added roaming
This commit is contained in:
		@@ -152,4 +152,19 @@
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  "url":"/coding/cruise-control-3",
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  "cardType": "example"
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}]
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```
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```
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## Roaming
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```codecard
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[{
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  "name": "Roaming 1",
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  "description": "Activity 1",
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  "url":"/coding/roaming-1",
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  "cardType": "example"
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}, {
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  "name": "Roaming 2",
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  "description": "Activity 2",
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  "url":"/coding/roaming-2",
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  "cardType": "example"
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}, {
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										36
									
								
								docs/coding/roaming-1.md
									
									
									
									
									
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										36
									
								
								docs/coding/roaming-1.md
									
									
									
									
									
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							@@ -0,0 +1,36 @@
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# Roaming Activity 1
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```blocks
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let drive: number[] = []
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brick.buttonLeft.onEvent(ButtonEvent.Click, function () {
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    drive.push(1)
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})
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brick.buttonRight.onEvent(ButtonEvent.Click, function () {
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    drive.push(3)
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})
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brick.buttonUp.onEvent(ButtonEvent.Click, function () {
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    drive.push(4)
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})
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brick.buttonDown.onEvent(ButtonEvent.Click, function () {
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    drive.push(5)
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})
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pauseUntil(() => drive.length >= 5)
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loops.pause(1000)
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music.playSoundEffectUntilDone(sounds.communicationGo)
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for (let d of drive) {
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    if (d == 1) {
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        motors.largeC.setSpeedFor(50, 360, MoveUnit.Degrees)
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        motors.largeC.pauseUntilReady()
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    } else if (d == 3) {
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        motors.largeB.setSpeedFor(50, 360, MoveUnit.Degrees)
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        motors.largeB.pauseUntilReady()
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    } else if (d == 4) {
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        motors.largeBC.setSpeedFor(50, 360, MoveUnit.Degrees)
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        motors.largeBC.pauseUntilReady()
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    } else {
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        motors.largeBC.setSpeedFor(-50, 360, MoveUnit.Degrees)
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        motors.largeBC.pauseUntilReady()
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    }
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}
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music.playSoundEffectUntilDone(sounds.communicationGameOver)
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```
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										40
									
								
								docs/coding/roaming-2.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										40
									
								
								docs/coding/roaming-2.md
									
									
									
									
									
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# Roaming Activity 2
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```blocks
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let drive: number[] = []
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brick.buttonLeft.onEvent(ButtonEvent.Click, function () {
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    drive.push(1)
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    music.playSoundEffectUntilDone(sounds.systemClick)
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})
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brick.buttonRight.onEvent(ButtonEvent.Click, function () {
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    drive.push(3)
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    music.playSoundEffectUntilDone(sounds.systemClick)
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})
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brick.buttonUp.onEvent(ButtonEvent.Click, function () {
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    drive.push(4)
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    music.playSoundEffectUntilDone(sounds.systemClick)
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})
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brick.buttonDown.onEvent(ButtonEvent.Click, function () {
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    drive.push(5)
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    music.playSoundEffectUntilDone(sounds.systemClick)
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})
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brick.buttonEnter.pauseUntil(ButtonEvent.Click);
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loops.pause(1000)
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music.playSoundEffectUntilDone(sounds.communicationGo)
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for (let d of drive) {
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    if (d == 1) {
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        motors.largeC.setSpeedFor(50, 360, MoveUnit.Degrees)
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        motors.largeC.pauseUntilReady()
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    } else if (d == 3) {
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        motors.largeB.setSpeedFor(50, 360, MoveUnit.Degrees)
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        motors.largeB.pauseUntilReady()
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    } else if (d == 4) {
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        motors.largeBC.setSpeedFor(50, 360, MoveUnit.Degrees)
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        motors.largeBC.pauseUntilReady()
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    } else {
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        motors.largeBC.setSpeedFor(-50, 360, MoveUnit.Degrees)
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        motors.largeBC.pauseUntilReady()
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    }
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}
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music.playSoundEffectUntilDone(sounds.communicationGameOver)
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```
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