ec1ceea138
* bump version * Light Condition -> Light * roll back 0.1.11
58 lines
1.3 KiB
Markdown
58 lines
1.3 KiB
Markdown
# Sensors
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# Color
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```cards
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
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sensors.color1.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {})
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sensors.color1.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Dark)
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sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
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sensors.color1.color();
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sensors.color1.light(LightIntensityMode.Ambient)
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sensors.color(ColorSensorColor.Blue)
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```
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## Touch
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```cards
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
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sensors.touch1.pauseUntil(ButtonEvent.Pressed)
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sensors.touch1.isPressed()
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sensors.touch1.wasPressed()
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```
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## Gyro
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```cards
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sensors.gyro1.angle();
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sensors.gyro1.rate();
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sensors.gyro1.reset();
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```
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## Ultrasonic
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```cards
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sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {});
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sensors.ultrasonic1.distance();
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sensors.ultrasonic1.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
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```
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## Infrared
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```cards
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sensors.infrared1.onEvent(null, function () {});
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sensors.infrared1.pauseUntil(null);
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sensors.infrared1.proximity();
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```
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## Infrared beacon button
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```cards
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sensors.remoteButtonCenter.onEvent(ButtonEvent.Pressed, function () {})
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sensors.remoteButtonCenter.pauseUntil(ButtonEvent.Pressed);
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sensors.remoteButtonCenter.isPressed()
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sensors.remoteButtonCenter.wasPressed()
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sensors.infrared1.setRemoteChannel(null)
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```
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