8.0 KiB
8.0 KiB
Puppy
let P_T = 0;
let ISS = 0;
let F_T = 0;
let P_C = 0;
let F_C = 0;
let DB_S = 0;
let NS = false;
let IBP = 0;
let IAP = 0;
let C = false;
let TC = false;
let OTC = false;
let COL = 0;
let OCOL = 0;
let _C = false;
let GTO = 0;
function DN() {
motors.largeAD.setBrake(true);
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
loops.pause(100);
motors.largeA.clearCounts()
motors.largeD.clearCounts()
}
function MNRH() {
motors.mediumC.setBrake(true)
brick.showImage(images.legoEv3icon)
brick.setLight(BrickLight.OrangePulse)
while (!brick.buttonEnter.wasPressed()) {
if (brick.buttonUp.wasPressed()) {
motors.mediumC.setSpeed(-100);
} else if (brick.buttonDown.wasPressed()) {
motors.mediumC.setSpeed(100);
} else {
motors.mediumC.stop();
}
}
motors.mediumC.stop();
motors.mediumC.clearCounts();
brick.setLight(BrickLight.Green);
}
function IS(t: number) {
ISS = t;
switch (t) {
case 0:
brick.showImage(images.eyesNeutral);
break;
case 1:
brick.showImage(images.eyesSleeping);
break;
case 2:
brick.showImage(images.eyesTear);
// draw rect...
break;
case 3:
brick.showImage(images.eyesHurt);
break;
case 4:
brick.showImage(images.eyesAngry);
break;
case 5:
brick.showImage(images.eyesTiredMiddle);
break;
case 6:
brick.showImage(images.eyesTiredRight);
break;
case 7:
brick.showImage(images.eyesTiredLeft);
break;
case 8:
brick.showImage(images.eyesLove);
break;
}
}
function UP() {
if (motors.largeA.angle() > -50) {
control.runInParallel(function () {
motors.largeD.clearCounts()
motors.largeD.setSpeed(-35);
pauseUntil(() => motors.largeD.angle() < -25);
motors.largeD.stop();
motors.largeD.setRegulated(false)
motors.largeD.setSpeed(-15)
pauseUntil(() => motors.largeD.angle() < -65);
motors.largeD.stop();
})
motors.largeA.clearCounts()
motors.largeA.setSpeed(-35);
pauseUntil(() => motors.largeA.angle() < -25);
motors.largeA.stop();
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(-15)
pauseUntil(() => motors.largeA.angle() < -65);
motors.largeA.stop();
loops.pause(500);
}
}
function RST() {
P_T = Math.randomRange(3, 6);
F_T = Math.randomRange(2, 4);
P_C = 1;
F_C = 1;
control.timer1.reset();
control.timer2.reset();
control.timer3.reset();
CS(0);
}
function CS(db: number) {
if (DB_S != db) {
DB_S = db;
NS = true;
}
}
function MON() {
if (control.timer2.seconds() > 10) {
control.timer2.reset();
P_C--;
if (P_C < 0) {
P_C = 0;
}
}
if (control.timer1.seconds() > 20) {
control.timer1.reset()
F_C--;
if (F_C < 0) {
F_C = 0;
}
}
if (control.timer3.seconds() > 30) {
control.timer3.reset();
CS(1);
}
}
function UIS() {
if (control.timer5.seconds() > IBP) {
control.timer5.reset();
if (ISS == 1) {
ISS = 6;
IBP = Math.randomRange(1, 5);
} else {
ISS = 1;
IBP = 0.25;
}
IS(ISS);
}
if (control.timer6.seconds() > IAP) {
if (ISS != 1) {
control.timer6.reset();
IAP = Math.randomRange(1, 10)
if (ISS != 7) {
ISS = 7
} else {
ISS = 6;
}
IS(ISS);
}
}
}
function UPDB() {
if ((P_T == P_C) && (F_T == F_C)) {
CS(6);
}
if ((P_T > P_C) && (F_T < F_C)) {
CS(3);
}
if ((P_T < P_C) && (F_T > F_C)) {
CS(5);
}
if ((P_C == 0) && (F_C > 0)) {
CS(2)
}
if (F_C == 0) {
CS(4)
}
}
function PTC() {
C = false;
OTC = TC;
TC = sensors.touch1.isPressed()
if (TC != OTC && TC) {
P_C++;
control.timer3.reset();
if (DB_S != 4) {
IS(2);
music.playSoundEffect(sounds.animalsDogSniff);
C = true;
}
}
return C;
}
function FDC() {
OCOL = COL;
COL = sensors.color4.color();
_C = false;
if ((COL != 0) && (OCOL != COL)) {
F_C++;
_C = true;
control.timer3.reset();
IS(2);
music.playSoundEffect(sounds.expressionsCrunching)
}
return _C;
}
function IDL() {
if (NS) {
NS = false;
UP();
}
UIS();
UPDB();
PTC();
FDC();
}
function MHT(Pos: number) {
let _R = Pos - motors.mediumC.angle();
if (_R >= 0) {
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
} else {
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
}
}
function SLP() {
if (NS) {
NS = false;
IS(5)
DN()
MHT(3000)
IS(1)
music.playSoundEffect(sounds.expressionsSnoring)
}
if (sensors.touch1.isPressed() || brick.buttonEnter.isPressed()) {
music.stopAllSounds();
control.timer3.reset();
CS(7);
}
}
function PLF() {
if (NS) {
NS = false
IS(0)
UP()
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset()
GTO = Math.randomRange(4, 8);
}
if(PTC()) {
CS(0);
}
if (control.timer4.seconds() > GTO) {
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset();
GTO = Math.randomRange(4, 8);
}
}
function NGR() {
NS = false
IS(4)
music.playSoundEffect(sounds.animalsDogGrowl);
UP();
loops.pause(1500);
music.stopAllSounds()
music.playSoundEffect(sounds.animalsDogBark1)
P_C--;
CS(0);
}
function HNG() {
if (NS) {
NS = false;
IS(3)
DN();
music.playSoundEffect(sounds.animalsDogWhine);
}
if(FDC()) {
CS(0)
}
if (PTC()) {
CS(3);
}
}
function PPP() {
NS = false;
IS(2);
UP();
loops.pause(100)
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
loops.pause(800);
music.playSoundEffect(sounds.mechanicalHorn1);
loops.pause(1000);
for(let i = 0; i < 3; ++i) {
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
}
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
F_C = 1;
CS(0);
}
function HPY() {
IS(8)
MHT(0);
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
for(let i = 0; i < 3; ++i) {
music.playSoundEffect(sounds.animalsDogBark1);
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
loops.pause(300)
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
}
loops.pause(500);
music.stopAllSounds();
DN();
RST();
}
function STL() {
UP();
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
music.playSoundEffect(sounds.animalsDogWhine);
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
}
function WKU() {
let stateC = false;
IS(5);
music.playSoundEffect(sounds.animalsDogWhine)
MHT(0)
DN()
STL()
loops.pause(1000);
UP()
CS(0;)
}
DN();
MNRH();
// compare button state???
IS(1);
UP();
RST();
loops.forever(function () {
MON();
switch (DB_S) {
case 0:
IDL();
break;
case 1:
SLP();
break;
case 2:
PLF();
break;
case 3:
NGR();
break;
case 4:
HNG();
break;
case 5:
PPP();
break;
case 6:
HPY();
break;
case 7:
WKU();
break;
}
})