pxt-ev3/docs/fll.md
2019-09-03 17:34:34 -07:00

5.1 KiB
Raw Blame History

MakeCode for FIRST LEGO League

FIRST LEGO League logo

For teams participating in the Open Software Platform Pilot utilizing MakeCode, weve compiled a list of resources and information that we hope will be helpful for you.

FAQ

I found a bug what do I do?

If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.

How do I use MakeCode with my EV3?

Whats the best way to get started with MakeCode?

Watch some of the videos at https://makecode.mindstorms.com (at the bottom of the page). Try some of the provided tutorials:

Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?

Yes.

How do I figure out what a block does?

You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.

Select help in context menu for block

How do I program in JavaScript?

Click the JavaScript button at the top of the page to get to the JavaScript editor. Students can drag and drop code snippets from the Toolbox on the left, or type directly in the editor. You can switch back and forth between Blocks and JavaScript as you program.

Coding in JavaScript

Also, watch the Text-based Coding video for more about coding using the JavaScript editor.

How do I use the Simulator?

The Simulator will show the physical representation of your code blocks. For example, based on this code snippet, the Simulator will show the touch sensor on Port 1, and a large motor on Port D.

sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
    motors.largeD.run(50)
})

Simulator demonstration

Note that the Simulator is also interactive, so you can simulate inputs with any of the sensors.

See the video Block-based Coding and Simulation for more about using the simulator.

How do I save my programs?

MakeCode will automatically save your recent projects in the browser. However, you can also save a copy of your project as a file on your computer:

  • From the Settings menu, select Save Project
  • This will download your program from the browser as a lego-myproject.uf2 file

Save project menu selection

  • You can import your saved projects by clicking the Import button on the Home Page

Import button on home screen

How do I share my programs?

You can share your projects by clicking on the share button in the top left of the screen. This will create a URL which you can send others to open and view your project.

Share button in editor

Share button and dialogs demo

Sharing programs is also shown in the Tips and Tricks video.

Why can't I delete my program (*.uf2) files from the Brick?

There's a bug in the firmware which prevents you from deleting the programs (*.uf2 files) from your EV3 Brick. There isn't a firmware update to fix this yet.

We have prepared a special program that lets you delete UF2 files from the brick. Download these PDF instructions and drop the PDF on the brick drive. This will present you with an menu for deleting files.

For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.

Workarounds

  1. Deleting Programs from the EV3 brick
  • Description: Unable to delete program files from the EV3 brick after downloading them
  • Status: LEGO Education team is working on a fix, no estimated date yet