Merge branch 'master' into jres
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@ -1,4 +1,4 @@
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namespace screen {
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namespace brick {
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//% shim=screen::_setPixel
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function _setPixel(p0: uint32, p1: uint32, mode: Draw): void { }
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@ -85,7 +85,7 @@ namespace screen {
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* @param y the starting position's x coordinate, eg: 0
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*/
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//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
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//% weight=98 group="Brick" blockNamespace=output
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//% weight=98 group="Screen"
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//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
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export function setPixel(on: boolean, x: number, y: number) {
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x |= 0
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@ -101,7 +101,7 @@ namespace screen {
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* @param y the starting position's x coordinate, eg: 0
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*/
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//% blockId=screen_print block="print %text| at x: %x| y: %y"
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//% weight=99 group="Brick" blockNamespace=output inlineInputMode="inline"
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//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
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//% x.min=0 x.max=178 y.min=0 y.max=128
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export function print(text: string, x: number, y: number, mode = Draw.Normal) {
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x |= 0
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