.ts
Normal file
@ -3,5 +3,6 @@
|
||||
"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
|
||||
"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
|
||||
"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
|
||||
"sensors.TouchSensor.waitUntil": "Wait until the touch sensor is touched",
|
||||
"sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
"TouchSensorEvent.Released|block": "released",
|
||||
"sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
|
||||
"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
|
||||
"sensors.TouchSensor.waitUntil|block": "wait until `icons.touchSensor` %sensor|%event",
|
||||
"sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
|
||||
"sensors.touchSensor1|block": "1",
|
||||
"sensors.touchSensor2|block": "2",
|
||||
|
@ -51,6 +51,21 @@ namespace sensors {
|
||||
this.button.onEvent(<ButtonEvent><number>ev, body)
|
||||
}
|
||||
|
||||
/**
|
||||
* Wait until the touch sensor is touched
|
||||
* @param sensor the touch sensor that needs to be clicked or used
|
||||
* @param event the kind of button gesture that needs to be detected
|
||||
*/
|
||||
//% help=input/touch-sensor/wait-until
|
||||
//% blockId=touchWaitUntil block="wait until `icons.touchSensor` %sensor|%event"
|
||||
//% parts="touch"
|
||||
//% blockNamespace=sensors
|
||||
//% weight=98 blockGap=8
|
||||
//% group="Touch Sensor"
|
||||
waitUntil(ev: TouchSensorEvent) {
|
||||
this.button.waitUntil(<ButtonEvent><number>ev);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if touch sensor is touched.
|
||||
* @param sensor the port to query the request
|
||||
|
3
libs/ultrasonic-sensor/README.md
Normal file
3
libs/ultrasonic-sensor/README.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Ultrasonic sensor
|
||||
|
||||
The library to interact with the Ultrasonic Sensor.
|
@ -0,0 +1,6 @@
|
||||
{
|
||||
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in centimeters",
|
||||
"sensors.UltraSonicSensor.onEvent": "Registers code to run when the given color is close",
|
||||
"sensors.UltraSonicSensor.onEvent|param|handler": "the code to run when detected",
|
||||
"sensors.UltraSonicSensor.waitUntil": "Waits for the event to occur"
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
|
||||
"UltrasonicSensorEvent.ObjectFar|block": "object far",
|
||||
"UltrasonicSensorEvent.ObjectNear|block": "object near",
|
||||
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
|
||||
"sensors.UltraSonicSensor.onEvent|block": "on `icons.ultrasonicSensor` %sensor|%event",
|
||||
"sensors.UltraSonicSensor.waitUntil|block": "wait until `icons.ultrasonicSensor` %sensor| %event",
|
||||
"sensors.ultrasonic1|block": "1",
|
||||
"sensors.ultrasonic2|block": "2",
|
||||
"sensors.ultrasonic3|block": "3",
|
||||
"sensors.ultrasonic4|block": "4",
|
||||
"{id:category}Sensors": "Sensors",
|
||||
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
|
||||
}
|
15
libs/ultrasonic-sensor/pxt.json
Normal file
15
libs/ultrasonic-sensor/pxt.json
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "ultrasonic-sensor",
|
||||
"description": "Ultrasonic Sensor support",
|
||||
"files": [
|
||||
"README.md",
|
||||
"ultrasonic.ts"
|
||||
],
|
||||
"testFiles": [
|
||||
"test.ts"
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"core": "file:../core"
|
||||
}
|
||||
}
|
0
libs/ultrasonic-sensor/test.ts
Normal file
0
libs/ultrasonic-sensor/test.ts
Normal file
@ -1,20 +1,22 @@
|
||||
const enum UltrasonicSensorEvent {
|
||||
//% block="object near"
|
||||
ObjectNear = 1,
|
||||
enum UltrasonicSensorEvent {
|
||||
//% block="object detected"
|
||||
ObjectDetected = 2
|
||||
ObjectDetected = 10,
|
||||
//% block="object near"
|
||||
ObjectNear = sensors.internal.ThresholdState.Low,
|
||||
//% block="object far"
|
||||
ObjectFar = sensors.internal.ThresholdState.High
|
||||
}
|
||||
|
||||
namespace sensors {
|
||||
|
||||
//% fixedInstances
|
||||
export class UltraSonicSensor extends internal.UartSensor {
|
||||
private promixityThreshold: number;
|
||||
private promixityThreshold: sensors.internal.ThresholdDetector;
|
||||
private movementThreshold: number;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.promixityThreshold = 10;
|
||||
this.promixityThreshold = new sensors.internal.ThresholdDetector(this.id(), 0, 255, 10, 100); // range is 0..255cm
|
||||
this.movementThreshold = 1;
|
||||
}
|
||||
|
||||
@ -28,12 +30,11 @@ namespace sensors {
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
// is there an object near?
|
||||
if (prev >= this.promixityThreshold && curr < this.promixityThreshold)
|
||||
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectNear); // TODO proper HI-LO sensor
|
||||
this.promixityThreshold.setLevel(curr);
|
||||
|
||||
// did something change?
|
||||
if (Math.abs(prev - curr) > this.movementThreshold)
|
||||
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected); // TODO debouncing
|
||||
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -47,29 +48,26 @@ namespace sensors {
|
||||
//% blockNamespace=sensors
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
on(event: UltrasonicSensorEvent, handler: () => void) {
|
||||
onEvent(event: UltrasonicSensorEvent, handler: () => void) {
|
||||
control.onEvent(this._id, event, handler);
|
||||
if (event == UltrasonicSensorEvent.ObjectNear
|
||||
&& this.distance() < this.promixityThreshold)
|
||||
control.runInBackground(handler);
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits for the event to occur
|
||||
*/
|
||||
//% help=input/ultrasonic/wait
|
||||
//% block="wait `icons.ultrasonicSensor` %sensor|for %event"
|
||||
//% block="wait until `icons.ultrasonicSensor` %sensor| %event"
|
||||
//% blockId=ultrasonicWait
|
||||
//% parts="ultrasonicsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
wait(event: UltrasonicSensorEvent) {
|
||||
// TODO
|
||||
waitUntil(event: UltrasonicSensorEvent) {
|
||||
control.waitForEvent(this._id, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the distance from the sonar in millimeters
|
||||
* Gets the distance from the sonar in centimeters
|
||||
* @param sensor the ultrasonic sensor port
|
||||
*/
|
||||
//% help=input/ultrasonic/distance
|
||||
@ -79,10 +77,10 @@ namespace sensors {
|
||||
//% blockNamespace=sensors
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
distance() {
|
||||
distance(): number {
|
||||
// it supposedly also has an inch mode, but we stick to cm
|
||||
this._setMode(0)
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff; // range is 0..255
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,8 @@
|
||||
"libs/music",
|
||||
"libs/color-sensor",
|
||||
"libs/touch-sensor",
|
||||
"libs/ultrasonic-sensor",
|
||||
"libs/infrared-sensor",
|
||||
"libs/ev3"
|
||||
],
|
||||
"simulator": {
|
||||
|
Loading…
Reference in New Issue
Block a user