pxt-calliope/docs/projects/fireflies.md

133 lines
3.1 KiB
Markdown
Raw Normal View History

2017-06-04 19:42:52 +02:00
# Fireflies
### ~ avatar
Turn your @boardname@ into fireflies.
### ~
https://youtu.be/ZGvtnE1Wy6U
## How do Fireflies synchronise?
Go to http://ncase.me/fireflies/ and read about the fireflies synchronization phenomenon.
## Code
2017-06-05 07:39:42 +02:00
We want to create virtual fireflies using multiple @boardname@ (each @boardname@ acts as a firefly).
Let's review some of the key points of the article:
2017-06-04 19:42:52 +02:00
### "Each firefly has its own individual internal clock"
A clock in this case is like a counter, so we will start by adding a ``clock`` variable to our program.
```block
// the clock ticker
let clock = 1
```
### "and every time the clock “strikes twelve”, it flashes."
2017-06-05 07:39:42 +02:00
We can use a [forever](/reference/basic/forever) loop to repeat code that increments the clock.
2017-07-19 02:22:29 +02:00
When the clock reaches "noon" (let's pick `8`), we turn on the screen briefly (by using the game score animation)
2017-06-04 19:42:52 +02:00
```block
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// flash
game.addScore(1)
2017-06-05 07:34:28 +02:00
// wait for 2 ticks
basic.pause(200)
2017-06-04 19:42:52 +02:00
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
```
### Step 1: when you see a nearby firefly flash, nudge your clock a little bit forward.
2017-07-19 02:22:29 +02:00
The @boardname@ can send radio messages to neighbor @boardname@.
2017-06-05 07:39:42 +02:00
We can use these messages to simulate the "flashes" of light.
2017-06-04 19:42:52 +02:00
* When a firefly flashes, it also sends a number over radio using [radio send number](/reference/radio/send-number).
2017-06-05 07:34:28 +02:00
```block
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// notify neighbors
radio.sendNumber(0)
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
```
2017-07-19 02:22:29 +02:00
* When a firefly receives a radio packet, it increments its clock by one.
2017-06-04 19:42:52 +02:00
```block
// the clock ticker
let clock = 0
radio.onDataPacketReceived(() => {
// advance clock to catch up neighbors
clock += 1
})
```
### Putting all together
https://youtu.be/XzZeB4yYnEw
2017-06-05 07:39:42 +02:00
Download this program on as many @boardname@ as you can find and try it out in a dark room!
2017-06-04 19:42:52 +02:00
2017-06-05 07:39:42 +02:00
(We've added a [radio set group](/reference/radio/set-group) block to specify which group the firefly will communicate on).
2017-06-04 19:42:52 +02:00
```blocks
// the clock ticker
let clock = 0
radio.onDataPacketReceived(() => {
// advance clock to catch up neighbors
clock += 1
})
basic.forever(() => {
// if clock hits noon, flash the screen
if (clock >= 8) {
// notify neighbors
2017-06-05 07:34:28 +02:00
radio.sendNumber(0)
2017-06-04 19:42:52 +02:00
// flash
game.addScore(1)
2017-06-05 07:34:28 +02:00
// wait for 2 ticks
basic.pause(200)
2017-06-04 19:42:52 +02:00
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
radio.setTransmitPower(1)
radio.setGroup(12)
2017-07-19 02:22:29 +02:00
```