a433988929
* New motor field editor showing two dropdown, first to select the type and the second to select the port.
239 lines
8.6 KiB
TypeScript
239 lines
8.6 KiB
TypeScript
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
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/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
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import { deployCoreAsync, initAsync } from "./deploy";
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import { FieldPorts } from "./field_ports";
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import { FieldMotors } from "./field_motors";
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import { FieldSpeed } from "./field_speed";
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import { FieldBrickButtons } from "./field_brickbuttons";
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import { FieldTurnRatio } from "./field_turnratio";
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import { FieldColorEnum } from "./field_color";
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pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
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pxt.debug('loading pxt-ev3 target extensions...')
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updateBlocklyShape();
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const res: pxt.editor.ExtensionResult = {
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fieldEditors: [{
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selector: "ports",
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editor: FieldPorts
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}, {
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selector: "motors",
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editor: FieldMotors
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}, {
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selector: "speed",
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editor: FieldSpeed
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}, {
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selector: "brickbuttons",
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editor: FieldBrickButtons
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}, {
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selector: "turnratio",
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editor: FieldTurnRatio
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}, {
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selector: "colorenum",
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editor: FieldColorEnum
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}],
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deployCoreAsync,
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showUploadInstructionsAsync: (fn: string, url: string, confirmAsync: (options: any) => Promise<number>) => {
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let resolve: (thenableOrResult?: void | PromiseLike<void>) => void;
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let reject: (error: any) => void;
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const deferred = new Promise<void>((res, rej) => {
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resolve = res;
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reject = rej;
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});
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const boardName = pxt.appTarget.appTheme.boardName || "???";
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const boardDriveName = pxt.appTarget.appTheme.driveDisplayName || pxt.appTarget.compile.driveName || "???";
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// https://msdn.microsoft.com/en-us/library/cc848897.aspx
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// "For security reasons, data URIs are restricted to downloaded resources.
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// Data URIs cannot be used for navigation, for scripting, or to populate frame or iframe elements"
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const downloadAgain = !pxt.BrowserUtils.isIE() && !pxt.BrowserUtils.isEdge();
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const docUrl = pxt.appTarget.appTheme.usbDocs;
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const saveAs = pxt.BrowserUtils.hasSaveAs();
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const htmlBody = `
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<div class="ui three column grid stackable">
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<div class="column">
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<div class="ui">
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<div class="image">
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<img class="ui medium rounded image" src="./static/download/connect.svg" style="height:109px;width:261px;margin-bottom:1rem;">
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</div>
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<div class="content">
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<div class="description">
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<span class="ui yellow circular label">1</span>
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<strong>${lf("Connect EV3 to computer with USB cable")}</strong>
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<br/>
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${lf("Use the miniUSB port on top of EV3 brick")}
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</div>
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</div>
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</div>
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</div>
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<div class="column">
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<div class="ui">
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<div class="image">
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<img class="ui medium rounded image" src="./static/download/firmware.svg" style="height:109px;width:261px;margin-bottom:1rem;">
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</div>
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<div class="content">
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<div class="description">
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<span class="ui blue circular label">2</span>
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<strong>${lf("Make sure you have the latest EV3 firmware")}</strong>
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<br/>
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<a href="https://ev3manager.education.lego.com/" target="_blank">${lf("Click here to update to latest firmware")}</a>
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</div>
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</div>
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</div>
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</div>
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<div class="column">
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<div class="ui">
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<div class="image">
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<img class="ui medium rounded image" src="./static/download/transfer.svg" style="height:109px;width:261px;margin-bottom:1rem;">
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</div>
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<div class="content">
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<div class="description">
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<span class="ui blue circular label">3</span>
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${lf("Move the .uf2 file to EV3 brick")}
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<br/>
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${lf("Locate the downloaded .uf2 file and drag it to the EV3 drive")}
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</div>
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</div>
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</div>
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</div>
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</div>`;
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return confirmAsync({
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header: lf("Download to your EV3"),
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htmlBody,
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hasCloseIcon: true,
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hideCancel: true,
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hideAgree: false,
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agreeLbl: lf("I got it"),
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buttons: [downloadAgain ? {
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label: fn,
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icon: "download",
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class: "lightgrey focused",
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url,
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fileName: fn
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} : undefined, docUrl ? {
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label: lf("Help"),
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icon: "help",
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class: "lightgrey",
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url: docUrl
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} : undefined]
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//timeout: 20000
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}).then(() => { });
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}
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};
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initAsync().catch(e => {
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// probably no HID - we'll try this again upon deployment
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})
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return Promise.resolve<pxt.editor.ExtensionResult>(res);
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}
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/**
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* Update the shape of Blockly blocks with square corners
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*/
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function updateBlocklyShape() {
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/**
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* Rounded corner radius.
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* @const
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*/
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(Blockly.BlockSvg as any).CORNER_RADIUS = 0 * (Blockly.BlockSvg as any).GRID_UNIT;
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/**
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* Inner space between edge of statement input and notch.
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* @const
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*/
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(Blockly.BlockSvg as any).STATEMENT_INPUT_INNER_SPACE = 3 * (Blockly.BlockSvg as any).GRID_UNIT;
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/**
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* SVG path for drawing next/previous notch from left to right.
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* @const
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*/
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(Blockly.BlockSvg as any).NOTCH_PATH_LEFT = (
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'l 8,8 ' +
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'h 16 ' +
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'l 8,-8 '
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);
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/**
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* SVG path for drawing next/previous notch from right to left.
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* @const
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*/
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(Blockly.BlockSvg as any).NOTCH_PATH_RIGHT = (
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'l -8,8 ' +
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'h -16 ' +
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'l -8,-8 '
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);
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/**
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* SVG start point for drawing the top-left corner.
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* @const
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*/
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(Blockly.BlockSvg as any).TOP_LEFT_CORNER_START =
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'm 0,' + 0;
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/**
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* SVG path for drawing the rounded top-left corner.
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* @const
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*/
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(Blockly.BlockSvg as any).TOP_LEFT_CORNER =
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'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0 ';
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/**
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* SVG path for drawing the rounded top-right corner.
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* @const
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*/
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(Blockly.BlockSvg as any).TOP_RIGHT_CORNER =
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'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS;
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/**
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* SVG path for drawing the rounded bottom-right corner.
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* @const
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*/
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(Blockly.BlockSvg as any).BOTTOM_RIGHT_CORNER =
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'l 0,' + (Blockly.BlockSvg as any).CORNER_RADIUS;
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/**
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* SVG path for drawing the rounded bottom-left corner.
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* @const
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*/
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(Blockly.BlockSvg as any).BOTTOM_LEFT_CORNER =
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'l -' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0';
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/**
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* SVG path for drawing the top-left corner of a statement input.
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* @const
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*/
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(Blockly.BlockSvg as any).INNER_TOP_LEFT_CORNER =
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'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',-' + 0;
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/**
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* SVG path for drawing the bottom-left corner of a statement input.
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* Includes the rounded inside corner.
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* @const
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*/
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(Blockly.BlockSvg as any).INNER_BOTTOM_LEFT_CORNER =
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'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS * 2 +
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'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',' + 0;
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/**
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* Corner radius of the flyout background.
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* @type {number}
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* @const
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*/
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(Blockly as any).Flyout.prototype.CORNER_RADIUS = 0;
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/**
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* Margin around the edges of the blocks in the flyout.
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* @type {number}
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* @const
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*/
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(Blockly as any).Flyout.prototype.MARGIN = 8;
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}
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// When require()d from node, bind the global pxt namespace
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// namespace pxt {
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// export const dummyExport = 1;
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// }
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// eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")
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