Dmitriy Antipov
101d24aeff
set-rgbraw-mode-circle-color
2023-05-06 13:45:08 +03:00
Dmitriy Antipov
9be35a1034
Added support for Reflection Raw mode for the color sensor to the simulator ( #1017 )
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* redesigned-code-to-support-ref-raw
Code that adds reflection raw support for the color sensor. The range of values for this is from 0 to 1023, because analog to digital converter is 10 bits. In fact, the color sensor gives values of about 400 - 700, but I decided to leave the range, which could theoretically be. For other cases (reflections and ambient lighting), the range remains from 0 to 100. The average value when setting the mode in the simulator is displayed as 512, for other modes 50%.
* block-description-update
Block description update, as it did not take into account the mode of raw reflection values.
2023-05-05 15:54:56 -07:00
Michał Moskal
c5cec3a6ba
update to pxt 5 and pxt-common-packages 6 ( #934 )
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* bump pxt
* fix build issues
* Auto-gen of projects/summary
* removing feild editors moved to pxt
* various typing fixes
* more typing fixes
* fixing various typing issues
* Start on integration of new pxt
* serial number fixes
* gc-ify MMap object
* Re-build generated files
* fix console listeners
* clear lf() warnings
* More generated files
* also auto-generated
* Compilation fixes
* fix merge
* mostly fixing blocks
* fix sim
* fix field motors
* enable a few features
* moving to tsx
* try to fix edtiro compilation
* more defs
* removing commands
* removing extra $
* fix blockly warning
* hiding images
* enabling more pxt features
* hide images
* setup autorun
* add lock on target_reset
* update deps
* return trylock result
* updated pxt
* rename video section
* add alpha channel
* upgraded pxt
* bump pxt/version
* removed alpha ref
* var ceanup
* don't do major bump
2019-10-08 21:57:55 -07:00
Sam El-Husseini
e4c3fa0e57
Make the light around the color sensor appear bright and not a reflection of the current color detected. ( #561 )
2018-05-03 08:39:06 -07:00
Sam El-Husseini
84990d66a9
Update simulator as per latest lego UI design for sensors. Fix full screen layout issues. ( #554 )
2018-05-02 13:58:59 -07:00
Sam El-Husseini
3c96cfcc0a
Change to always show the sensor controls. ( #526 )
2018-04-16 11:50:12 -07:00
Sam El-Husseini
7f8499bb5f
Always show the motor value regardless if it's 0. ( #509 )
2018-04-13 14:01:25 -07:00
Sam El-Husseini
379a6a26be
Add large and medium motor speed labels ( #480 )
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* Add large and medium motor speed labels
* Support dual motor labels.
2018-04-10 11:50:58 -07:00
Sam El-Husseini
b8286ab0b9
Medium motor resizing ( #472 )
2018-04-09 16:24:01 -07:00
Sam El-Husseini
ac1380ec92
Better screen zoom that makes use of the full width of the simulator. ( #471 )
2018-04-09 16:21:41 -07:00
Sam El-Husseini
d837a515dc
Fix brick color not changing to the color red. Fixes 453 ( #456 )
2018-04-08 03:35:02 -06:00
Sam El-Husseini
0dc2548d0b
Optimize simulator for light mode. ( #379 )
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* Optimize simulator for light mode.
* Add user-select none.
2018-03-28 13:36:52 -07:00
Peli de Halleux
69fcb7407a
Simulator support for remote ( #302 )
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* fixing up state
* upgrading ir simulator
* displaying remote
* updated infrared svg
2018-02-02 13:38:54 -08:00
Peli de Halleux
89a82b54dc
Ir proximity in simulator ( #299 )
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* support for IR proximity
* fixing build issue
* missing break
* remove auto-start of sensor
* setting mode on onEvent
* flooring slider value
* bump up proximity
* fixing threshold blocks
2018-02-01 22:03:01 -08:00
Peli de Halleux
d7ef7c353c
typo in generated filter
2018-02-01 14:08:28 -08:00
Peli de Halleux
a0907e7229
fixing button down issues on touch/mouse ( #294 )
2018-01-31 14:21:17 -08:00
Peli de Halleux
635d4a7624
Fixing race condition of button animation ( #292 )
2018-01-31 11:48:53 -08:00
Sam El-Husseini
da9bea30b5
Update large motor view SVG so that the drop shadow is outside the hole SVG
2018-01-12 13:50:09 -08:00
Sam El-Husseini
9890f2340a
Add no-drag class and set on synced motor labels. Fixes #213 ( #221 )
2018-01-09 12:04:37 -08:00
Sam El-Husseini
76ff39605a
Remove synced motor label when motors are no longer in sync ( #189 )
2018-01-05 10:54:42 -08:00
Sam El-Husseini
f3f87331c8
nit
2018-01-04 14:09:10 -08:00
Sam El-Husseini
5aef77ccc6
Generalizing motorView for both medium and large motor views. Initial work towards synced motor views. Adding sync label for controller motor.
2018-01-04 14:03:50 -08:00
Sam El-Husseini
f30eac41e9
Persist selected state of controls across simulator restarts
2017-12-28 11:17:18 -08:00
Sam El-Husseini
fb31b81f7e
Update motor SVG assets and connections
2017-12-27 14:48:15 -08:00
Sam El-Husseini
c398a5a133
Update padding and fix wiring order
2017-12-26 23:19:04 -08:00
Sam El-Husseini
180f32f25c
Simulator refactoring to support better resizing of modules and controls
2017-12-22 14:00:23 -08:00
Sam El-Husseini
c989e2fdab
Merge pull request #121 from Microsoft/motorphysics
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Motor work
2017-12-19 17:07:15 -08:00
Sam El-Husseini
d3dcb5de85
Use setChangedState for touch and color sensors
2017-12-19 17:01:45 -08:00
Peli de Halleux
7123bfecd3
removing cancel animation stuff
2017-12-19 16:21:14 -08:00
Sam El-Husseini
ef5fa9ae82
Minor fix to killing the animation when the sim is killed
2017-12-19 14:55:43 -08:00
Sam El-Husseini
2157af3e63
Using game loop instead of queueAnimationUpdate
2017-12-19 14:20:35 -08:00
Sam El-Husseini
6320379d02
Initial sim implementation
2017-12-18 13:04:17 -08:00