57 lines
1.7 KiB
C
57 lines
1.7 KiB
C
/*
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* LEGO® MINDSTORMS EV3
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*
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* Copyright (C) 2010-2013 The LEGO Group
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef VALIDATE_H_
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#define VALIDATE_H_
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RESULT cValidateInit(void);
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RESULT cValidateExit(void);
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RESULT cValidateDisassemble(IP pI,IMINDEX *pIndex,LABEL *pLabel);
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RESULT cValidateProgram(PRGID PrgId,IP pI,LABEL *pLabel,DATA8 Disassemble);
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typedef struct
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{
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//*****************************************************************************
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// Validate Global variables
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//*****************************************************************************
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int Row;
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IMINDEX ValidateErrorIndex;
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}
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VALIDATE_GLOBALS;
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#ifndef LEGO_SIMULATION
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extern VALIDATE_GLOBALS ValidateInstance;
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#else
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extern VALIDATE_GLOBALS * gValidateInstance;
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#define ValidateInstance (*gValidateInstance)
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void setValidateInstance(VALIDATE_GLOBALS * _Instance);
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VALIDATE_GLOBALS * getValidateInstance();
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#endif
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#endif /* VALIDATE_H_ */
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