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111 Commits

Author SHA1 Message Date
a6712960db 1.4.30 2023-04-26 09:30:55 -07:00
bac70eb177 bump to pick up in ctx translations fix 2023-04-26 09:30:05 -07:00
830f5ffd77 1.4.29 2023-04-25 16:35:05 -07:00
aac5edd64b bump pxt to latest 7.2.* to pick up crowdin / build fixes 2023-04-25 16:25:21 -07:00
a54007d9ae 1.4.28 2023-04-25 14:56:21 -07:00
3952cb4858 1.4.27 2023-04-25 12:21:03 -07:00
0226888441 Change crowdin project to new name (kindscript->makecode) (#1013) 2023-04-25 12:20:42 -07:00
1373e9c0bc 1.4.26 2023-04-25 12:08:04 -07:00
cabcb048e3 Troubleshooting updates v1.4.25 (#1012)
* sim_fix

ES version update

* fieldeditors-es-upgrade-to-es2017

Update es to fix issue with fieldeditors.

* editor-es-upgrade-to-es2017

Update es that fixes an issue with the editor.

* editor-download-dialog-fix

Solving a download error that arose due to problems with the buttons in the dialog box.

* return_field_motors

We return the fieldmotors field, because it is necessary about the choice of types of motors: medium, large, one or two.

* update-fields-for-motor-blocks

Set the blocks to the fieldmotors field. Change the name of the blocks for the motors.

* enable-debugger

Instead of the slowmo mode, which was before, a debugger was added, in which slowmo is present.

* fix-field-music

It turned out to update the fieldmusic menu. The menu is now displayed in the correct position.

* Update field_music.ts

* fix-field-brickbutton

Fixed issue with button select menu position from ev3 brick.

* Update dialogs.tsx

* Update field_motors.ts

Repartition of Label for fieldmotos, now it's more readable, it's better.

* motors-new-icon

Created new icons for motors for dropdown image.

* remove-ai-files-for-motors-icon

Remove ai image files for motors
2023-04-25 12:06:54 -07:00
512a441bca Microsoft mandatory file (#1007)
Co-authored-by: microsoft-github-policy-service[bot] <77245923+microsoft-github-policy-service[bot]@users.noreply.github.com>
2022-08-30 10:35:02 -07:00
b4a18f260d lock beta to 1.4.24 2022-01-29 13:29:33 -08:00
6b3f2da72c 1.4.25 2022-01-29 12:05:31 -08:00
b9b21328b1 return_blocks (#1003)
These blocks are present in the stable version, but not in the beta.
2021-11-29 09:57:33 -08:00
bef4ebac43 Updating npm dependencies and getting the build to work (#1001)
* Updating npm dependencies and getting the build to work

* update node in github actions to 14.x
2021-09-22 15:51:32 -07:00
617fdeb747 1.4.24 2021-09-10 11:21:42 -07:00
c1aead1aa9 fix invert motor angle metod (#999) 2021-09-09 14:11:06 -07:00
bd0cf05693 Adding gh-actions workflows (#995)
* Adding gh-actions workflows

* Removing travis

* Handle tags also
2021-01-27 14:57:14 -08:00
faae7133f5 Word changes to reduce policheck hits (#992) 2020-11-06 13:09:53 -08:00
5289850351 bump to v1.2.31 2020-10-02 23:42:38 +02:00
ba6e2f7174 enable french 2020-10-02 23:13:04 +02:00
7c5dfc474f update version to v1.2.30 2020-09-20 23:47:53 -07:00
5ab3a6ae96 1.4.23 2020-09-10 23:40:51 -07:00
ed2e1f23e9 Change timeout 1s -> 5s to reduce Timeout errors (#988) 2020-09-11 08:25:12 +02:00
a157943bf7 Read default volume from device settings at start (#987) 2020-09-09 12:06:33 -07:00
40aaf0fb18 1.4.22 2020-09-08 23:54:42 -07:00
b26cf289c3 Change sound volume to level (#986) 2020-09-08 23:53:33 -07:00
f0821f8d6c cherry-pick Cooperate (#985)
* cooperate pause

* fix math

* update lastPause before pausing

* faster cooperation

Co-authored-by: Peli de Halleux <peli@DESKTOP-5B7QRAM.corp.microsoft.com>
2020-08-21 06:09:01 +02:00
1db61720fc Adding config file for service worker (#982) 2020-03-27 15:16:56 -07:00
ec2e561427 Updates for policheck (#975) 2020-02-24 09:39:25 -08:00
36d99c8a55 updated js logo 2020-02-09 21:50:52 -08:00
d003ef3f92 bump to 1.2.27 2020-01-19 22:00:36 -08:00
0723d4d7aa 1.4.21 2020-01-19 21:38:08 -08:00
e65b16474e shims 2020-01-19 21:38:01 -08:00
e8468ab62c don't close bt connection 2020-01-19 21:37:52 -08:00
8280937d92 missing icons 2020-01-19 20:50:41 -08:00
180eb0f74e fix typo 2020-01-19 20:23:59 -08:00
c16c4923af 1.4.20 2020-01-17 20:56:32 -08:00
a792da8058 bump pxt 2020-01-17 20:56:27 -08:00
36b5d85dae Prtest (#968)
* test pr

* test
2020-01-06 20:01:00 -08:00
3dc9b23802 other attempt 2020-01-06 19:54:57 -08:00
d767a21f2f updated path 2020-01-06 19:52:03 -08:00
b3d504b1dc only run compress image on new images 2020-01-06 19:48:15 -08:00
7f65f705c8 enable github editor 2020-01-06 16:41:53 -08:00
462aac0b65 Change launch type for 'Stop at Object' (#967) 2020-01-06 16:15:23 -08:00
28dec7efc8 1.4.19 2020-01-06 14:10:06 -08:00
afa15f3f64 bump to pxt 5.31.8 (#966) 2020-01-06 14:09:03 -08:00
bdb8728b99 Include a note about NXT in FAQ (#964)
* Include a note about NXT in FAQ

* Get the actual NXT software link

* Optimised images with calibre/image-actions

* Move NXT note to about

* Revert "Optimised images with calibre/image-actions"

This reverts commit 0eab7eb803.

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Peli de Halleux <pelikhan@users.noreply.github.com>
2020-01-06 11:41:46 -08:00
5f7bc850e4 rename config (#965)
* rename config

* move files

* Optimised images with calibre/image-actions

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2020-01-06 11:39:30 -08:00
2df0a146f6 ignore libs 2020-01-06 11:25:20 -08:00
ba241e0938 listing marshmallow programs 2019-12-15 22:50:29 -08:00
d3e7c13c9b 1.4.18 2019-12-14 13:00:31 -08:00
77f2ae61eb bump pxt 2019-12-14 10:50:54 -08:00
119bed0b75 1.4.17 2019-12-12 17:18:11 -08:00
3997819cda 1.4.16 2019-12-12 16:28:23 -08:00
804c569e84 bump pxt 2019-12-12 16:28:11 -08:00
8b7d93af03 added hash 2019-12-12 09:39:54 -08:00
a18fbd713c add filemanager section 2019-12-12 09:39:35 -08:00
1ebb55d11f 1.4.15 2019-11-26 22:04:35 -08:00
74cb02db8d bump pxt 2019-11-26 22:04:27 -08:00
b88191ee54 1.4.14 2019-11-25 15:05:53 -08:00
9c4acba7eb bump pxt 2019-11-25 15:05:47 -08:00
87d22db6f3 bump pxt 5.28.31 (#958) 2019-11-26 00:04:30 +01:00
d2cf715423 1.4.13 2019-11-16 16:50:13 -08:00
60a74ac525 bump to pxt 5.28.24 2019-11-16 16:50:05 -08:00
864ed608bb 1.4.12 2019-11-15 19:02:12 -08:00
a8b9d3e0fd bump pxt 5.28.23 (#957)
* bump pxt

* typo
2019-11-15 19:01:59 -08:00
01d08c6d4f 1.4.11 2019-11-02 07:35:43 -07:00
426ad005d5 bump pxt 5.28.11 2019-11-02 07:35:25 -07:00
853625107c 1.4.10 2019-11-01 12:33:48 -07:00
9c1b29cc80 bump pxt5.28.9 (#956) 2019-11-01 12:33:26 -07:00
9badaffee9 1.4.9 2019-10-31 11:44:54 -07:00
c3f539f396 Bump pxt 5.28.7 (#954)
* bump

* bump pxt
2019-10-31 10:22:37 -07:00
991813fff7 update elecron version to 1.2.26 (#953) 2019-10-23 11:22:30 -07:00
85a8f1c2c5 bump to v1.2.26 2019-10-20 16:37:57 -07:00
ea33b81b2a is color detectedd 2019-10-20 09:31:09 -07:00
c8381d7626 1.2.26 2019-10-20 09:02:44 -07:00
62b5941143 is color detected (#952)
* added query function

* reshuffle
2019-10-20 09:02:17 -07:00
1d5d18dc88 1.2.25 2019-10-18 22:53:46 -07:00
bc4b71e0d6 Pulling updates from master (#951)
* show ports on start

* don't run show ports automatically

* polarity in synched motor (#945)

* account for polarity

* more comments

* handle dual motor in runtime

* invert steer

* don't use firmware polarity

* add block to stop program (#943)

* add block to stop program

* renaming

* fix translation
2019-10-18 22:53:30 -07:00
5c47ce2f91 add stable path 2019-10-18 22:53:17 -07:00
6a577287c1 1.4.8 2019-10-16 21:24:06 -07:00
8bd884e155 bump blockly 2019-10-16 21:23:14 -07:00
20be398c2c refactor constants 2019-10-13 09:32:43 -07:00
ccf6164d87 logging 2019-10-13 09:22:07 -07:00
58294883d7 blink fix (#949) 2019-10-13 00:36:44 -07:00
00194d4aa6 1.2.24 2019-10-13 00:36:00 -07:00
ec900f805e 1.2.23 2019-10-13 00:35:47 -07:00
5f5bdd7294 blink fix (#949) 2019-10-13 00:35:20 -07:00
38b2fc7b95 Add run it again to try tutorial to show where to find programs on brick (#947) 2019-10-12 15:36:13 -07:00
8cc2f1219f 1.4.7 2019-10-11 21:56:27 -07:00
39a629cc58 bump pxt 5.25.13 2019-10-11 21:50:00 -07:00
df65c34f15 1.4.6 2019-10-10 09:16:19 -07:00
00fefe10d6 Boot sequence (#946)
* refactor bootsequence

* inf can be null

* align elements
2019-10-10 09:15:57 -07:00
d442f5aa41 don't ban image 2019-10-10 08:00:21 -07:00
3311865817 1.4.5 2019-10-10 07:45:53 -07:00
2cd2950496 polarity in synched motor (#945)
* account for polarity

* more comments

* handle dual motor in runtime

* invert steer

* don't use firmware polarity
2019-10-10 07:44:53 -07:00
b0de3d8c1b 1.4.4 2019-10-09 15:40:54 -07:00
acefe3ae11 bump pxt 2019-10-09 15:40:45 -07:00
cb6c83eec7 Add sources for the file manager program (#944) 2019-10-09 13:57:06 -07:00
e0c8f65a65 1.4.3 2019-10-09 09:57:53 -07:00
a4e02dcd03 add block to stop program (#943)
* add block to stop program

* renaming
2019-10-09 09:30:42 -07:00
fb5776ec41 1.4.2 2019-10-08 22:19:50 -07:00
d852fd961b fix python build 2019-10-08 22:19:34 -07:00
1ed8122804 1.4.1 2019-10-08 21:58:33 -07:00
c5cec3a6ba update to pxt 5 and pxt-common-packages 6 (#934)
* bump pxt

* fix build issues

* Auto-gen of projects/summary

* removing feild editors moved to pxt

* various typing fixes

* more typing fixes

* fixing various typing issues

* Start on integration of new pxt

* serial number fixes

* gc-ify MMap object

* Re-build generated files

* fix console listeners

* clear lf() warnings

* More generated files

* also auto-generated

* Compilation fixes

* fix merge

* mostly fixing blocks

* fix sim

* fix field motors

* enable a few features

* moving to tsx

* try to fix edtiro compilation

* more defs

* removing commands

* removing extra $

* fix blockly warning

* hiding images

* enabling more pxt features

* hide images

* setup autorun

* add lock on target_reset

* update deps

* return trylock result

* updated pxt

* rename video section

* add alpha channel

* upgraded pxt

* bump pxt/version

* removed alpha ref

* var ceanup

* don't do major bump
2019-10-08 21:57:55 -07:00
ba94322d4c 1.2.23 2019-10-08 21:26:38 -07:00
225f1da6d5 fix translation 2019-10-08 21:26:17 -07:00
a06331eef1 added channel 2019-10-08 14:23:57 -07:00
aa741ce8de rename again 2019-10-08 14:21:55 -07:00
61fe5091fe rename 2019-10-08 14:21:45 -07:00
3d90e13797 shrinkg image 2019-10-08 14:21:12 -07:00
535 changed files with 2030 additions and 1906 deletions

9
.github/calibre/image-actions.yml vendored Normal file
View File

@ -0,0 +1,9 @@
jpeg:
quality: 80
png:
quality: 80
webp:
quality: 80
ignorePaths:
- "node_modules/**"
- "libs/**"

View File

@ -1,5 +1,9 @@
name: Compress images
on: pull_request
on:
pull_request:
paths:
- 'docs/**.jpg'
- 'docs/**.png'
jobs:
build:
name: calibreapp/image-actions
@ -9,4 +13,4 @@ jobs:
- name: calibreapp/image-actions
uses: docker://calibreapp/github-image-actions
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

40
.github/workflows/pxt-buildmain.yml vendored Normal file
View File

@ -0,0 +1,40 @@
name: pxt-buildmain
on:
push:
branches:
- 'master'
- 'main'
create:
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [14.x]
steps:
- uses: actions/checkout@v1
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node-version }}
- name: npm install
run: |
sudo apt-get install xvfb
sudo npm install -g pxt
npm install
- name: pxt ci
run: |
pxt ci
env:
CROWDIN_KEY: ${{ secrets.CROWDIN_KEY }}
PXT_ACCESS_TOKEN: ${{ secrets.PXT_ACCESS_TOKEN }}
PXT_RELEASE_REPO: ${{ secrets.PXT_RELEASE_REPO }}
NPM_ACCESS_TOKEN: ${{ secrets.NPM_ACCESS_TOKEN }}
CHROME_BIN: chromium-browser
DISPLAY: :99.0
CI: true

31
.github/workflows/pxt-buildpr.yml vendored Normal file
View File

@ -0,0 +1,31 @@
name: pxt-buildpr
on: [pull_request]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [14.x]
steps:
- uses: actions/checkout@v1
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node-version }}
- name: npm install
run: |
sudo apt-get install xvfb
sudo npm install -g pxt
npm install
- name: pxt ci
run: |
pxt ci
env:
CHROME_BIN: chromium-browser
DISPLAY: :99.0
CI: true

39
.github/workflows/pxt-buildpush.yml vendored Normal file
View File

@ -0,0 +1,39 @@
name: pxt-buildpush
on:
push:
# main/master has its own build that includes the crowdin key
branches-ignore:
- 'main'
- 'master'
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [14.x]
steps:
- uses: actions/checkout@v1
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node-version }}
- name: npm install
run: |
sudo apt-get install xvfb
sudo npm install -g pxt
npm install
- name: pxt ci
run: |
pxt ci
env:
PXT_ACCESS_TOKEN: ${{ secrets.PXT_ACCESS_TOKEN }}
PXT_RELEASE_REPO: ${{ secrets.PXT_RELEASE_REPO }}
NPM_ACCESS_TOKEN: ${{ secrets.NPM_ACCESS_TOKEN }}
CHROME_BIN: chromium-browser
DISPLAY: :99.0
CI: true

1
.gitignore vendored
View File

@ -17,6 +17,7 @@ clients/**/bin/**
clients/**/obj/**
clients/electron/projects
libs/**/_locales/**
package-lock.json
videos/**

View File

@ -1,9 +0,0 @@
language: node_js
node_js:
- "8.9.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
sudo: false
cache:
directories:
- node_modules

41
SECURITY.md Normal file
View File

@ -0,0 +1,41 @@
<!-- BEGIN MICROSOFT SECURITY.MD V0.0.7 BLOCK -->
## Security
Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/).
If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/opensource/security/definition), please report it to us as described below.
## Reporting Security Issues
**Please do not report security vulnerabilities through public GitHub issues.**
Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/opensource/security/create-report).
If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/opensource/security/pgpkey).
You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://aka.ms/opensource/security/msrc).
Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
* Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.)
* Full paths of source file(s) related to the manifestation of the issue
* The location of the affected source code (tag/branch/commit or direct URL)
* Any special configuration required to reproduce the issue
* Step-by-step instructions to reproduce the issue
* Proof-of-concept or exploit code (if possible)
* Impact of the issue, including how an attacker might exploit the issue
This information will help us triage your report more quickly.
If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/opensource/security/bounty) page for more details about our active programs.
## Preferred Languages
We prefer all communications to be in English.
## Policy
Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/opensource/security/cvd).
<!-- END MICROSOFT SECURITY.MD BLOCK -->

View File

@ -1,14 +0,0 @@
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as fs from 'fs';
const deploy = require("./editor/deploy")
export function deployCoreAsync(resp: pxtc.CompileResult) {
return deploy.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
.then(() => {
fs.writeFileSync("built/full-" + pxtc.BINARY_UF2, resp.outfiles[pxtc.BINARY_UF2], {
encoding: "base64"
})
})
}

View File

@ -1,14 +0,0 @@
{
"compilerOptions": {
"target": "es5",
"noImplicitAny": true,
"noImplicitReturns": true,
"declaration": true,
"outDir": "../built",
"module": "commonjs",
"rootDir": ".",
"newLine": "LF",
"sourceMap": false,
"types": ["node"]
}
}

View File

@ -19,6 +19,14 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
The editor works in [most modern browsers](/browsers). It works [offline](/offline) once loaded and doesn't require any installation. Take a look at some of the [features](/about/editor-features) of the editor.
### ~ hint
#### Using LEGO® MINDSTORMS® Education NXT
The MakeCode editor works with @boardname@. To create code for LEGO® MINDSTORMS® Education NXT, you need to [download](https://education.lego.com/downloads/retiredproducts/nxt/software) the software to program it.
### ~
## Compile and Flash: Your Program!
When you have your code ready, you connect your EV3 Brick to a computer with a USB cable so it appears as an attached drive (named **@drivename@**).
@ -28,6 +36,8 @@ program to a **.uf2** file, which you then copy to the **@drivename@** drive. Th
### ~ hint
#### Bluetooth support
**Experimental support** for Bluetooth download is now available. Please read the [Bluetooth](/bluetooth) page for more information.
### ~

View File

@ -1,3 +1,3 @@
{
"appref": "v"
"appref": "v1.4.24"
}

View File

@ -21,7 +21,7 @@ https://youtu.be/VIq8-6Egtqs
## Supported browsers
* Chrome desktop, version 77 and higher, Windows 10 or Mac OS.
* [Edge Insider desktop](https://www.microsoftedgeinsider.com), version 77 and higher, Windows 10 or Mac OS.
* [Microsoft Edge Insider desktop](https://www.microsoftedgeinsider.com), version 77 and higher, Windows 10 or Mac OS.
To make sure your browser is up to date, go to the '...' menu, click "Help" then "About".

View File

@ -27,7 +27,6 @@ while (true) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
pause(1);
}
```
@ -43,6 +42,5 @@ while (true) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
pause(1);
}
```

View File

@ -213,7 +213,6 @@ Here are some fun programs for your @boardname@!
"url":"/examples/happy-unhappy",
"cardType": "example"
}, {
{
"name": "Turtle",
"description": "Encode moves and run them on a driving base",
"url":"/examples/turtle",

View File

@ -35,6 +35,13 @@ On the home page, scroll down to the **FLL / City Shaper** section for specific
Yes.
### Can I run the program again on the brick?
![EV3 Brick with Try in BrkProg_Save Folder in File Manager](/static/getting-started/try-in-file-manager.png)
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder,
select your program and click the center button to run it again.
### Does it work without internet?
No, the editor is cached in your browser cache. However, you can also download the [offline app](/offline-app) in case you need to install it on a computer.
@ -98,6 +105,17 @@ The official answer is currently no. That being said, we have **Experimental sup
https://youtu.be/VIq8-6Egtqs
## Are there YouTube videos on MakeCode for EV3?
The MakeCode has a [FLL / City Shaper YouTube Channel](https://www.youtube.com/watch?v=IqL0Pyeu5Ng&list=PLMMBk9hE-SeqkOObethhlZtBTEK6FYx3n) with useful videos.
https://youtu.be/-AirqwC9DL4
## Do you have examples of program used in competitions?
The MakeCode team ran a team with friends and family in South Seattle and scored 175 points.
The programs used for the crane, swing, red blocks and ramp are at https://github.com/lego-marshmallows (the robot build is not detailled).
### Why can't I delete my program (*.uf2) files from the Brick?
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.

View File

@ -73,6 +73,12 @@ Verify that the program you just created shows eyes on the Brick Display, and th
**Well done!**
## Run it Again
![EV3 Brick with Try in BrkProg_Save Folder in File Manager](/static/getting-started/try-in-file-manager.png)
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder, select **Try** and click the center button to run it again.
## Connect a Large Motor @unplugged
Now you will learn to control the Large Motor.

View File

@ -56,7 +56,7 @@ Verify that the program you just created shows eyes on the Brick Display, and th
## Run it Again
![EV# Brick with Try in BrkProg_Save Folder in File Manager](/static/getting-started/Try-in-file-manager.png)
![EV3 Brick with Try in BrkProg_Save Folder in File Manager](/static/getting-started/try-in-file-manager.png)
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder, select **Try** and click the center button to run it again.

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@ -1,3 +1,3 @@
{
"appref": "v1.2.22"
"appref": "v1.2.31"
}

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@ -1,10 +1,10 @@
# Coding in MakeCode
This guide helps users who are used to work with @boardname@ to get familiar with using blocks in MakeCode.
This guide helps users who are used to working with @boardname@ become familiar with using blocks in MakeCode.
## Snap together the blocks
Just like with LabView, blocks in the MakeCode editor can be dragged from the cabinet and snapped together
Just like in LabView, blocks in the MakeCode editor can be dragged from the cabinet and snapped together
to create a sequence of program instructions.
Take a look a the LabView program below: it **starts**, turns on motor A, waits a second, and finally stops motor A.
@ -133,7 +133,7 @@ brick.setStatusLight(StatusLight.OrangePulse);
## Waiting (pausing)
It is quite common to have to wait for a task to finish or for a sensor state to change, such as a touch button pressed. The ``||loops:pause||`` and ``||sensors:pause until||`` blocks provide a way for your program to wait for a period of time.
It is quite common to have to wait for a task to finish or for a sensor state to change, such as when a touch button pressed. The ``||loops:pause||`` and ``||sensors:pause until||`` blocks provide a way for your program to wait for a period of time.
![pause for time](/static/labview/pausefortime.png)
@ -207,7 +207,7 @@ forever(function () {
## Concurrent loops
You can start up multiple ``||loops:forever||`` loops that will run at the same time. Actually, only the code in just one of the loops is really running at any exact moment in time. Each loop, though, gets a turn to run all of its code and this makes them run [_concurrently_](https://en.wikipedia.org/wiki/Concurrent_computing).
You can start up multiple ``||loops:forever||`` loops that run at the same time. Actually, only the code in just one of the loops is really running at any exact moment in time. Each loop, though, gets a turn to run all of its code and this makes them run [_concurrently_](https://en.wikipedia.org/wiki/Concurrent_computing).
![Multiple loops running at the same time](/static/labview/multipleloops.png)

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@ -388,12 +388,12 @@
}
function downloadWin64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v1.2.22/win64");
window.open("https://makecode.com/api/release/ev3/v1.2.26/win64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
}
function downloadMac64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v1.2.22/mac64");
window.open("https://makecode.com/api/release/ev3/v1.2.26/mac64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
}
</script>

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@ -1,9 +1,88 @@
# Projects
Here are some cool projects that you can build with your @boardname@!
```codecard
[
{
"name": "Getting Started",
"url": "/getting-started",
"imageUrl": "/static/lessons/firmware.png"
},
{
"name": "Brick Tutorials",
"url": "/tutorials/brick",
"imageUrl": "/static/tutorials/wake-up.png"
},
{
"name": "Motor Tutorials",
"url": "/tutorials/motors",
"imageUrl": "/static/tutorials/run-motors.png"
},
{
"name": "Touch Sensor Tutorials",
"url": "/tutorials/touch-sensor",
"imageUrl": "/static/tutorials/touch-to-run.png"
},
{
"name": "Color Sensor Tutorials",
"url": "/tutorials/color-sensor",
"imageUrl": "/static/tutorials/what-color.png"
},
{
"name": "Ultrasonic Sensor Tutorials",
"url": "/tutorials/ultrasonic-sensor",
"imageUrl": "/static/tutorials/object-near.png"
},
{
"name": "Gyro Tutorials",
"url": "/tutorials/gyro",
"imageUrl": "/static/tutorials/calibrate-gyro.png"
},
{
"name": "Infrared Sensor Tutorials",
"url": "/tutorials/infrared-sensor",
"imageUrl": "/static/tutorials/security-alert.png"
},
{
"name": "FLL / City Shaper",
"url": "/tutorials/city-shaper",
"imageUrl": "/static/tutorials/city-shaper/robot1.jpg"
},
{
"name": "Design Engineering",
"url": "/design-engineering",
"imageUrl": "/static/lessons/make-it-move-without-wheels.png"
},
{
"name": "Coding",
"url": "/coding",
"imageUrl": "/static/lessons/autonomous-parking.png"
},
{
"name": "Maker",
"url": "/maker",
"imageUrl": "/static/lessons/make-a-sound-machine.png"
},
{
"name": "Tutorial Videos",
"url": "/videos",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288170/35719444/5d009e5f93fbf479c2e5ed2bf87a7990/thumbnail.png"
}
]
```
## Basic
## See Also
Basic projects to build with your EV3 Brick.
[Getting Started](/getting-started),
[Brick Tutorials](/tutorials/brick),
[Motor Tutorials](/tutorials/motors),
[Touch Sensor Tutorials](/tutorials/touch-sensor),
[Color Sensor Tutorials](/tutorials/color-sensor),
[Ultrasonic Sensor Tutorials](/tutorials/ultrasonic-sensor),
[Gyro Tutorials](/tutorials/gyro),
[Infrared Sensor Tutorials](/tutorials/infrared-sensor),
[FLL / City Shaper](/tutorials/city-shaper),
[Design Engineering](/design-engineering),
[Coding](/coding),
[Maker](/maker),
[Tutorial Videos](/videos)
Coming soon.

69
docs/projects/SUMMARY.md Normal file
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@ -0,0 +1,69 @@
# Projects
* [Getting Started](/getting-started)
* [Prepare](https://makecode.mindstorms.com/troubleshoot)
* [Try](/getting-started/try)
* [Use](/getting-started/use)
* [First LEGO League](/fll)
* [Brick Tutorials](/tutorials/brick)
* [Wake Up!](/tutorials/wake-up)
* [Make an Animation](/tutorials/make-an-animation)
* [What Animal Am I?](/tutorials/what-animal-am-i)
* [Music Brick](/tutorials/music-brick)
* [Pause On Start](/tutorials/pause-on-start)
* [Motor Tutorials](/tutorials/motors)
* [Run Motors](/tutorials/run-motors)
* [Spin Turn](/tutorials/spin-turn)
* [Pivot Turn](/tutorials/pivot-turn)
* [Smooth Turn](/tutorials/smooth-turn)
* [Tank ZigZag](/tutorials/tank-zigzag)
* [Coast Or Brake](/tutorials/coast-or-brake)
* [Turtle](/tutorials/turtle)
* [Touch Sensor Tutorials](/tutorials/touch-sensor)
* [Touch to Run](/tutorials/touch-to-run)
* [Sensor Values](/tutorials/touch-sensor-values)
* [Stop At Object](/tutorials/stop-at-object)
* [Color Sensor Tutorials](/tutorials/color-sensor)
* [What Color?](/tutorials/what-color)
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Move To Color](/tutorials/move-to-color)
* [Reflected Light Measure](/tutorials/reflected-light-measure)
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
* [Ultrasonic Sensor Tutorials](/tutorials/ultrasonic-sensor)
* [Object Near](/tutorials/object-near)
* [Wall Follower](/tutorials/wall-follower)
* [Gyro Tutorials](/tutorials/gyro)
* [Calibrate](/tutorials/calibrate-gyro)
* [Turn](/tutorials/turn-with-gyro)
* [Move Straight](/tutorials/move-straight-with-gyro)
* [Drifter](/tutorials/drifter)
* [Infrared Sensor Tutorials](/tutorials/infrared-sensor)
* [Security Alert](/tutorials/security-alert)
* [FLL / City Shaper](/tutorials/city-shaper)
* [Crane Mission / Robot 1](/tutorials/city-shaper/robot-1)
* [Crane Mission / Robot 2](/tutorials/city-shaper/robot-2)
* [Crane Mission / Video 1](https://youtu.be/IqL0Pyeu5Ng)
* [Bluetooth download (beta)](https://youtu.be/VIq8-6Egtqs)
* [Turn with Gyro](https://youtu.be/I7ncuXAfBwk)
* [Moving with Gyro](https://youtu.be/ufiOPvW37xc)
* [Line following with 1 color sensor](https://youtu.be/_LeduyKQVjg)
* [Proportional line following with 1 color sensor](https://youtu.be/-AirqwC9DL4)
* [Proportional line following with 2 color sensors](https://youtu.be/QWOflBuu9Oo)
* [Design Engineering](/design-engineering)
* [Make It Move Without Wheels](/design-engineering/make-it-move)
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
* [Make a System that Communicates](/design-engineering/make-it-communicate)
* [Coding](/coding)
* [Autonomous Parking](/coding/autonomous-parking)
* [Object Detection](/coding/object-detection)
* [Line Detection](/coding/line-detection)
* [Maker](/maker)
* [Make A Sound Machine](/maker/sound-machine)
* [Make A Security Gadget](/maker/security-gadget)
* [Tutorial Videos](/videos)
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5d009e5f93fbf479c2e5ed2bf87a7990&source=embed&photo%5fid=35719444)
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=2008a566f1fb034d58d5ebe19ba8621f&source=embed&photo%5fid=35719467)
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=629730c938e452f0fd7653fbc4708166&source=embed&photo%5fid=35719470)
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=3513a83b87fe536b2dc512237465fd1b&source=embed&photo%5fid=35719471)
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472)

View File

@ -0,0 +1,18 @@
# exit Program
Stops the program and returns to the brick menu
```sig
brick.exitProgram();
```
## Example
Do a sequence of motor commands and stop the program.
```blocks
motors.largeA.run(50)
pause(500)
motors.stopAll()
brick.exitProgram();
```

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@ -2,16 +2,16 @@
## Example #example
Use the a wait and the timer to generate a crazy number.
Use a wait and the timer to generate a number.
```blocks
let crazy = 0
let something = 0
for (let i = 0; i < 100; i++) {
control.waitMicros(100)
crazy = control.millis()
crazy += control.deviceSerialNumber()
if (crazy != 0) {
crazy = crazy / 1000000
something = control.millis()
something += control.deviceSerialNumber()
if (something != 0) {
something = something / 1000000
}
}
```

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@ -0,0 +1,3 @@
{
"appref": "v1.2"
}

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