Change sound volume to level (#986)
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4a73c5d700
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@ -45,7 +45,7 @@ void setVolume(int volume) {
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struct ToneCmd {
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uint8_t cmd;
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uint8_t vol;
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uint8_t lvl;
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uint16_t freq;
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uint16_t duration;
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};
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@ -55,10 +55,26 @@ static void _stopSound() {
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writeDev(&cmd, sizeof(cmd));
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}
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static uint8_t _getVolumeLevel(uint8_t volume, uint8_t levels) {
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uint8_t level;
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uint8_t step = (uint8_t) (100 / (levels - 1));
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if (volume < step) {
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level = 0;
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} else if (volume > step * (levels - 1)) {
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level = levels;
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} else {
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level = (uint8_t) (volume / step);
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}
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return level;
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}
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static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume) {
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// https://github.com/mindboards/ev3sources/blob/78ebaf5b6f8fe31cc17aa5dce0f8e4916a4fc072/lms2012/c_sound/source/c_sound.c#L471
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uint8_t level = _getVolumeLevel(volume, 13);
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ToneCmd cmd;
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cmd.cmd = SOUND_CMD_TONE;
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cmd.vol = volume;
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cmd.lvl = level;
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cmd.freq = frequency;
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cmd.duration = duration;
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// (*SoundInstance.pSound).Busy = TRUE;
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@ -122,7 +138,8 @@ void playSample(Buffer buf) {
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stopUser();
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pthread_mutex_lock(&pumpMutex);
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*lmsSoundMMap = 1; // BUSY
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uint8_t cmd[] = {SOUND_CMD_PLAY, (uint8_t)((currVolume / 33) + 1)};
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// https://github.com/mindboards/ev3sources/blob/78ebaf5b6f8fe31cc17aa5dce0f8e4916a4fc072/lms2012/c_sound/source/c_sound.c#L605
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uint8_t cmd[] = {SOUND_CMD_PLAY, _getVolumeLevel(currVolume, 8)};
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writeDev(cmd, 2);
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decrRC(currentSample);
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currentSample = buf;
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