fixing button down issues on touch/mouse (#294)
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@ -45,7 +45,7 @@
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},
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"dependencies": {
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"pxt-common-packages": "0.17.13",
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"pxt-core": "3.1.1"
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"pxt-core": "3.1.2"
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},
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"scripts": {
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"test": "node node_modules/pxt-core/built/pxt.js travis"
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@ -15,6 +15,12 @@ namespace pxsim.visuals {
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-webkit-filter: grayscale(1);
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filter: grayscale(1);
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}
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.user-select-none, .sim-button {
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-webkit-user-select: none;
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-moz-user-select: none;
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-ms-user-select: none;
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user-select: none;
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}
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.sim-button {
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cursor: pointer;
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}
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@ -19,18 +19,18 @@ namespace pxsim.visuals {
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if (c % 2 == 0) cy += 5;
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if (colorIds[c]) {
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const circle = pxsim.svg.child(this.group, "circle", { 'class': 'sim-color-grid-circle', 'cx': cx, 'cy': cy, 'r': '2', 'style': `fill: ${colors[c]}` });
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circle.addEventListener(pointerEvents.down, ev => {
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pointerEvents.down.forEach(evid => circle.addEventListener(evid, ev => {
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this.setColor(colorValue[c]);
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})
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}));
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}
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}
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const whiteCircleWrapper = pxsim.svg.child(this.group, "g", { 'id': 'white-cirlce-wrapper' });
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pxsim.svg.child(whiteCircleWrapper, "circle", { 'class': 'sim-color-grid-circle', 'cx': 2.2, 'cy': '11', 'r': '2', 'style': `fill: #fff` });
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pxsim.svg.child(whiteCircleWrapper, "circle", { 'cx': 2.2, 'cy': '11', 'r': '2', 'style': `fill: none;stroke: #94989b;stroke-width: 0.1px` });
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whiteCircleWrapper.addEventListener(pointerEvents.down, ev => {
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pointerEvents.down.forEach(evid => whiteCircleWrapper.addEventListener(evid, ev => {
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this.setColor(6);
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})
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}));
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return this.group;
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}
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@ -174,10 +174,10 @@ namespace pxsim.visuals {
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this.buttons.forEach((btn, index) => {
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let button = stateButtons[index];
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btn.addEventListener(pointerEvents.down, ev => {
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pointerEvents.down.forEach(evid => btn.addEventListener(evid, ev => {
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button.setPressed(true);
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svg.fill(this.buttons[index], this.theme.buttonDown);
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})
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}));
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btn.addEventListener(pointerEvents.leave, ev => {
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button.setPressed(false);
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svg.fill(this.buttons[index], this.theme.buttonUps[index]);
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@ -38,10 +38,10 @@ namespace pxsim.visuals {
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this.content.style.cursor = "pointer";
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const btn = this.content;
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const state = ev3board().getSensor(this.port, DAL.DEVICE_TYPE_TOUCH) as TouchSensorNode;
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btn.addEventListener(pointerEvents.down, ev => {
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pointerEvents.down.forEach(evid => btn.addEventListener(evid, ev => {
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this.setPressed(true);
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state.setPressed(true);
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})
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}))
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btn.addEventListener(pointerEvents.leave, ev => {
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this.setPressed(false);
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state.setPressed(false);
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