renaming all "wait until" to "pause until"
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@ -3,6 +3,6 @@
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"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
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"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"sensors.TouchSensor.waitUntil": "Wait until the touch sensor is touched",
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"sensors.TouchSensor.pauseUntil": "Wait until the touch sensor is touched",
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"sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
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}
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@ -4,7 +4,7 @@
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"TouchSensorEvent.Released|block": "released",
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"sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
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"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
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"sensors.TouchSensor.waitUntil|block": "wait until `icons.touchSensor` %sensor|%event",
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"sensors.TouchSensor.pauseUntil|block": "pause until `icons.touchSensor` %sensor|%event",
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"sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
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"sensors.touchSensor1|block": "1",
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"sensors.touchSensor2|block": "2",
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@ -59,15 +59,15 @@ namespace sensors {
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* @param event the kind of button gesture that needs to be detected
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*/
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//% help=input/touch-sensor/wait-until
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//% blockId=touchWaitUntil block="wait until `icons.touchSensor` %sensor|%event"
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//% blockId=touchWaitUntil block="pause until `icons.touchSensor` %sensor|%event"
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//% parts="touch"
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//% sensor.fieldEditor="imagedropdown"
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//% sensor.fieldOptions.columns=4
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//% blockNamespace=sensors
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//% weight=98 blockGap=8
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//% group="Touch Sensor"
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waitUntil(ev: TouchSensorEvent) {
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this.button.waitUntil(<ButtonEvent><number>ev);
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pauseUntil(ev: TouchSensorEvent) {
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this.button.pauseUntil(<ButtonEvent><number>ev);
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}
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/**
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