Add more screen stuff
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10
libs/core/enums.d.ts
vendored
10
libs/core/enums.d.ts
vendored
@ -40,10 +40,18 @@
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*/
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*/
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declare enum Draw {
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declare enum Draw {
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Normal = (0x0000), // DRAW_OPT_NORMAL
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Normal = 0,
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Clear = (0x0004), // DRAW_OPT_CLEAR_PIXELS
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Clear = (0x0004), // DRAW_OPT_CLEAR_PIXELS
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Xor = (0x0018), // DRAW_OPT_LOGICAL_XOR
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Xor = (0x0018), // DRAW_OPT_LOGICAL_XOR
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Fill = (0x0020), // DRAW_OPT_FILL_SHAPE
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Fill = (0x0020), // DRAW_OPT_FILL_SHAPE
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}
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}
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declare enum ScreenFont {
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Normal = 0, // FONTTYPE_NORMAL
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Small = 1, // FONTTYPE_SMALL
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Large = 2, // FONTTYPE_LARGE
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Tiny = 3, // FONTTYPE_TINY
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}
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// Auto-generated. Do not edit. Really.
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// Auto-generated. Do not edit. Really.
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@ -5,12 +5,19 @@
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* Drawing modes
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* Drawing modes
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*/
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*/
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enum class Draw {
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enum class Draw {
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Normal = DRAW_OPT_NORMAL, // set pixels to black, no fill
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Normal = 0, // set pixels to black, no fill
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Clear = DRAW_OPT_CLEAR_PIXELS,
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Clear = DRAW_OPT_CLEAR_PIXELS,
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Xor = DRAW_OPT_LOGICAL_XOR,
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Xor = DRAW_OPT_LOGICAL_XOR,
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Fill = DRAW_OPT_FILL_SHAPE,
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Fill = DRAW_OPT_FILL_SHAPE,
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};
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};
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enum class ScreenFont {
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Normal = FONTTYPE_NORMAL,
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Small = FONTTYPE_SMALL,
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Large = FONTTYPE_LARGE,
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Tiny = FONTTYPE_TINY,
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};
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#define XX(v) ((uint32_t)(v)&0xffff)
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#define XX(v) ((uint32_t)(v)&0xffff)
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#define YY(v) ((uint32_t)(v) >> 16)
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#define YY(v) ((uint32_t)(v) >> 16)
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@ -32,8 +39,27 @@ void _drawEllipse(uint32_t p0, uint32_t p1, Draw mode) {
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}
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}
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/** Draw text. */
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/** Draw text. */
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//%
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//% mode.defl=0
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void drawText(int x, int y, String text, Draw mode) {
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void drawText(int x, int y, String text, Draw mode) {
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LcdText((int)mode & (int)Draw::Clear ? 0 : 1, x, y, text->data);
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LcdText((int)mode & (int)Draw::Clear ? 0 : 1, x, y, text->data);
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}
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}
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/** Clear screen and reset font to normal. */
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//%
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void clear() {
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LcdClearDisplay();
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}
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/** Scroll screen vertically. */
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//%
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void scroll(int v) {
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LcdScroll(v);
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}
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/** Set font for drawText() */
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//%
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void setFont(ScreenFont font) {
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LcdSelectFont((uint8_t)font);
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}
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}
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}
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@ -1,11 +1,30 @@
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namespace screen {
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namespace screen {
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//% shim=screen::_drawLine
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//% shim=screen::_drawLine
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function _drawLine(p0: uint32, p1: uint32, mode: Draw): void {}
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function _drawLine(p0: uint32, p1: uint32, mode: Draw): void { }
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//% shim=screen::_drawRect
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//% shim=screen::_drawRect
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function _drawRect(p0: uint32, p1: uint32, mode: Draw): void {}
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function _drawRect(p0: uint32, p1: uint32, mode: Draw): void { }
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//% shim=screen::_drawEllipse
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//% shim=screen::_drawEllipse
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function _drawEllipse(p0: uint32, p1: uint32, mode: Draw): void {}
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function _drawEllipse(p0: uint32, p1: uint32, mode: Draw): void { }
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function pack(x: number, y: number) {
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return Math.clamp(0, x, 512) | (Math.clamp(0, y, 512) << 16)
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}
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export function drawLine(x0: number, y0: number, x1: number, y1: number, mode?: Draw) {
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_drawLine(pack(x0, y0), pack(x1, y1), mode)
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}
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export function drawRect(x: number, y: number, w: number, h: number, mode?: Draw) {
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_drawRect(pack(x, y), pack(w, h), mode)
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}
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export function drawEllipse(x: number, y: number, rx: number, ry: number, mode?: Draw) {
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_drawEllipse(pack(x, y), pack(rx, ry), mode)
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}
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export function drawCircle(x: number, y: number, r: number, mode?: Draw) {
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drawEllipse(x, y, r, r, mode)
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}
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}
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}
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16
libs/core/shims.d.ts
vendored
16
libs/core/shims.d.ts
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@ -106,8 +106,20 @@ declare interface Button {
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declare namespace screen {
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declare namespace screen {
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/** Draw text. */
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/** Draw text. */
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//% shim=screen::drawText
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//% mode.defl=0 shim=screen::drawText
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function drawText(x: int32, y: int32, text: string, mode: Draw): void;
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function drawText(x: int32, y: int32, text: string, mode?: Draw): void;
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/** Clear screen and reset font to normal. */
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//% shim=screen::clear
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function clear(): void;
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/** Scroll screen vertically. */
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//% shim=screen::scroll
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function scroll(v: int32): void;
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/** Set font for drawText() */
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//% shim=screen::setFont
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function setFont(font: ScreenFont): void;
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}
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}
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// Auto-generated. Do not edit. Really.
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// Auto-generated. Do not edit. Really.
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@ -1,8 +1,16 @@
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let i = 1
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screen.clear()
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let f = 0.5
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screen.drawRect(10, 10, 20, 10)
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let plus = i + f
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screen.drawText(10, 30, "Hello PXT!")
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let minus = i - f
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output.setLights(LightsPattern.GreenFlash)
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.scroll(10)
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})
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.scroll(-10)
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})
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for (let i = 0; i < 3; ++i) {
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for (let i = 0; i < 3; ++i) {
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loops.forever(() => {
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loops.forever(() => {
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