199 lines
8.3 KiB
TypeScript
199 lines
8.3 KiB
TypeScript
/// <reference path="./moduleView.ts" />
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namespace pxsim.visuals {
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export class BrickView extends ModuleView implements LayoutElement {
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private static EV3_SCREEN_ID = "ev3_screen";
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private static EV3_LIGHT_ID = "btn_color";
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private buttons: SVGElement[];
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private light: SVGElement;
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private currentCanvasX = 178;
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private currentCanvasY = 128;
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constructor(port: number) {
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super(EV3_SVG, "board", NodeType.Brick, port);
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}
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protected buildDomCore() {
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// Setup buttons
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const btnids = ["btn_up", "btn_enter", "btn_down", "btn_right", "btn_left", "btn_back"];
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this.buttons = btnids.map(n => this.content.getElementById(this.normalizeId(n)) as SVGElement);
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this.buttons.forEach(b => svg.addClass(b, "sim-button"));
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this.light = this.content.getElementById(this.normalizeId(BrickView.EV3_LIGHT_ID)) as SVGElement;
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}
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private setStyleFill(svgId: string, fillUrl: string) {
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const el = (this.content.getElementById(svgId) as SVGRectElement);
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if (el) el.style.fill = `url("#${fillUrl}")`;
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}
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public hasClick() {
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return false;
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}
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public updateState() {
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this.updateLight();
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}
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public updateThemeCore() {
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let theme = this.theme;
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// svg.fill(this.buttons[0], theme.buttonUps[0]);
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// svg.fill(this.buttons[1], theme.buttonUps[1]);
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// svg.fill(this.buttons[2], theme.buttonUps[2]);
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}
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private lastLightPattern: number = -1;
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private lastLightAnimationId: any = undefined;
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private updateLight() {
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let state = ev3board().getBrickNode().lightState;
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const lightPattern = state.lightPattern;
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if (lightPattern == this.lastLightPattern) return;
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this.lastLightPattern = lightPattern;
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if (this.lastLightAnimationId) {
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cancelAnimationFrame(this.lastLightAnimationId);
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delete this.lastLightAnimationId;
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}
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switch (lightPattern) {
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case 0: // LED_BLACK
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`));
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//svg.fill(this.light, "#FFF");
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break;
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case 1: // LED_GREEN
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-green`));
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//svg.fill(this.light, "#00ff00");
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break;
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case 2: // LED_RED
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-red`));
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//svg.fill(this.light, "#ff0000");
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break;
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case 3: // LED_ORANGE
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-orange`));
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//svg.fill(this.light, "#FFA500");
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break;
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case 4: // LED_GREEN_FLASH
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this.flashLightAnimation('green');
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break;
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case 5: // LED_RED_FLASH
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this.flashLightAnimation('red');
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break;
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case 6: // LED_ORANGE_FLASH
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this.flashLightAnimation('orange');
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break;
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case 7: // LED_GREEN_PULSE
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this.pulseLightAnimation('green');
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break;
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case 8: // LED_RED_PULSE
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this.pulseLightAnimation('red');
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break;
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case 9: // LED_ORANGE_PULSE
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this.pulseLightAnimation('orange');
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break;
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}
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}
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private flashLightAnimation(id: string) {
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const pattern = this.lastLightPattern;
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let fps = 3;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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if (that.lastLightPattern != pattern) return;
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that.lastLightAnimationId = requestAnimationFrame(draw);
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now = pxsim.U.now();
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delta = now - then;
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if (delta > interval) {
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then = now - (delta % interval);
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that.flashLightAnimationStep(id);
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}
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}
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draw();
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}
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private flash: boolean;
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private flashLightAnimationStep(id: string) {
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if (this.flash) {
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`));
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} else {
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`));
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}
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this.flash = !this.flash;
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}
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private pulseLightAnimation(id: string) {
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const pattern = this.lastLightPattern;
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let fps = 8;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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if (that.lastLightPattern != pattern) return;
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that.lastLightAnimationId = requestAnimationFrame(draw);
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now = pxsim.U.now();
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delta = now - then;
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if (delta > interval) {
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// update time stuffs
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then = now - (delta % interval);
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that.pulseLightAnimationStep(id);
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}
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}
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draw();
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}
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private pulse: number = 0;
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private pulseLightAnimationStep(id: string) {
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switch (this.pulse) {
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case 0: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 1: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 2: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 3: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 4: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 5: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`)); break;
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case 6: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`)); break;
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case 7: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 8: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`)); break;
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}
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this.pulse++;
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if (this.pulse == 9) this.pulse = 0;
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}
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public attachEvents() {
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let bpState = ev3board().getBrickNode().buttonState;
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let stateButtons = bpState.buttons;
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this.buttons.forEach((btn, index) => {
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let button = stateButtons[index];
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pointerEvents.down.forEach(evid => btn.addEventListener(evid, ev => {
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button.setPressed(true);
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svg.fill(this.buttons[index], this.theme.buttonDown);
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}));
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btn.addEventListener(pointerEvents.leave, ev => {
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button.setPressed(false);
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svg.fill(this.buttons[index], this.theme.buttonUps[index]);
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})
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btn.addEventListener(pointerEvents.up, ev => {
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button.setPressed(false);
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svg.fill(this.buttons[index], this.theme.buttonUps[index]);
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})
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})
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}
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public getScreenBBox() {
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if (!this.content) return undefined;
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const screen = this.content.getElementById(this.normalizeId(BrickView.EV3_SCREEN_ID));
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if (!screen) return undefined;
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return screen.getBoundingClientRect();
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}
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}
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} |