165 lines
5.9 KiB
Markdown
165 lines
5.9 KiB
Markdown
# Make a Sound Machine
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Make a Sound Machine that can play a rhythm, music or just noise!
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![Maker – Make a Sound Machine Main Image](/static/lessons/make-a-sound-machine/lego-maker-sound-machine-1.jpg)
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## Connect
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Music is made up of a combination of sounds, notes and rhythm. A rhythm is a regular movement or repeated pattern of movements that can be used in many different ways. In mechanical machines, a rhythm can help keep a machine running smoothly. It can also be used to generate different sounds in music.
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![Sound Machine 3 Stock Footage Images](/static/lessons/make-a-sound-machine/three-stock.jpg)
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Look at the photos and think about:
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* What do you see?
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* Can you see any new design opportunities?
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* What problems can you see?
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* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
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### Things You’ll Need
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* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
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Additional materials to add to your Sound Machine:
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* Small musical instruments, such as chimes, bells, and small drums
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* Arts and crafts materials such as:
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>* Cardboard
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>* Construction paper
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>* Pipe cleaners
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>* Plastic or paper cups
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>* Recycled materials
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>* Rubber bands
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>* Wire
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### Prior Knowledge
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This activity uses motor rotations and sensor inputs. You may want to try the [Use](/getting-started/use) or [Object Detection](/coding/object-detection) activity before this one. Or, you can start out with this activity and tinker with coding motor and sensor inputs on your own.
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## Contemplate
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Follow the steps of the [Maker Design Process](/lessons/classroom-management#design-process) for this lesson:
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![LEGO Education Maker Design Process](/static/lessons/common/lego-maker-design-process.jpg)
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### Defining the Problem
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1. What problems did you imagine?
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2. Pick one problem and explain it to a partner.
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### Brainstorm
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Now that you have defined a problem, start to generate ideas for solving it.
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### ~hint
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Some things to do while brainstorming:
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* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
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* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
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* Share your ideas and get some feedback. It may lead to more ideas!
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### ~
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### Define the Design Criteria
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* You should have generated a number of ideas. Now select the best one to make.
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* Write out two or three specific design criteria your design must meet.
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### Go Make
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It is time to start making!
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* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
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* Test and analyze your design as you go and record any improvements that you make.
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### Review and Revise Your Solution
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* Have you managed to solve the problem that you defined?
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* Look back at your design criteria. How well does your solution work?
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* How can you improve your design?
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### Communicate Your Solution
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Now that you have finished you can:
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* Make a sketch or take a photo or video of your model.
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* Label the three most important parts and explain how they work.
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* Share your work with others.
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## Continue
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### Rhythm Maker - Sample Solution
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This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
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![Sound Machine Tinkering Example](/static/lessons/make-a-sound-machine/lego-maker-sound-machine.jpg)
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#### Programming
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1. Drag a run ``||motors:large motor A||`` block inside the ``||loops:forever||`` loop.
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2. Press the **(+)**.
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3. Change the rotations to `2`.
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4. Drag a ``||loops:pause||`` block and place it under the motor block.
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5. Change the duration to ``200`` ms.
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6. Drag a ``||run large motor A||`` block inside the ``||loops:forever||`` loop.
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7. Press the **(+)**.
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8. Change the power to `100`.
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9. Change the rotations to `1`.
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```blocks
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forever(function () {
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motors.largeA.run(50, 2, MoveUnit.Rotations)
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pause(200)
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motors.largeA.run(100, 1, MoveUnit.Rotations)
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})
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```
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Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
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### Color Sensor Sounds - Sample Solution
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You can also tinker with the use of sensors.
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![Sound Machine Color Sensor](/static/lessons/make-a-sound-machine/lego-maker-sound-machine-color-sensor.jpg)
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#### Programming
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1. Drag an ``||logic:if else||`` Logic block and place it inside the ``||loops:forever||`` loop.
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2. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:if true then||`` block.
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3. Change the color to ``blue``.
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4. Drag a ``||music:play tone||`` block and place under the sensor block.
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5. Change the tone to ``Middle G`` (392 Hz).
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6. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else||`` block.
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7. Change the color to ``red``.
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8. Drag a ``||music:play tone||`` block and place under the new sensor block.
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9. Change the tone to ``High C`` (523 Hz).
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10. Press the **(+)**.
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11. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else if||`` block.
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12. Change the color to ``green``.
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13. Drag a ``||music:play tone||`` block and place under the new sensor block.
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14. Change the tone to ``High D`` (587 Hz).
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```blocks
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forever(function () {
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if (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Blue)
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music.playTone(392, music.beat(BeatFraction.Whole))
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} else if (false) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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music.playTone(523, music.beat(BeatFraction.Half))
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} else {
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sensors.color3.pauseForColor(ColorSensorColor.Green)
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music.playTone(587, music.beat(BeatFraction.Half))
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}
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})
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```
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Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
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### Well done!
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Click [here](/examples) to try out some more projects!
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