Add sounds (only simulator for now)

This commit is contained in:
Michal Moskal 2017-10-30 17:25:58 +00:00
parent a8a7267851
commit ebbbe6e86c
10 changed files with 541 additions and 39 deletions

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@ -27,8 +27,9 @@ class MMap : public RefObject {
extern volatile bool paniced;
// Buffer and Image share representation.
// Buffer, Sound, and Image share representation.
typedef Buffer Image;
typedef Buffer Sound;
}

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@ -1,9 +1,12 @@
{
"Sound.buffer": "Returns the underlaying Buffer object.",
"Sound.play": "Play sound with given volume.",
"music": "Generation of music tones.",
"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
"music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
"music.fromWAV": "Makes a sound bound to a buffer in WAV format.",
"music.noteFrequency": "Get the frequency of a note.",
"music.noteFrequency|param|name": "the note name, eg: Note.C",
"music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",

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@ -42,5 +42,7 @@
"music.stopAllSounds|block": "stop all sounds",
"music.tempo|block": "tempo (bpm)",
"music|block": "music",
"{id:category}Music": "Music"
"{id:category}Music": "Music",
"{id:category}Sound": "Sound",
"{id:category}Sounds": "Sounds"
}

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@ -6,7 +6,6 @@
#include <sys/stat.h>
#include <fcntl.h>
#define NOTE_PAUSE 20
namespace music {
@ -51,8 +50,7 @@ static void _stopSound() {
writeDev(&cmd, sizeof(cmd));
}
static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume)
{
static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume) {
ToneCmd cmd;
cmd.cmd = SOUND_CMD_TONE;
cmd.vol = volume;
@ -90,4 +88,31 @@ void playTone(int frequency, int ms) {
}
sleep_ms(1);
}
/** Makes a sound bound to a buffer in WAV format. */
//%
Sound fromWAV(Buffer buf) {
incrRC(buf);
return buf;
}
}
//% fixedInstances
namespace SoundMethods {
/** Returns the underlaying Buffer object. */
//% property
Buffer buffer(Sound snd) {
incrRC(snd);
return snd;
}
/** Play sound with given volume. */
//% promise
void play(Sound snd, int volume) {
// TODO
}
}

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@ -8,6 +8,8 @@
"shims.d.ts",
"melodies.ts",
"music.ts",
"sounds.jres",
"sounds.ts",
"ns.ts"
],
"testFiles": [

17
libs/music/shims.d.ts vendored
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@ -24,6 +24,23 @@ declare namespace music {
//% blockNamespace=music
//% weight=76 blockGap=8 shim=music::playTone
function playTone(frequency: int32, ms: int32): void;
/** Makes a sound bound to a buffer in WAV format. */
//% shim=music::fromWAV
function fromWAV(buf: Buffer): Sound;
}
//% fixedInstances
declare interface Sound {
/** Returns the underlaying Buffer object. */
//% property shim=SoundMethods::buffer
buffer: Buffer;
/** Play sound with given volume. */
//% promise shim=SoundMethods::play
play(volume: int32): void;
}
// Auto-generated. Do not edit. Really.

134
libs/music/sounds.jres Normal file

File diff suppressed because one or more lines are too long

256
libs/music/sounds.ts Normal file
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@ -0,0 +1,256 @@
namespace sounds {
//% fixedInstance jres
export const animalsCatPurr = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogBark1 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogBark2 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogGrowl = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogSniff = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogWhine = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsElephantCall = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsInsectBuzz1 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsInsectBuzz2 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsInsectChirp = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsSnakeHiss = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsSnakeRattle = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsTRexRoar = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsBlack = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsBlue = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsBrown = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsGreen = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsRed = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsWhite = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsYellow = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationBravo = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationEv3 = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationFantastic = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGameOver = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGo = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGoodJob = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGood = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGoodbye = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationHello = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationHi = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationLego = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationMindstorms = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationMorning = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationNo = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationOkay = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationOkeyDokey = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationSorry = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationThankYou = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationYes = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsBoing = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsBoo = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsCheering = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsCrunching = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsCrying = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsFanfare = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsKungFu = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsLaughing1 = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsLaughing2 = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsMagicWand = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsOuch = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsShouting = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsSmack = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsSneezing = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsSnoring = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsUhOh = music.fromWAV(hex``);
//% fixedInstance jres
export const informationActivate = music.fromWAV(hex``);
//% fixedInstance jres
export const informationAnalyze = music.fromWAV(hex``);
//% fixedInstance jres
export const informationBackwards = music.fromWAV(hex``);
//% fixedInstance jres
export const informationColor = music.fromWAV(hex``);
//% fixedInstance jres
export const informationDetected = music.fromWAV(hex``);
//% fixedInstance jres
export const informationDown = music.fromWAV(hex``);
//% fixedInstance jres
export const informationErrorAlarm = music.fromWAV(hex``);
//% fixedInstance jres
export const informationError = music.fromWAV(hex``);
//% fixedInstance jres
export const informationFlashing = music.fromWAV(hex``);
//% fixedInstance jres
export const informationForward = music.fromWAV(hex``);
//% fixedInstance jres
export const informationLeft = music.fromWAV(hex``);
//% fixedInstance jres
export const informationObject = music.fromWAV(hex``);
//% fixedInstance jres
export const informationRight = music.fromWAV(hex``);
//% fixedInstance jres
export const informationSearching = music.fromWAV(hex``);
//% fixedInstance jres
export const informationStart = music.fromWAV(hex``);
//% fixedInstance jres
export const informationStop = music.fromWAV(hex``);
//% fixedInstance jres
export const informationTouch = music.fromWAV(hex``);
//% fixedInstance jres
export const informationTurn = music.fromWAV(hex``);
//% fixedInstance jres
export const informationUp = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalAirRelease = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalAirbrake = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBackingAlert = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip1 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip2 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip3 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip4 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalHorn1 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalHorn2 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalLaser = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalMotorIdle = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalMotorStart = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalMotorStop = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalRatchet = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalSonar = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalTickTack = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalWalk = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm1 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm2 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm3 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm4 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsDropLoad = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsLiftLoad = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo1 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo2 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo3 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo4 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSlideLoad = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSnap = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeedDown = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeedIdle = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeedUp = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeeding = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersEight = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersFive = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersFour = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersNine = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersOne = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersSeven = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersSix = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersTen = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersThree = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersTwo = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersZero = music.fromWAV(hex``);
//% fixedInstance jres
export const systemClick = music.fromWAV(hex``);
//% fixedInstance jres
export const systemConfirm = music.fromWAV(hex``);
//% fixedInstance jres
export const systemConnect = music.fromWAV(hex``);
//% fixedInstance jres
export const systemDownload = music.fromWAV(hex``);
//% fixedInstance jres
export const systemGeneralAlert = music.fromWAV(hex``);
//% fixedInstance jres
export const systemOverpower = music.fromWAV(hex``);
//% fixedInstance jres
export const systemPowerDown = music.fromWAV(hex``);
//% fixedInstance jres
export const systemReady = music.fromWAV(hex``);
//% fixedInstance jres
export const systemStartUp = music.fromWAV(hex``);
}

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@ -1,7 +1,9 @@
#!/usr/bin/env node
const fs = require("fs")
const rsf = fs.readFileSync(process.argv[2])
function convertFile(fn) {
const rsf = fs.readFileSync(fn)
const fmt = rsf.readInt16BE(0) // 0x0100
if (fmt != 0x0100) {
@ -35,12 +37,39 @@ wavHd.writeInt16LE(8, 34) // bits per sample
writeMark(36, 'data')
wavHd.writeInt32LE(datasize, 40)
const wav = Buffer.concat([wavHd, rsf.slice(8)])
let wav = Buffer.concat([wavHd, rsf.slice(8)])
return wav
}
console.log("writing out.wav; " + samplerate + "Hz")
fs.writeFileSync("out.wav", wav)
let out = {
"*": {
namespace: "sounds",
dataEncoding: "base64",
mimeType: "audio/wav"
}
}
let ts = "namespace sounds {\n"
let bf
for (let i = 2; i < process.argv.length; ++i) {
let fn = process.argv[i]
let m = /([^\/]+\/[^/]+)\.rsf$/.exec(fn)
let bn = m[1]
bf = convertFile(fn)
bn = bn.replace(/[\/\-]/g, " ")
.toLowerCase()
.replace(/(\d)\s+/g, (f, n) => n)
.replace(/\s+(.)/g, (f, l) => l.toUpperCase())
out[bn] = bf.toString("base64")
ts += ` //% fixedInstance jres\n`
ts += ` export const ${bn} = music.fromWAV(hex\`\`);\n`
}
ts += `}\n`
if (require("os").platform() == "darwin")
require('child_process').execSync("afplay out.wav")
fs.writeFileSync("out.json", JSON.stringify(out, null, 4))
fs.writeFileSync("out.ts", ts)
fs.writeFileSync("out.wav", bf)
//if (require("os").platform() == "darwin")
// require('child_process').execSync("afplay out.wav")
// TODO also play on Windows

33
sim/state/sounds.ts Normal file
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@ -0,0 +1,33 @@
namespace pxsim.music {
export function fromWAV(buf: RefBuffer) {
return incr(buf)
}
}
namespace pxsim.SoundMethods {
export function buffer(buf: RefBuffer) {
return incr(buf)
}
export function uint8ArrayToString(input: Uint8Array) {
let len = input.length;
let res = ""
for (let i = 0; i < len; ++i)
res += String.fromCharCode(input[i]);
return res;
}
export function play(buf: RefBuffer, volume: number) {
return new Promise<void>(resolve => {
let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
let audio = new Audio(url)
audio.onended = () => {
resolve()
}
audio.play()
})
}
}