Buttons rename (#287)
* renaming up/down/click to released/pressed/bump * missing images * fixing signature issue * updated strings * white lego logo
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@ -3,7 +3,7 @@
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Run some code when a button is clicked, pressed down, or released.
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```sig
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brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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});
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```
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@ -15,7 +15,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`.
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```block
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sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
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brick.setLight(BrickLight.Orange);
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});
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```
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@ -38,13 +38,13 @@ Check for event on the ENTER button. Put a message on the screen when the button
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```blocks
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brick.showString("ENTER is: UP", 1);
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brick.buttonEnter.onEvent(ButtonEvent.Up, function () {
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brick.buttonEnter.onEvent(ButtonEvent.Released, function () {
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brick.showString("ENTER is: UP ", 1);
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});
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brick.buttonEnter.onEvent(ButtonEvent.Down, function () {
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brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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brick.showString("ENTER is: DOWN ", 1);
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});
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brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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brick.showString("ENTER was: CLICKED", 1);
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});
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```
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