3 activies from curriculum (#194)
* 3 activies from curriculum * fixing style
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docs/coding.md
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docs/coding.md
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# Coding Activites
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12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
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* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
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## Activites
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```codecard
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[
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{
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"name": "Three Point Turn",
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"description": "Activity 1",
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"url":"/coding/three-point-turn-1",
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"cardType": "example"
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}, {
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"name": "Three Point Turn",
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"description": "Activity 1",
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"url":"/coding/three-point-turn-2",
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"cardType": "example"
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}, {
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"name": "Three Point Turn",
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"description": "Activity 1",
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"url":"/coding/three-point-turn-3",
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"cardType": "example"
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}
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]
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```
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docs/coding/three-point-turn-1.md
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docs/coding/three-point-turn-1.md
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# Three Point Turn Activity 1
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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motors.largeBC.tank(75, 30)
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loops.pause(1500)
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motors.largeBC.tank(-30, -75)
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loops.pause(1000)
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motors.largeBC.tank(50, 50)
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loops.pause(3000)
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})
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```
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docs/coding/three-point-turn-2.md
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docs/coding/three-point-turn-2.md
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# Three Point Turn Activity 2
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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motors.largeBC.tank(75, 30)
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loops.pause(1500)
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motors.largeBC.tank(-30, -75)
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
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motors.largeBC.tank(0, 0)
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loops.pause(1000)
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motors.largeBC.tank(50, 50)
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loops.pause(3000)
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})
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```
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docs/coding/three-point-turn-3.md
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docs/coding/three-point-turn-3.md
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# Three Point Turn Activity 3
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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motors.largeBC.tank(75, 30)
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loops.pause(1500)
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motors.largeBC.tank(-30, -75)
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
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motors.largeBC.tank(0, 0)
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music.playSoundEffect(sounds.animalsDogBark1)
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loops.pause(1000)
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motors.largeBC.tank(50, 50)
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loops.pause(3000)
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})
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```
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@ -15,6 +15,7 @@
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"MoveUnit.Degrees|block": "degrees",
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"MoveUnit.MilliSeconds|block": "milliseconds",
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"MoveUnit.Rotations|block": "rotations",
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"MoveUnit.Seconds|block": "seconds",
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"Output.AB|block": "A+B",
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"Output.AD|block": "A+D",
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"Output.ALL|block": "All",
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@ -30,6 +30,8 @@ enum MoveUnit {
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Rotations,
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//% block="degrees"
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Degrees,
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//% block="seconds"
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Seconds,
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//% block="milliseconds"
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MilliSeconds
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}
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@ -246,6 +248,10 @@ namespace motors {
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stepsOrTime = value >> 0;
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useSteps = true;
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break;
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case MoveUnit.Seconds:
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stepsOrTime = (value * 1000) >> 0;
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useSteps = false;
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break;
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default:
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stepsOrTime = value;
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useSteps = false;
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@ -265,7 +271,7 @@ namespace motors {
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readPWM(buf)
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const flags = buf.getNumber(NumberFormat.UInt8LE, 2);
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// TODO: FIX with ~ support
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for(let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
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for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
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const flag = 1 << i;
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if ((this._port & flag) && (flags & flag))
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return false;
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@ -505,7 +511,7 @@ namespace motors {
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this.steerFor(turnRatio, speed, value, unit);
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}
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/**
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* Turns the motor and the follower motor by a number of rotations
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* @param turnRatio the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0
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@ -554,6 +560,10 @@ namespace motors {
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stepsOrTime = value >> 0;
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useSteps = true;
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break;
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case MoveUnit.Seconds:
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stepsOrTime = (value * 1000) >> 0;
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useSteps = false;
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break;
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default:
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stepsOrTime = value >> 0;
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useSteps = false;
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@ -567,7 +577,7 @@ namespace motors {
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stepsOrTime: stepsOrTime,
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useBrake: this._brake
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});
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}
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}
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/**
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* Returns the name(s) of the motor
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@ -8,6 +8,7 @@
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]
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},
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"galleries": {
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"Maker Activities": "maker"
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"Maker Activities": "maker",
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"Coding Activites": "coding"
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}
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}
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