Merge branch 'master' into cpp
This commit is contained in:
commit
059539b954
@ -36,6 +36,14 @@ input.onButtonPressed(Button.A, () => {
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# . . . #
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. # # # .`);
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});
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input.onButtonPressed(Button.B, () => {
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basic.showLeds(`
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. # . # .
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# . # . #
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# . . . #
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. # . # .
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. . # . .`);
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});
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input.onGesture(Gesture.Shake, () => {
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basic.showLeds(`
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. . . . .
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@ -44,6 +52,7 @@ input.onGesture(Gesture.Shake, () => {
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. # # # .
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# . . . #`);
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});
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basic.showString("BBC micro:bit");
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```
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## C++ Runtime
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@ -32,5 +32,10 @@ basic.showString("Hi")
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![](/static/mb/lessons/answering-machine-2.png)
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![](/static/mb/blocks/lessons/answering-machine-5.png)
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```blocks
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basic.showString("Z")
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```
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@ -10,7 +10,10 @@ Answers will vary. In general, plot refers to the code that turns on a specific
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## 2. Draw which LED is ON after running this code
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![](/static/mb/blocks/lessons/blink-6.png)
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```blocks
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led.plot(2, 2)
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```
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![](/static/mb/lessons/blink-0.png)
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@ -18,7 +21,10 @@ By default, the position of an LED on *Blink Tutorial* is set to the centre of t
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## 3. Draw which LED is ON after running this code
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![](/static/mb/blocks/lessons/blink-7.png)
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```blocks
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led.plot(0, 0)
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```
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![](/static/mb/lessons/blink-1.png)
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@ -29,7 +35,10 @@ This code turns on specific LED. Plot turns on the specified LED on the LED scre
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## 4. Draw which LED is ON after running this code
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![](/static/mb/blocks/lessons/blink-8.png)
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```blocks
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led.plot(4, 4)
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```
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![](/static/mb/lessons/blink-2.png)
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@ -12,23 +12,34 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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## 1. Describe what `plot` does?
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<br/>
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## 2. Draw which LED is ON after running this code
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![](/static/mb/blocks/lessons/blink-6.png)
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```blocks
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led.plot(2, 2)
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```
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![](/static/mb/empty-microbit.png)
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## 3. Draw which LED is ON after running this code
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![](/static/mb/blocks/lessons/blink-7.png)
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```blocks
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led.plot(0, 0)
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```
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![](/static/mb/empty-microbit.png)
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## 4. Draw which LED is ON after running this code
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![](/static/mb/blocks/lessons/blink-8.png)
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```blocks
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led.plot(4, 4)
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```
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![](/static/mb/empty-microbit.png)
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@ -14,11 +14,9 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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Gets the compass heading of the micro:bit in degrees
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<br/>
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## 2. Write the code that stores the compass heading into a local variable called 'degrees'.
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<br/>
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```
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let degrees = input.compassHeading()
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@ -26,7 +24,6 @@ let degrees = input.compassHeading()
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## 3. Write the 'If statement' that will check if the device is mostly pointing North. Display 'N' on the micro:bit
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<br />
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```
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if (degrees < 45) {
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@ -34,9 +31,8 @@ if (degrees < 45) {
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}
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```
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## 3. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
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## 4. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
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<br />
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```
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if (degrees < 135) {
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@ -44,9 +40,8 @@ if (degrees < 135) {
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}
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```
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## 3. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
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## 5. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
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<br />
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```
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if (degrees < 225) {
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@ -12,21 +12,15 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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## 1. What is the purpose of the 'compass heading' block?
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<br/>
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## 2. Write the code that stores the compass heading into a local variable called 'degrees'.
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<br/>
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## 3. Write the 'If statement' that will check if the device is mostly pointing North. Display 'N' on the micro:bit
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<br />
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## 3. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
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## 4. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
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<br />
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## 3. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
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## 5. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
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<br />
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@ -10,13 +10,15 @@ Pause program execution for the specified number of milliseconds.
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## 2. Write the code that leaves an image on the screen for 1 second (1000 milliseconds)
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<br/>
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![](/static/mb/blocks/lessons/flashing-heart-5.jpg)
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```blocks
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basic.pause(1000)
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```
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## 3. Write the code that leaves an image on the screen for 1.5 seconds (1500 milliseconds)
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![](/static/mb/blocks/lessons/flashing-heart-6.jpg)
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```blocks
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basic.pause(1500)
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```
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<br/>
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@ -12,19 +12,14 @@ Answer the questions while completing the activity. Pay attention to the dialogu
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## 1. Describe what `pause` does?
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<br/>
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<br/>
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## 2. Write the code that leaves an image on the screen for 1 second (1000 milliseconds)
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<br/>
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<br/>
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## 3. Write the code that leaves an image on the screen for 1.5 seconds (1500 milliseconds)
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<br/>
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<br/>
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@ -14,27 +14,33 @@ It's a method that runs code when the user holds the GND pin with a finger of on
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Create a condition for `on pin pressed (P0)`.
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![](/static/mb/blocks/lessons/love-meter-0.jpg)
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```blocks
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input.onPinPressed(TouchPin.P0, () => {
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})
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```
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## 3. What does this line of code doing?
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![](/static/mb/blocks/lessons/love-meter-6.png)
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```blocks
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let x = Math.random(9)
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```
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<br/>
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It stores random number between 0 and 9 then stores that number in a variable.
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## 4. Why do you have to add 1 to variable x?
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![](/static/mb/blocks/lessons/love-meter-7.png)
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<br/>
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```blocks
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let item = 0;
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item = 0;
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basic.showNumber(item + 1);
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```
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You have to add 1 if you want to generate a random number between 1 and 10 .
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## 5. Why do you have to hold ground (GND) to make this work on the micro:bit?
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<br/>
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You have told GND to complete the circuit.
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@ -12,25 +12,28 @@ Answer the questions below while completing the activity. Pay attention to the d
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## 1. Describe what `on pin pressed` does?
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<br/>
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## 2. Create a condition for on pin pressed (P0).
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<br/>
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## 3. Describe what this line of code does?
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![](/static/mb/blocks/lessons/love-meter-6.png)
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```blocks
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let x = Math.random(9)
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```
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<br/>
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## 4. Describe what adding 1 to variable x does?
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![](/static/mb/blocks/lessons/love-meter-7.png)
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```blocks
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let item = 0;
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item = 0;
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basic.showNumber(item + 1);
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```
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<br/>
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## 5. Describe why you must hold ground (GND) before pressing (P0) to run a program using `on pin pressed(P0)` on the micro:bit
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<br/>
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@ -12,13 +12,31 @@ This function turns off all the LED lights on the LED screen.
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![](/static/mb/blocks/lessons/screen-wipe-4.png)
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![](/static/mb/blocks/lessons/screen-wipe-5.png)
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . # . .
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# . . . #
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. # # # .
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`)
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```
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## 3. Write the condition that will detect on button A pressed
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![](/static/mb/blocks/lessons/screen-wipe-6.png)
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```blocks
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input.onButtonPressed(Button.A, () => {
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})
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```
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## 4. Write the code that will clear show LEDS from the screen after pressing button A
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![](/static/mb/blocks/lessons/screen-wipe-7.png)
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```blocks
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input.onButtonPressed(Button.A, () => {
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basic.clearScreen()
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})
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```
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@ -12,19 +12,18 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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## 1. Describe what "clear screen" does?
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<br/>
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## 2. Write the code that clears an image from the screen
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![](/static/mb/blocks/lessons/screen-wipe-4.png)
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<br/>
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## 3. Write the condition that will detect on button A pressed
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<br/>
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## 4. Write the code that will clear show LEDS from the screen after pressing button A
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<br/>
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@ -16,13 +16,36 @@ The extra empty image with show LED creates a blinking smiley, allowing the micr
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## 3. Draw the image created with this code
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![](/static/mb/blocks/lessons/smiley-3.png)
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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```
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![](/static/mb/blocks/lessons/smiley-4.png)
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## 4. Write the code to make this image
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![](/static/mb/blocks/lessons/smiley-5.png)
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`)
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```
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![](/static/mb/blocks/lessons/smiley-6.png)
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|
@ -10,27 +10,45 @@ Use the hints in the [Smiley](/microbit/lessons/smiley/activity) activity to ans
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## 1. Describe what `show LEDs` does
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<br/>
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<br/>
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## 2. Why is there an extra empty frame after the smiley face?
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![](/static/mb/lessons/smiley-0.png)
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<br/>
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## 3. Draw the image created with this code
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![](/static/mb/blocks/lessons/smiley-3.png)
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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```
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||||
![](/static/mb/empty-microbit.png)
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||||
<br/>
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||||
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||||
## 4. Draw the images created with this code
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||||
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||||
![](/static/mb/blocks/lessons/smiley-5.png)
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||||
```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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||||
. . . . .
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||||
. . . . .
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||||
`)
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||||
```
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||||
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||||
![](/static/mb/lessons/looper-3.png)
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||||
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||||
|
@ -10,7 +10,17 @@ Run code in the background forever (answers may vary).
|
||||
|
||||
## 2. Draw the picture that will be produced with this code
|
||||
|
||||
![](/static/mb/blocks/lessons/snowflake-fall-4.png)
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
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||||
. # . # .
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# # # # #
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||||
# # # # #
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||||
. # # # .
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||||
. . # . .`);
|
||||
});
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||||
|
||||
```
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||||
|
||||
![](/static/mb/lessons/flashing-heart-0.png)
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||||
|
||||
|
@ -10,21 +10,31 @@ Use the hints in the [snowflake fall activity](/microbit/lessons/snowflake-fall/
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||||
|
||||
## 1. What is a forever loop?
|
||||
|
||||
<br />
|
||||
|
||||
|
||||
## 2. Draw the picture that will be produced with this code
|
||||
|
||||
![](/static/mb/blocks/lessons/snowflake-fall-4.png)
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
});
|
||||
|
||||
```
|
||||
|
||||
![](/static/mb/empty-microbit.png)
|
||||
|
||||
<br/>
|
||||
|
||||
|
||||
## 3. Write the code for a forever loop and show LEDS for these images!
|
||||
|
||||
![](/static/mb/lessons/snowflake-fall-0.png)
|
||||
|
||||
<br/>
|
||||
|
||||
|
||||
## 4. Write the code for a forever loop and show LEDS for these images!
|
||||
|
||||
@ -32,5 +42,5 @@ Use the hints in the [snowflake fall activity](/microbit/lessons/snowflake-fall/
|
||||
|
||||
![](/static/mb/lessons/snowflake-fall-2.png)
|
||||
|
||||
<br/>
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "kindscript-microbit",
|
||||
"version": "0.0.10",
|
||||
"version": "0.0.14",
|
||||
"description": "BBC micro:bit target for KindScript",
|
||||
"keywords": [
|
||||
"JavaScript",
|
||||
@ -30,6 +30,6 @@
|
||||
"typescript": "^1.8.7"
|
||||
},
|
||||
"dependencies": {
|
||||
"kindscript": "0.1.115"
|
||||
"kindscript": "0.1.119"
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user