reverse beeper
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}
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```
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## Reverse Bepper
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```codecard
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[{
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"name": "Reverse Beeper",
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"description": "Activity 1",
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"url":"/coding/reverse-beeper-1",
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"cardType": "example"
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}, {
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"name": "Reverse Beeper",
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"description": "Activity 2",
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"url":"/coding/reverse-beeper-2",
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"cardType": "example"
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}, {
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"name": "Reverse Beeper",
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"description": "Activity 3",
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"url":"/coding/reverse-beeper-3",
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"cardType": "example"
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}
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]
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```
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docs/coding/reverse-beeper-1.md
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docs/coding/reverse-beeper-1.md
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# Reverse Beeper Activity 1
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```blocks
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loops.forever(function () {
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music.playTone(440, sensors.ultrasonic4.distance());
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loops.pause(50)
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})
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motors.largeBC.setSpeed(-20);
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
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motors.stopAllMotors();
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```
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docs/coding/reverse-beeper-2.md
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docs/coding/reverse-beeper-2.md
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# Reverse Beeper Activity 2
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```blocks
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loops.forever(function () {
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if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
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music.playTone(440, sensors.ultrasonic4.distance());
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loops.pause(50)
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}
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})
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motors.largeBC.setSpeed(-20);
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
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motors.stopAllMotors();
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```
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docs/coding/reverse-beeper-3.md
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docs/coding/reverse-beeper-3.md
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# Reverse Beeper Activity 2
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```blocks
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let beep = false
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beep = true
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control.runInBackground(function () {
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motors.largeB.setSpeed(-20)
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motors.largeC.setSpeed(-20)
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
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motors.stopAllMotors()
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beep = false
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})
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control.runInBackground(function () {
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while (beep) {
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if (sensors.ultrasonic4.distance() < 20) {
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music.playTone(440, sensors.ultrasonic4.distance())
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loops.pause(50)
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}
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}
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})
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```
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