ec1ceea138
* bump version * Light Condition -> Light * roll back 0.1.11
1.3 KiB
1.3 KiB
Sensors
Color
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
sensors.color1.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {})
sensors.color1.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Dark)
sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
sensors.color1.color();
sensors.color1.light(LightIntensityMode.Ambient)
sensors.color(ColorSensorColor.Blue)
Touch
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
sensors.touch1.isPressed()
sensors.touch1.wasPressed()
Gyro
sensors.gyro1.angle();
sensors.gyro1.rate();
sensors.gyro1.reset();
Ultrasonic
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {});
sensors.ultrasonic1.distance();
sensors.ultrasonic1.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
Infrared
sensors.infrared1.onEvent(null, function () {});
sensors.infrared1.pauseUntil(null);
sensors.infrared1.proximity();
Infrared beacon button
sensors.remoteButtonCenter.onEvent(ButtonEvent.Pressed, function () {})
sensors.remoteButtonCenter.pauseUntil(ButtonEvent.Pressed);
sensors.remoteButtonCenter.isPressed()
sensors.remoteButtonCenter.wasPressed()
sensors.infrared1.setRemoteChannel(null)