251 lines
6.3 KiB
Markdown
251 lines
6.3 KiB
Markdown
# Coding in MakeCode
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This guide is intended for users who are used to the LabView LEGO Minstorms editor.
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## Snap the blocks
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Just like LabView, blocks can be dragged from the cabinet and snapped together
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to create a sequence of program instructions.
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The program below **starts**, turns on motor A, waits a second and stop motor A.
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
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The blocks are similar: they snap on the ``||on start||`` block then latch to each other vertically.
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```blocks
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motors.largeA.setSpeed(50)
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loops.pause(1000)
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motors.largeA.stop()
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```
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All block programs can be converted to JavaScript and edited from there as well.
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```typescript
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motors.largeA.setSpeed(50)
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loops.pause(1000)
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motors.largeA.stop()
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```
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## Download to the EV3
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The MakeCode editor provides a simulator to try out the code in your browser. It restarts automatically after you make a code change. Once you are ready to transfer it to the @boardname@, click the ``||Download||`` button and follow the instructions.
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## Single motors
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The program below controls a large motor on port A in a variety of ways: setting the speed,
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setting the speed for a given time, angle or number of rotations.
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
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```blocks
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motors.largeA.setSpeed(50);
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motors.largeA.setSpeed(50, 1000, MoveUnit.MilliSeconds);
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motors.largeA.setSpeed(50, 360, MoveUnit.Degrees);
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motors.largeA.setSpeed(50, 1, MoveUnit.Rotations);
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motors.largeA.stop();
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```
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## Steering
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The **steering** blocks allow to synchronize two motors at a precise rate. They can also specify the duration, angle or number of rotations.
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
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```blocks
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motors.largeBC.steer(0, 50);
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motors.largeBC.steer(0, 50, 1000, MoveUnit.MilliSeconds);
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motors.largeBC.steer(0, 50, 360, MoveUnit.Degrees);
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motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations);
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motors.largeBC.stop();
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```
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## Tank
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The **tank** blocks control the speed of two motors, typically from a differential drive robot. They can also specify the duration, angle or number of rotations.
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
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```blocks
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motors.largeBC.tank(50, 50);
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motors.largeBC.tank(50, 50, 1000, MoveUnit.MilliSeconds);
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motors.largeBC.tank(50, 50, 360, MoveUnit.Degrees);
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motors.largeBC.tank(50, 50, 1, MoveUnit.Rotations);
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motors.largeBC.stop();
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```
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## Coasting and braking
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By default, all motors coast when the move command is done. You can change this behavior with the `set brake`` block.
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
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```blocks
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motors.largeD.setBrake(true);
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motors.largeD.setSpeed(50, 1, MoveUnit.Rotations)
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```
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## Inverting and regulating motors
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Sometime you need to invert the direction of a motor. Use the ``set invert`` block.
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
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```blocks
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motors.largeA.setInverted(true);
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```
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By default, the speed of motors is regulated. This means that if your robot goes up a hill,
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the regulator will adjust the power to match the desired speed. You can disable this feature
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using ``set regulated``.
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
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```blocks
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motors.largeA.setRegulated(false);
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```
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## Brick
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The brick category contains a number of blocks to display graphics on the brick screen.
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
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```blocks
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brick.clearScreen()
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brick.showImage(images.expressionsWink)
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```
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
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```blocks
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brick.setStatusLight(StatusLight.Off);
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brick.setStatusLight(StatusLight.Red);
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brick.setStatusLight(StatusLight.OrangePulse);
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```
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## Waiting (pausing)
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It is quite common to wait for a sensor state, such as a touch button pressed.
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The ``pause until`` blocks provide a variety of ways to acheive this.
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
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```blocks
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motors.largeD.setSpeed(50)
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loops.pause(1000)
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motors.largeD.stop();
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```
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
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```blocks
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motors.largeD.setSpeed(50)
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sensors.touch1.pauseUntil(ButtonEvent.Pressed)
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motors.largeD.stop();
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```
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
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```blocks
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motors.largeD.setSpeed(50)
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
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motors.largeD.stop();
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```
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You can also use the ``pause until`` block to wait on any boolean expression.
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The runtime will evaluate this expression until it becomes true.
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```blocks
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motors.largeD.setSpeed(50)
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pauseUntil(() => sensors.touch1.isPressed())
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motors.largeD.stop()
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```
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## Loops
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
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```blocks
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loops.forever(() => {
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motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
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motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
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})
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```
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
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```blocks
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for(let i = 0; i < 10; i++) {
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motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
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motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
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}
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let k = 0;
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while(k < 10) {
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motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
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motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
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k++;
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}
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```
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## Variables
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
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```blocks
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let light = 0;
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loops.forever(function () {
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light = sensors.color3.light(LightIntensityMode.Reflected);
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motors.largeD.setSpeed(light)
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})
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```
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## Concurrent loops
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You can spin up multiple ``forever`` loops that will run at the same time.
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Only one code is running at the time, but each loop iteration will interleave.
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
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```blocks
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loops.forever(() => {
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motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
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motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
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})
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loops.forever(() => {
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brick.showImage(images.eyesMiddleRight)
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loops.pause(1000)
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brick.showImage(images.eyesMiddleLeft)
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loops.pause(1000)
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})
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```
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## Conditional
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The ``if`` block allow to run different code based on a boolean condition.
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This is similar to the switch block.
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
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```blocks
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loops.forever(function() {
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if(sensors.touch1.isPressed()) {
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motors.largeD.setSpeed(50)
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} else {
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motors.largeD.stop()
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}
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})
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```
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## Random
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The ``random range`` blocks returns number between two bounds.
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
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```blocks
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loops.forever(function () {
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motors.largeBC.steer(Math.randomRange(-5, 5), 50)
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loops.pause(100)
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})
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``` |