renaming all "wait until" to "pause until"

This commit is contained in:
Peli de Halleux 2017-12-12 10:46:56 -08:00
parent e649a167cd
commit bacb4673c9
12 changed files with 19 additions and 20 deletions

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@ -18,8 +18,8 @@
"brick.Button.isPressed": "Check if button is currently pressed or not.",
"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
"brick.Button.onEvent|param|body": "code to run when the event is raised",
"brick.Button.waitUntil": "Waits until the event is raised",
"brick.Button.waitUntil|param|ev": "the event to wait for",
"brick.Button.pauseUntil": "Waits until the event is raised",
"brick.Button.pauseUntil|param|ev": "the event to wait for",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick._imagePicker": "An image",
"brick._imagePicker|param|image": "the image",
@ -54,7 +54,6 @@
"motors.Motor.count": "Gets motor step count.",
"motors.Motor.move": "Moves the motor by a number of degrees",
"motors.Motor.move|param|angle": "the degrees to rotate, eg: 360",
"motors.Motor.move|param|power": "the power from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.Motor.reset": "Resets the motor.",
"motors.Motor.setBrake": "Sets the automatic brake on or off when the motor is off",
"motors.Motor.setBrake|param|brake": "a value indicating if the motor should break when off",

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@ -19,7 +19,7 @@
"Output.D|block": "D",
"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
"brick.Button.waitUntil|block": "wait until `icons.brickButtons` %button|%event",
"brick.Button.pauseUntil|block": "pause until `icons.brickButtons` %button|%event",
"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
"brick._imagePicker|block": "%image",
"brick.buttonDown|block": "down",
@ -36,7 +36,7 @@
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
"motors.Motor.count|block": "`icons.motorLarge` %motor|count",
"motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %power|%",
"motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %speed|%",
"motors.Motor.setBrake|block": "set `icons.motorLarge` %motor|brake %brake",
"motors.Motor.setReversed|block": "set `icons.motorLarge` %motor|reversed %reversed",
"motors.Motor.setSpeed|block": "set speed `icons.motorLarge` %motor|to %speed|%",

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@ -133,12 +133,12 @@ namespace brick {
* @param ev the event to wait for
*/
//% help=input/button/wait-until
//% blockId=buttonWaitUntil block="wait until `icons.brickButtons` %button|%event"
//% blockId=buttonWaitUntil block="pause until `icons.brickButtons` %button|%event"
//% parts="brick"
//% blockNamespace=brick
//% weight=98 blockGap=8
//% group="Buttons"
waitUntil(ev: ButtonEvent) {
pauseUntil(ev: ButtonEvent) {
control.waitForEvent(this._id, ev);
}
}

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@ -1,9 +1,9 @@
{
"sensors.InfraredSensor.onEvent": "Registers code to run when an object is getting near.",
"sensors.InfraredSensor.onEvent|param|handler": "the code to run when detected",
"sensors.InfraredSensor.pauseUntil": "Waits for the event to occur",
"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"sensors.InfraredSensor.waitUntil": "Waits for the event to occur",
"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",

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@ -2,9 +2,9 @@
"InfraredSensorEvent.ObjectDetected|block": "object detected",
"InfraredSensorEvent.ObjectNear|block": "object near",
"sensors.InfraredSensor.onEvent|block": "on `icons.infraredSensor` %sensor|%event",
"sensors.InfraredSensor.pauseUntil|block": "pause until `icons.infraredSensor` %sensor| %event",
"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %sensor|proximity",
"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %sensor|remote command",
"sensors.InfraredSensor.waitUntil|block": "wait until `icons.infraredSensor` %sensor| %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",

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@ -205,7 +205,7 @@ namespace sensors {
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait until `icons.infraredSensor` %sensor| %event"
//% block="pause until `icons.infraredSensor` %sensor| %event"
//% blockId=infraredwait
//% parts="infraredsensor"
//% sensor.fieldEditor="imagedropdown"
@ -213,7 +213,7 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Infrared Sensor"
waitUntil(event: InfraredSensorEvent) {
pauseUntil(event: InfraredSensorEvent) {
control.waitForEvent(this._id, event);
}

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@ -3,6 +3,6 @@
"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
"sensors.TouchSensor.waitUntil": "Wait until the touch sensor is touched",
"sensors.TouchSensor.pauseUntil": "Wait until the touch sensor is touched",
"sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
}

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@ -4,7 +4,7 @@
"TouchSensorEvent.Released|block": "released",
"sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
"sensors.TouchSensor.waitUntil|block": "wait until `icons.touchSensor` %sensor|%event",
"sensors.TouchSensor.pauseUntil|block": "pause until `icons.touchSensor` %sensor|%event",
"sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
"sensors.touchSensor1|block": "1",
"sensors.touchSensor2|block": "2",

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@ -59,15 +59,15 @@ namespace sensors {
* @param event the kind of button gesture that needs to be detected
*/
//% help=input/touch-sensor/wait-until
//% blockId=touchWaitUntil block="wait until `icons.touchSensor` %sensor|%event"
//% blockId=touchWaitUntil block="pause until `icons.touchSensor` %sensor|%event"
//% parts="touch"
//% sensor.fieldEditor="imagedropdown"
//% sensor.fieldOptions.columns=4
//% blockNamespace=sensors
//% weight=98 blockGap=8
//% group="Touch Sensor"
waitUntil(ev: TouchSensorEvent) {
this.button.waitUntil(<ButtonEvent><number>ev);
pauseUntil(ev: TouchSensorEvent) {
this.button.pauseUntil(<ButtonEvent><number>ev);
}
/**

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@ -2,5 +2,5 @@
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in centimeters",
"sensors.UltraSonicSensor.onEvent": "Registers code to run when the given color is close",
"sensors.UltraSonicSensor.onEvent|param|handler": "the code to run when detected",
"sensors.UltraSonicSensor.waitUntil": "Waits for the event to occur"
"sensors.UltraSonicSensor.pauseUntil": "Waits for the event to occur"
}

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@ -4,7 +4,7 @@
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
"sensors.UltraSonicSensor.onEvent|block": "on `icons.ultrasonicSensor` %sensor|%event",
"sensors.UltraSonicSensor.waitUntil|block": "wait until `icons.ultrasonicSensor` %sensor| %event",
"sensors.UltraSonicSensor.pauseUntil|block": "pause until `icons.ultrasonicSensor` %sensor| %event",
"sensors.ultrasonic1|block": "1",
"sensors.ultrasonic2|block": "2",
"sensors.ultrasonic3|block": "3",

View File

@ -58,7 +58,7 @@ namespace sensors {
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait until `icons.ultrasonicSensor` %sensor| %event"
//% block="pause until `icons.ultrasonicSensor` %sensor| %event"
//% blockId=ultrasonicWait
//% parts="ultrasonicsensor"
//% sensor.fieldEditor="imagedropdown"
@ -66,7 +66,7 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
waitUntil(event: UltrasonicSensorEvent) {
pauseUntil(event: UltrasonicSensorEvent) {
control.waitForEvent(this._id, event);
}