Add converter from RGF to PNG
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3
.gitignore
vendored
3
.gitignore
vendored
@ -31,5 +31,4 @@ videos/**
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lib/
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.vscode/
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bin
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out.wav
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scripts/out.*
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157
scripts/rgf2png.js
Executable file
157
scripts/rgf2png.js
Executable file
@ -0,0 +1,157 @@
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#!/usr/bin/env node
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const fs = require("fs")
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const zlib = require("zlib")
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function compressImg(fn) {
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const rgf = fs.readFileSync(fn)
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const width = rgf[0]
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const height = rgf[1]
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const expSz = ((width + 7) >> 3) * height + 2
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console.log(`w=${width} h=${height} sz=${rgf.length} exp=${expSz}`)
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let crcTable
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function crc32(buf) {
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if (!crcTable) {
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crcTable = []
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for (let i = 0; i < 256; i++) {
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let curr = i;
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for (let j = 0; j < 8; j++) {
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if (curr & 1) {
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curr = 0xedb88320 ^ (curr >>> 1);
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} else {
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curr = curr >>> 1;
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}
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}
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crcTable[i] = curr
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}
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}
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let crc = -1;
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for (var i = 0; i < buf.length; i++) {
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crc = crcTable[(crc ^ buf[i]) & 0xff] ^ (crc >>> 8);
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}
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return (crc ^ -1) >>> 0;
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}
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/*
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Width 4 bytes
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Height 4 bytes
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Bit depth 1 byte
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Colour type 1 byte
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Compression method 1 byte
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Filter method 1 byte
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Interlace method 1 byte
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*/
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const chunks = []
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function addChunk(mark, addsize) {
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const buf = Buffer.alloc(mark.length + addsize)
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for (let i = 0; i < mark.length; ++i) {
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buf[i] = mark.charCodeAt(i)
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}
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chunks.push(buf)
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return buf
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}
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const hd = addChunk("IHDR", 4 + 4 + 5)
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hd.writeInt32BE(width, 4)
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hd.writeInt32BE(height, 8)
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hd[12] = 1 // bit depth
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hd[13] = 0 // color type - grayscale
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hd[14] = 0 // compression - deflate
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hd[15] = 0 // filter method
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hd[16] = 0 // interlace method - no interlace
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const scanlines = []
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const scanlen = (width + 7) >> 3
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let srcptr = 2
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let srcmask = 0x01
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for (let y = 0; y < height; ++y) {
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const scan = Buffer.alloc(1 + scanlen)
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scanlines.push(scan)
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let dstptr = 1
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let dstmask = 0x80
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for (let x = 0; x < width; ++x) {
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if (!(rgf[srcptr] & srcmask)) {
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scan[dstptr] |= dstmask
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}
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dstmask >>= 1;
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if (dstmask == 0) {
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dstmask = 0x80
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dstptr++
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}
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srcmask <<= 1;
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if (srcmask > 0x80) {
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srcmask = 0x01
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srcptr++
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}
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}
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if (srcmask != 0x01) {
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srcmask = 0x01
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srcptr++
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}
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if (false) {
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// seems to increase file size
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scan[0] = 1 // sub
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let prev = 0
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for (let i = 1; i < scan.length; ++i) {
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let p = scan[i]
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scan[i] = (p - prev) & 0xff
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prev = p
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}
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}
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}
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const dat = zlib.deflateSync(Buffer.concat(scanlines), {
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level: 9
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})
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const idat = addChunk("IDAT", dat.length)
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dat.copy(idat, 4)
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addChunk("IEND", 0)
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const output = [new Buffer([137, 80, 78, 71, 13, 10, 26, 10])]
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function intBuf(v) {
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let b = new Buffer(4)
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b.writeUInt32BE(v, 0)
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return b
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}
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for (let ch of chunks) {
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output.push(intBuf(ch.length - 4))
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output.push(ch)
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output.push(intBuf(crc32(ch)))
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}
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let outp = Buffer.concat(output)
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return outp
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}
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let sz = 0
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let bf
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let out = {}
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for (let i = 2; i < process.argv.length; ++i) {
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let fn = process.argv[i]
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let m = /([^\/]+\/[^/]+)\.rgf$/.exec(fn)
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let bn = m[1]
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bf = compressImg(fn)
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out[bn] = "data:image/png;base64," + bf.toString("base64")
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sz += bf.length
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}
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console.log("total " + sz)
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fs.writeFileSync("out.json", JSON.stringify(out, null, 4))
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fs.writeFileSync("out.png", bf)
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//if (require("os").platform() == "darwin")
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// require('child_process').execSync("afplay out.wav")
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// TODO also play on Windows
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@ -37,7 +37,7 @@ wavHd.writeInt32LE(datasize, 40)
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const wav = Buffer.concat([wavHd, rsf.slice(8)])
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console.log("writing out.wav")
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console.log("writing out.wav; " + samplerate + "Hz")
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fs.writeFileSync("out.wav", wav)
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if (require("os").platform() == "darwin")
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