49ab5ec099
* Shrink some of the tutorial sentences * Match the less than order for blocks * Include later tutorials in SUMMARY * Ditch 'using' in name
112 lines
3.5 KiB
Markdown
112 lines
3.5 KiB
Markdown
# Line Following
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## Introduction @fullscreen
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Make a program to follow a line using the Color sensor and reflected light. Let's test reflected light to see if it's white or black (on the line), and drive our robot accordingly.
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![Brick with color sensors tracking a yellow line](/static/tutorials/line-following/line-following.gif)
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## Step 1
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In the ``||logic:Logic||`` Toolbox drawer under the **Conditionals** section, drag out an ``||logic:If then else||`` block onto the Workspace, and drop it into the ``||loops:forever||`` loop.
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```blocks
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forever(function () {
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if (true) {
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} else {
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}
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})
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```
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## Step 2
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Open the ``||logic:Logic||`` Toolbox drawer again. From the **Comparison** section, drag out ``||logic:0 < 0||`` comparison block and drop it into the ``||logic:if then else||`` block, replacing ``true``.
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```blocks
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forever(function () {
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if (0 < 0) {
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} else {
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}
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})
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```
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## Step 3
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Open the ``||sensors:Sensors||`` Toolbox drawer. From the **Color Sensor** section, drag out a ``||sensors:color sensor light||`` value block and drop it into the second slot of the ``||logic:0 < 0||`` comparison block, replacing the `0`.
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```blocks
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forever(function () {
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if (0 < sensors.color3.light(LightIntensityMode.Reflected)) {
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} else {
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}
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})
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```
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## Step 4
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If the value of the reflected light is greater than 40% (white or very light), our robot is outside the line, so steer to the left. In the ``||logic:0 < 0||`` comparison block change the compared value to `40` replacing `0`.
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```blocks
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forever(function () {
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if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
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} else {
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}
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})
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```
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## Step 5
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Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:tank large motors||`` blocks and drop one of them into the ``||logic:if||`` part, and the other into the ``||logic:else||`` part of the ``||logic:if then else||`` block.
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```blocks
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forever(function () {
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if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
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motors.largeBC.tank(50, 50)
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} else {
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motors.largeBC.tank(50, 50)
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}
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})
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```
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## Step 6
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In the first ``||motors:tank large motors||`` block in the ``||logic:if||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``5%``, ``15%``. This slows down the robot, and steers it to the left (because the **C** motor is driving faster than the **B** motor).
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```blocks
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forever(function () {
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if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
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motors.largeBC.tank(5, 15)
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} else {
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motors.largeBC.tank(50, 50)
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}
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})
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```
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# Step 7
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In the second ``||motors:tank large motors||`` block in the ``||logic:else||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``15%``, ``5%``. This slows down the robot, and steers it to the right (because the **B** motor is driving faster than the **C** motor).
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```blocks
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forever(function () {
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if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
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motors.largeBC.tank(5, 15)
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} else {
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motors.largeBC.tank(15, 5)
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}
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})
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```
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## Step 8
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the instructions for building a _Driving Base with Color Sensor Down_. Test your program by positioning your robot to the right of a dark, thick line and then let it drive!
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