bring back speed
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3c86ae286f
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@ -53,19 +53,21 @@
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"motors.Motor.clearCount": "Clears the motor count",
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"motors.Motor.count": "Gets motor step count.",
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"motors.Motor.move": "Moves the motor by a number of rotations, degress or seconds",
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"motors.Motor.move|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
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"motors.Motor.move|param|unit": "the meaning of the value",
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"motors.Motor.move|param|value": "the move quantity, eg: 2",
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"motors.Motor.power": "Turns the motor on or off at the current speed",
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"motors.Motor.power|param|on": "true if the motor should be on",
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"motors.Motor.reset": "Resets the motor and clears any synchronization",
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"motors.Motor.setBrake": "Sets the automatic brake on or off when the motor is off",
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"motors.Motor.setBrake|param|brake": "a value indicating if the motor should break when off",
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"motors.Motor.setReversed": "Reverses the motor polarity",
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"motors.Motor.setSpeed": "Sets the speed of the motor.",
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"motors.Motor.setSpeed|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
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"motors.Motor.speed": "Gets motor actual speed.",
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"motors.Motor.sync": "Synchronizes a follower motor to this motor",
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"motors.Motor.sync|param|follower": "the motor that follows this motor commands, eg: motors.largeC",
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"motors.Motor.tachoCount": "Gets motor tacho count.",
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"motors.Motor.turn": "Turns the motor and the follower motor by a number of rotations",
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"motors.Motor.turn|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
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"motors.Motor.turn|param|turnRatio": "the ratio of power sent to the follower motor, from -200 to 200",
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"motors.Motor.turn|param|unit": "the meaning of the value",
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"motors.Motor.turn|param|value": "the move quantity, eg: 2",
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@ -40,15 +40,15 @@
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"control.raiseEvent|block": "raise event|from %src|with value %value",
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"control|block": "control",
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"motors.Motor.count|block": "`icons.motorLarge` %motor|count",
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"motors.Motor.move|block": "move `icons.motorLarge` %motor|for %value|%unit",
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"motors.Motor.power|block": "power `icons.motorLarge` %motor|%on",
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"motors.Motor.move|block": "move `icons.motorLarge` %motor|for %value|%unit|at %speed|%",
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"motors.Motor.reset|block": "reset `icons.motorLarge` %motor",
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"motors.Motor.setBrake|block": "set `icons.motorLarge` %motor|brake %brake",
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"motors.Motor.setReversed|block": "set `icons.motorLarge` %motor|reversed %reversed",
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"motors.Motor.setSpeed|block": "set speed of `icons.motorLarge` %motor|to %speed|%",
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"motors.Motor.speed|block": "`icons.motorLarge` %motor|speed",
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"motors.Motor.sync|block": "sync `icons.motorLarge` %motor|with `icons.motorLarge` %follower",
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"motors.Motor.tachoCount|block": "`icons.motorLarge` %motor|tacho count",
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"motors.Motor.turn|block": "turn `icons.motorLarge` %motor|by %value|%unit|turn %turnRadio",
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"motors.Motor.turn|block": "turn `icons.motorLarge` %motor|by %value|%unit|at %speed|% turn %turnRadio",
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"motors.largeMotorA|block": "large A",
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"motors.largeMotorB|block": "large B",
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"motors.largeMotorC|block": "large C",
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@ -91,7 +91,6 @@ namespace motors {
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private _large: boolean;
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private _initialized: boolean;
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private _speed: number;
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private _brake: boolean;
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private _follower: Motor; //
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@ -100,7 +99,6 @@ namespace motors {
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this._port = port;
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this._large = large;
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this._brake = false;
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this._speed = 50;
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}
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private __init() {
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@ -113,18 +111,21 @@ namespace motors {
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}
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/**
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* Turns the motor on or off at the current speed
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* @param on true if the motor should be on
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* Sets the speed of the motor.
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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*/
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//% blockId=motorPower block="power `icons.motorLarge` %motor|%on"
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//% blockId=motorPower block="set speed of `icons.motorLarge` %motor|to %speed|%"
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//% on.fieldEditor=toggleonoff
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//% weight=99 blockGap=8
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power(on: boolean) {
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if (!this._speed || !on) { // always stop
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//% speed.min=-100 speed.max=100
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setSpeed(speed: number) {
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this.__init();
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speed = Math.clamp(-100, 100, speed >> 0);
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if (!speed) { // always stop
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this.stop();
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} else {
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if (this._follower) this.setSpeedSync(this._speed);
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else this.setSpeedSingle(this._speed);
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if (this._follower) this.setSpeedSync(speed);
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else this.setSpeedSingle(speed);
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}
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}
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@ -149,21 +150,21 @@ namespace motors {
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* @param unit the meaning of the value
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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*/
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//% blockId=motorMove block="move `icons.motorLarge` %motor|for %value|%unit"
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//% blockId=motorMove block="move `icons.motorLarge` %motor|for %value|%unit|at %speed|%"
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//% weight=98
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//% speed.min=-100 speed.max=100
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move(value: number, unit: MoveUnit) {
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this.output(value, unit, 0);
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move(value: number, unit: MoveUnit, speed: number) {
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this.output(value, unit, speed, 0);
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}
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private output(value: number, unit: MoveUnit, turnRatio: number) {
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private output(value: number, unit: MoveUnit, speed: number, turnRatio: number) {
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this.__init();
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if (!this._speed) {
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speed = Math.clamp(-100, 100, speed >> 0);
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if (!speed) {
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this.stop();
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return;
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}
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turnRatio = Math.clamp(-200, 200, turnRatio >> 0);
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let useSteps: boolean;
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let stepsOrTime: number;
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switch (unit) {
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@ -185,7 +186,7 @@ namespace motors {
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syncMotors(this._port | this._follower._port, {
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useSteps: useSteps,
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stepsOrTime: stepsOrTime,
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speed: this._speed,
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speed: speed,
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turnRatio: turnRatio,
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useBrake: this._brake
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})
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@ -195,7 +196,7 @@ namespace motors {
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step1: 0,
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step2: stepsOrTime,
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step3: 0,
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speed: this._speed,
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speed: speed,
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useBrake: this._brake
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})
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}
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@ -218,6 +219,7 @@ namespace motors {
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//% brake.fieldEditor=toggleonoff
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//% weight=60 blockGap=8
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setBrake(brake: boolean) {
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this.__init();
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this._brake = brake;
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}
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@ -312,11 +314,11 @@ namespace motors {
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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* @param turnRatio the ratio of power sent to the follower motor, from -200 to 200
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*/
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//% blockId=motorTurn block="turn `icons.motorLarge` %motor|by %value|%unit|turn %turnRadio"
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//% blockId=motorTurn block="turn `icons.motorLarge` %motor|by %value|%unit|at %speed|% turn %turnRadio"
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//% weight=9 blockGap=8
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//% turnRatio.min=-200 turnRatio=200
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turn(value: number, unit: MoveUnit, turnRatio: number) {
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this.output(value, unit, turnRatio);
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turn(value: number, unit: MoveUnit, speed: number, turnRatio: number) {
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this.output(value, unit, speed, turnRatio);
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}
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}
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