EV3 Brick terminology (#665)

* reprhased

* EV3 brick => EV3 Brick

* revert a change
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Peli de Halleux 2018-05-30 15:42:17 -07:00 committed by GitHub
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8 changed files with 15 additions and 15 deletions

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@ -22,7 +22,7 @@ In nature, creatures use many methods to get around. None of them, however, use
### Build
Think about a creatures movement for inspiration. Will you make the robot walk, crawl, hop, or wiggle? Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture above and then build on.
Think about a creatures movement for inspiration. Will you make the robot walk, crawl, hop, or wiggle? Your mechanism can be attached or unattached to the EV3 Brick. You can start by tinkering with the LEGO elements in the picture above and then build on.
### Building Hint

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@ -32,7 +32,7 @@ Think about:
### Build
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 Brick. You can start by tinkering with the LEGO elements in the picture add then build on.
More building ideas:
@ -92,7 +92,7 @@ This program checks if the Ultrasonic Sensor senses something near.
The blocks inside the ``||loops:forever||`` loop have these actions:
1. Turn on the ``green`` EV3 brick Status Light.
1. Turn on the ``green`` EV3 Brick Status Light.
2. Wait for Ultrasonic Sensor to detect an object.
3. Turn on Motors ``A`` and ``D`` in opposite directions.
4. Wait for one quarter of a second (``1500`` milli seconds).

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@ -7,7 +7,7 @@
{
"name": "Prepare",
"imageUrl": "/static/lessons/firmware.png",
"description": "To use Microsoft MakeCode with your EV3 brick, you will need to install the latest LEGO MINDSTORMS Education EV3 firmware - version 1.10 or higher. Follow these steps to install the latest firmware from LEGO.",
"description": "To use Microsoft MakeCode with your EV3 Brick, you will need to install the latest LEGO MINDSTORMS Education EV3 firmware - version 1.10 or higher. Follow these steps to install the latest firmware from LEGO.",
"label": "New? Start Here!",
"labelClass": "red ribbon large",
"url": "https://makecode.mindstorms.com/troubleshoot"

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@ -1,10 +1,10 @@
# Try
# Try
Get a quick introduction to programming with EV3.
![Display on EV3 Brick with Music Notes](/static/getting-started/01_EyesOn_Intro.png)
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 Brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
## Turn on your EV3 Brick

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@ -37,7 +37,7 @@ Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``|
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -47,7 +47,7 @@ motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -59,7 +59,7 @@ motors.stopAll()
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)

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@ -38,7 +38,7 @@ Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``|
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -48,7 +48,7 @@ motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -60,7 +60,7 @@ motors.largeBC.stop()
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)

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@ -6,7 +6,7 @@ Show different moods on your @boardname@.
![Show mood on the screen](/static/tutorials/wake-up/show-mood.gif)
## Step 1
## Step 1 @fullscreen
Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show mood||`` block onto the Workspace, and place it into the ``||loops:on start||`` block. You should hear and see the block click into place.

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@ -49,7 +49,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<span class="ui yellow circular label">1</span>
<strong>${lf("Connect the EV3 to your computer with a USB cable")}</strong>
<br />
<span style="font-size:small">${lf("Use the miniUSB port on the top of the EV3 brick")}</span>
<span style="font-size:small">${lf("Use the miniUSB port on the top of the EV3 Brick")}</span>
</div>
</div>
</div>
@ -62,7 +62,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<div class="content">
<div class="description">
<span class="ui yellow circular label">2</span>
<strong>${lf("Move the .uf2 file to the EV3 brick")}</strong>
<strong>${lf("Move the .uf2 file to the EV3 Brick")}</strong>
<br />
<span style="font-size:small">${lf("Locate the downloaded .uf2 file and drag it to the EV3 USB drive")}</span>
</div>