Add sounds (only simulator for now)
This commit is contained in:
256
libs/music/sounds.ts
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256
libs/music/sounds.ts
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namespace sounds {
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//% fixedInstance jres
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export const animalsCatPurr = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogBark1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogBark2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogGrowl = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogSniff = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogWhine = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsElephantCall = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsInsectBuzz1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsInsectBuzz2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsInsectChirp = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsSnakeHiss = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsSnakeRattle = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsTRexRoar = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsBlack = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsBlue = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsBrown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsGreen = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsRed = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsWhite = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsYellow = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationBravo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationEv3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationFantastic = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGameOver = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGoodJob = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGood = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGoodbye = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationHello = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationHi = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationLego = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationMindstorms = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationMorning = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationNo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationOkay = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationOkeyDokey = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationSorry = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationThankYou = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationYes = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsBoing = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsBoo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsCheering = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsCrunching = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsCrying = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsFanfare = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsKungFu = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsLaughing1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsLaughing2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsMagicWand = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsOuch = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsShouting = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsSmack = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsSneezing = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsSnoring = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsUhOh = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationActivate = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationAnalyze = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationBackwards = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationColor = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationDetected = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationDown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationErrorAlarm = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationError = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationFlashing = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationForward = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationLeft = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationObject = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationRight = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationSearching = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationStart = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationStop = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationTouch = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationTurn = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationUp = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalAirRelease = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalAirbrake = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBackingAlert = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip4 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalHorn1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalHorn2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalLaser = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalMotorIdle = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalMotorStart = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalMotorStop = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalRatchet = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalSonar = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalTickTack = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalWalk = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm4 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsDropLoad = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsLiftLoad = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo4 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSlideLoad = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSnap = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeedDown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeedIdle = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeedUp = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeeding = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersEight = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersFive = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersFour = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersNine = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersOne = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersSeven = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersSix = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersTen = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersThree = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersTwo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersZero = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemClick = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemConfirm = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemConnect = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemDownload = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemGeneralAlert = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemOverpower = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemPowerDown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemReady = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemStartUp = music.fromWAV(hex``);
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}
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