Applying UI updates from Lego (#322)

This commit is contained in:
Sam El-Husseini
2018-02-12 12:23:25 -08:00
committed by GitHub
parent 7bd2192a0a
commit 96f1086c8f
7 changed files with 57 additions and 34 deletions

View File

@ -29,11 +29,23 @@
&:extend(.ui.primary.button all);
}
.ui.button.editortools-btn {
&:extend(.ui.blue.button all);
@buttonBackgroundColor: white;
@buttonForegroundColor: #5E5E5E;
.ui.button.editortools-btn, .simtoolbar .ui.button,
.ui.button.collapse-button, .ui.button.collapsed-button {
background-color: @buttonBackgroundColor;
color: @buttonForegroundColor;
border: none !important;
box-shadow: none !important;
}
.ui.button.editortools-btn:hover,
.ui.button.editortools-btn:focus {
color: darken(@buttonForegroundColor, 0.2) !important;
}
.projectname-input {
.ui.input.projectname-input input {
box-shadow: none; border: none !important;
}
.ui.button.getting-started-btn {
@ -93,7 +105,7 @@
}
#downloadArea {
background: white;
background: @legoGreyLight;
}
/* Mobile */
@ -109,15 +121,18 @@
/* Small Monitor */
@media only screen and (min-width: @computerBreakpoint) and (max-width: @largestSmallMonitor) {
#editortools, #downloadArea {
background: #828A95;
}
}
/* Large Monitor */
@media only screen and (min-width: @largeMonitorBreakpoint) {
#editortools, #downloadArea {
background: #828A95;
}
/* >= Small Monitor (Small Monitor + Large Monitor + Wide Monitor) */
@media only screen and (min-width: @computerBreakpoint) {
.fullscreensim #boardview {
background: @simulatorBackground data-uri("../docs/static/backgrounds/simulator.png") 0 0 repeat !important;
}
}
/* Mobile, Tablet AND thin screen */