Buttons rename (#287)
* renaming up/down/click to released/pressed/bump * missing images * fixing signature issue * updated strings * white lego logo
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@ -1,5 +1,4 @@
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{
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"TouchSensorEvent": "Touch sensor interactions",
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"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
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"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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@ -1,7 +1,4 @@
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{
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"TouchSensorEvent.Bumped|block": "bumped",
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"TouchSensorEvent.Pressed|block": "pressed",
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"TouchSensorEvent.Released|block": "released",
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"sensors.TouchSensor.isPressed|block": "%sensor|is pressed",
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"sensors.TouchSensor.onEvent|block": "on %sensor|%event",
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"sensors.TouchSensor.pauseUntil|block": "pause until %sensor|%event",
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@ -1,7 +1,7 @@
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# Touch Sensor
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```cards
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sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
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brick.showImage(images.expressionsBigSmile)
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})
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sensors.touch1.isPressed();
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@ -1,7 +1,7 @@
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# On Event
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```sig
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sensors.touch1.onEvent(TouchSensorEvent.Released, function () { })
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sensors.touch1.onEvent(ButtonEvent.Released, function () { })
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```
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# Parameters
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@ -10,7 +10,7 @@ sensors.touch1.onEvent(TouchSensorEvent.Released, function () { })
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```blocks
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sensors.touch1.onEvent(TouchSensorEvent.Released, function () {
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sensors.touch1.onEvent(ButtonEvent.Released, function () {
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brick.showImage(images.expressionsSick)
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})
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```
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@ -1,8 +1,8 @@
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sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
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})
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sensors.touch2.onEvent(TouchSensorEvent.Bumped, function () {
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sensors.touch2.onEvent(ButtonEvent.Bumped, function () {
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})
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sensors.touch3.onEvent(TouchSensorEvent.Released, function () {
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sensors.touch3.onEvent(ButtonEvent.Released, function () {
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})
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sensors.touch4.isPressed();
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sensors.touch4.wasPressed();
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@ -1,17 +1,5 @@
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// keep TouchSensorEvent in sync with ButtonEvent
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/**
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* Touch sensor interactions
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*/
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const enum TouchSensorEvent {
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//% block="pressed"
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Pressed = 4,
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//% block="bumped"
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Bumped = 1,
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//% block="released"
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Released = 3,
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}
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namespace sensors {
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//% fixedInstances
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@ -48,8 +36,8 @@ namespace sensors {
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//% sensor.fieldEditor="ports"
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//% weight=99 blockGap=8
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//% group="Touch Sensor"
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onEvent(ev: TouchSensorEvent, body: () => void) {
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this.button.onEvent(<ButtonEvent><number>ev, body)
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onEvent(ev: ButtonEvent, body: () => void) {
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this.button.onEvent(ev, body)
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}
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/**
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@ -64,7 +52,7 @@ namespace sensors {
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//% sensor.fieldEditor="ports"
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//% weight=98 blockGap=8
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//% group="Touch Sensor"
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pauseUntil(ev: TouchSensorEvent) {
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pauseUntil(ev: ButtonEvent) {
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this.button.pauseUntil(<ButtonEvent><number>ev);
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}
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