Custom rendering almost works
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@ -1,29 +1,30 @@
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screen.clear()
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screen.setFont(ScreenFont.Large)
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screen.drawText(10, 30, "Welcome PXT!")
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screen.drawText(10, 30, "Welcome PXT!", Draw.Double)
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screen.drawEllipse(40, 40, 20, 10, Draw.Fill)
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screen.drawRect(40, 40, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Orange)
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screen.drawIcon(100, 50, screen.heart, Draw.Double)
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input.buttonEnter.onEvent(ButtonEvent.Click, () => {
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screen.clear()
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})
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input.buttonLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawRect(10, 70, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Red)
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})
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input.buttonRight.onEvent(ButtonEvent.Click, () => {
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screen.setFont(ScreenFont.Normal)
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screen.drawText(10, 60, "Bang!")
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screen.drawText(10, 60, "Right!")
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})
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.scroll(-10)
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screen.drawText(10, 60, "Down! ")
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})
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.scroll(10)
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screen.drawText(10, 60, "Up! ")
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})
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